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ios之UIGestureRecognizer手势基础使用解析
UIGestureRecognizer 的子类分别有很多手势,通过 不用的手势可以执行不同的操作,下面来介绍下他们的基本使用方法所有手势配置基本相同,只是针对不同的手势里面有部分属性可以设置,比如说tap点进去看他有两个参数可以设置一个是点击次数,和点击手指数可设置。如果不知道这个手势能配置说明参数,那么点击进入相应的.h 文件查看
UITapGestureRecognizer *tapGesture = [[UITapGestureRecognizer alloc]initWithTarget:self action:@selector(processGestureRecongnizer:)];//点击手势 [tapGesture setNumberOfTouchesRequired:1]; [tapGesture setNumberOfTapsRequired:1]; [_view addGestureRecognizer:tapGesture]; [tapGesture release];
- (void)processGestureRecongnizer:(UIGestureRecognizer *)gesture { if ([gesture isKindOfClass:[UITapGestureRecognizer class]]) { [self positionAnimation]; } }
#pragma mark -- InitUserInterface - (void)initUserInterface { _view = [[UIView alloc]init]; [_view setBounds:CGRectMake(0, 0, 200, 200)]; [_view setCenter:CGPointMake(CGRectGetMidX(self.view.bounds), CGRectGetMidY(self.view.bounds))]; [_view setBackgroundColor:[UIColor grayColor]]; [self.view addSubview:_view]; //两手指拨动手势 UIPinchGestureRecognizer *pinch = [[UIPinchGestureRecognizer alloc]initWithTarget:self action:@selector(processGestureRecognizer:)]; [pinch setDelegate:self];//设置代理 [_view addGestureRecognizer:pinch]; //对view添加这个手势 [pinch release]; //旋转手势 UIRotationGestureRecognizer *rotation = [[UIRotationGestureRecognizer alloc]initWithTarget:self action:@selector(processGestureRecognizer:)]; [rotation setDelegate:self]; [_view addGestureRecognizer:rotation]; [rotation release]; //长按手势 UILongPressGestureRecognizer *longPress = [[UILongPressGestureRecognizer alloc]initWithTarget:self action:@selector(processGestureRecognizer:)]; longPress.minimumPressDuration = 2; [_view addGestureRecognizer:longPress]; [longPress release]; //滑动手势--左
UISwipeGestureRecognizer *leftSwipe = [[UISwipeGestureRecognizer alloc]initWithTarget:self action:@selector(processGestureRecognizer:)]; [leftSwipe setDirection:UISwipeGestureRecognizerDirectionLeft];//配置滑动方向 [self.view addGestureRecognizer:leftSwipe]; [leftSwipe release]; //滑动手势--右 UISwipeGestureRecognizer *rightSwipe = [[UISwipeGestureRecognizer alloc]initWithTarget:self action:@selector(processGestureRecognizer:)]; [rightSwipe setDirection:UISwipeGestureRecognizerDirectionRight]; [self.view addGestureRecognizer:rightSwipe]; [rightSwipe release]; //拖移手势 UIPanGestureRecognizer *pan = [[UIPanGestureRecognizer alloc]initWithTarget:self action:@selector(processGestureRecognizer:)]; [pan setDelegate:self]; [_view addGestureRecognizer:pan]; [pan release]; } #pragma mark -- GestureRrecognizer methods //代理方法 - (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldBeRequiredToFailByGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer { return NO; } // 手势action 让对应的手势执行相应地操作 - (void)processGestureRecognizer:(UIGestureRecognizer *)gesture { //判断手势类型 if ([gesture isKindOfClass:[UIPinchGestureRecognizer class]]) { UIPinchGestureRecognizer *pinch = (UIPinchGestureRecognizer *)gesture; static float lastScale;//静态变量记录上次大小 if (pinch.state == UIGestureRecognizerStateBegan) { lastScale = pinch.scale;// 手势开始把初始scale赋给静态变量方便更新 }else if (pinch.state == UIGestureRecognizerStateChanged){ [_view setTransform:CGAffineTransformScale(_view.transform, 1+(pinch.scale - lastScale), 1+(pinch.scale - lastScale))];//让View进行动态的放大或缩小 lastScale = pinch.scale;// 更新scale的值 --(这样做让view保持变化后的状态而不会是初始状态) //此方法不需要更新lastScale的值 都是从原型开始 // [_view setTransform:CGAffineTransformMakeScale(1+(pinch.scale - lastScale), 1+(pinch.scale - lastScale))]; } }else if ([gesture isKindOfClass:[UIRotationGestureRecognizer class]]) { UIRotationGestureRecognizer *rotation = (UIRotationGestureRecognizer *)gesture; static float lastRotation; if (rotation.state == UIGestureRecognizerStateBegan) { lastRotation = rotation.rotation; }else if (rotation.state == UIGestureRecognizerStateChanged){ [_view setTransform:CGAffineTransformRotate(_view.transform, rotation.rotation - lastRotation)]; lastRotation = rotation.rotation; } } else if ([gesture isKindOfClass:[UILongPressGestureRecognizer class]]) { UILongPressGestureRecognizer *longPress = (UILongPressGestureRecognizer *)gesture; if (longPress.state == UIGestureRecognizerStateBegan) { UIAlertView *alert = [[UIAlertView alloc]initWithTitle:@"温馨提示" message:@"Long Press Begin" delegate:self cancelButtonTitle:@"确定" otherButtonTitles: nil]; [alert show]; [alert release]; } } else if ([gesture isKindOfClass:[UISwipeGestureRecognizer class]]) { UISwipeGestureRecognizer *swipe = (UISwipeGestureRecognizer *)gesture; if (swipe.direction == UISwipeGestureRecognizerDirectionLeft) { [UIView animateWithDuration:1 animations:^{ [_view setCenter:CGPointMake(CGRectGetMinX(self.view.bounds), CGRectGetMidY(self.view.bounds))]; }]; }else{ [UIView animateWithDuration:1 animations:^{ [_view setCenter:CGPointMake(CGRectGetMaxX(self.view.bounds), CGRectGetMidY(self.view.bounds))]; }]; } } else if ([gesture isKindOfClass:[UIPanGestureRecognizer class]]) { UIPanGestureRecognizer *pan = (UIPanGestureRecognizer *)gesture; static CGPoint lastLocation; if (pan.state == UIGestureRecognizerStateBegan) { lastLocation = _view.center; }else if (pan.state == UIGestureRecognizerStateChanged) { CGPoint translationPoint = [pan translationInView:self.view]; _view.center = CGPointMake(translationPoint.x + lastLocation.x, translationPoint.y+ lastLocation.y); }else if (pan.state == UIGestureRecognizerStateEnded) { lastLocation = CGPointZero; } } }
ios之UIGestureRecognizer手势基础使用解析
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