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刁包了,这段逆天的代码,造就了逆天2048
=== 分割线,把下面的天书粘帖到a.c文件=========
M[16],X=16,W,k;main(){T(system("stty cbreak")
);puts(W&1?"WIN":"LOSE");}K[]={2,3,1};s(f,d,i
,j,l,P){for(i=4;i--;)for(j=k=l=0;k<4;)j<4?P=M
[w(d,i,j++)],W|=P>>11,l*P&&(f?M[w(d,i,k)]=l<<
(l==P):0,k++),l=l?P?l-P?P:0:l:P:(f?M[w(d,i,k)
]=l:0,++k,W|=2*!l,l=0);}w(d,i,j){return d?w(d
-1,j,3-i):4*i+j;}T(i){for(i=X+rand()%X;M[i%X]
*i;i--);i?M[i%X]=2<<rand()%2:0;for(W=i=0;i<4;
)s(0,i++);for(i=X,puts("\e[2J\e[H");i--;i%4||
puts(""))printf(M[i]?"%4d|":" |",M[i]);W-2
||read(0,&k,3)|T(s (1,K[(k>>X)%4]));}//[2048]
=======分割线======================
见证奇迹的时刻
gcc a.c -o a
会有warning,不用管他,直接./a 运行
=======分割线======================
美化版:http://paste.debian.net/102344/
=======分割线======================
/*
============================================================================
Name : 2048.c
Author : Maurits van der Schee
Description : Console version of the game "2048" for GNU/Linux
============================================================================
*/
#define _XOPEN_SOURCE 500
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <termios.h>
#include <stdbool.h>
#include <stdint.h>
#include <time.h>
#include <signal.h>
#define SIZE 4
uint32_t score=0;
void getColor(uint16_t value, char *color, size_t length) {
uint8_t original[] = {8,255,1,255,2,255,3,255,4,255,5,255,6,255,7,255,9,0,10,0,11,0,12,0,13,0,14,0,255,0,255,0};
//uint8_t blackwhite[] = {232,255,234,255,236,255,238,255,240,255,242,255,244,255,246,0,248,0,249,0,250,0,251,0,252,0,253,0,254,0,255,0};
//uint8_t bluered[] = {235,255,63,255,57,255,93,255,129,255,165,255,201,255,200,255,199,255,198,255,197,255,196,255,196,255,196,255,196,255,196,255};
uint8_t *scheme = original;
uint8_t *background = scheme+0;
uint8_t *foreground = scheme+1;
if (value > 0) while (value >>= 1) {
if (background+2<scheme+sizeof(original)) {
background+=2;
foreground+=2;
}
}
snprintf(color,length,"\033[38;5;%d;48;5;%dm",*foreground,*background);
}
void drawBoard(uint16_t board[SIZE][SIZE]) {
int8_t x,y;
char color[40], reset[] = "\033[m";
printf("\033[H");
printf("美化版本2048 %17d pts\n\n",score);
for (y=0;y<SIZE;y++) {
for (x=0;x<SIZE;x++) {
getColor(board[x][y],color,40);
printf("%s",color);
printf(" ");
printf("%s",reset);
}
printf("\n");
for (x=0;x<SIZE;x++) {
getColor(board[x][y],color,40);
printf("%s",color);
if (board[x][y]!=0) {
char s[8];
snprintf(s,8,"%u",board[x][y]);
int8_t t = 7-strlen(s);
printf("%*s%s%*s",t-t/2,"",s,t/2,"");
} else {
printf(" · ");
}
printf("%s",reset);
}
printf("\n");
for (x=0;x<SIZE;x++) {
getColor(board[x][y],color,40);
printf("%s",color);
printf(" ");
printf("%s",reset);
}
printf("\n");
}
printf("\n");
printf(" ←,↑,→,↓ or q \n");
printf("\033[A");
}
int8_t findTarget(uint16_t array[SIZE],int8_t x,int8_t stop) {
int8_t t;
// if the position is already on the first, don‘t evaluate
if (x==0) {
return x;
}
for(t=x-1;t>=0;t--) {
if (array[t]!=0) {
if (array[t]!=array[x]) {
// merge is not possible, take next position
return t+1;
}
return t;
} else {
// we should not slide further, return this one
if (t==stop) {
return t;
}
}
}
// we did not find a
return x;
}
bool slideArray(uint16_t array[SIZE]) {
bool success = false;
int8_t x,t,stop=0;
for (x=0;x<SIZE;x++) {
if (array[x]!=0) {
t = findTarget(array,x,stop);
// if target is not original position, then move or merge
if (t!=x) {
// if target is not zero, set stop to avoid double merge
if (array[t]!=0) {
score+=array[t]+array[x];
stop = t+1;
}
array[t]+=array[x];
array[x]=0;
success = true;
}
}
}
return success;
}
void rotateBoard(uint16_t board[SIZE][SIZE]) {
int8_t i,j,n=SIZE;
uint16_t tmp;
for (i=0; i<n/2; i++){
for (j=i; j<n-i-1; j++){
tmp = board[i][j];
board[i][j] = board[j][n-i-1];
board[j][n-i-1] = board[n-i-1][n-j-1];
board[n-i-1][n-j-1] = board[n-j-1][i];
board[n-j-1][i] = tmp;
}
}
}
bool moveUp(uint16_t board[SIZE][SIZE]) {
bool success = false;
int8_t x;
for (x=0;x<SIZE;x++) {
success |= slideArray(board[x]);
}
return success;
}
bool moveLeft(uint16_t board[SIZE][SIZE]) {
bool success;
rotateBoard(board);
success = moveUp(board);
rotateBoard(board);
rotateBoard(board);
rotateBoard(board);
return success;
}
bool moveDown(uint16_t board[SIZE][SIZE]) {
bool success;
rotateBoard(board);
rotateBoard(board);
success = moveUp(board);
rotateBoard(board);
rotateBoard(board);
return success;
}
bool moveRight(uint16_t board[SIZE][SIZE]) {
bool success;
rotateBoard(board);
rotateBoard(board);
rotateBoard(board);
success = moveUp(board);
rotateBoard(board);
return success;
}
bool findPairDown(uint16_t board[SIZE][SIZE]) {
bool success = false;
int8_t x,y;
for (x=0;x<SIZE;x++) {
for (y=0;y<SIZE-1;y++) {
if (board[x][y]==board[x][y+1]) return true;
}
}
return success;
}
int16_t countEmpty(uint16_t board[SIZE][SIZE]) {
int8_t x,y;
int16_t count=0;
for (x=0;x<SIZE;x++) {
for (y=0;y<SIZE;y++) {
if (board[x][y]==0) {
count++;
}
}
}
return count;
}
bool gameEnded(uint16_t board[SIZE][SIZE]) {
bool ended = true;
if (countEmpty(board)>0) return false;
if (findPairDown(board)) return false;
rotateBoard(board);
if (findPairDown(board)) ended = false;
rotateBoard(board);
rotateBoard(board);
rotateBoard(board);
return ended;
}
void addRandom(uint16_t board[SIZE][SIZE]) {
static bool initialized = false;
int8_t x,y;
int16_t r,len=0;
uint16_t n,list[SIZE*SIZE][2];
if (!initialized) {
srand(time(NULL));
initialized = true;
}
for (x=0;x<SIZE;x++) {
for (y=0;y<SIZE;y++) {
if (board[x][y]==0) {
list[len][0]=x;
list[len][1]=y;
len++;
}
}
}
if (len>0) {
r = rand()%len;
x = list[r][0];
y = list[r][1];
n = ((rand()%10)/9+1)*2;
board[x][y]=n;
}
}
void setBufferedInput(bool enable) {
static bool enabled = true;
static struct termios old;
struct termios new;
if (enable && !enabled) {
// restore the former settings
tcsetattr(STDIN_FILENO,TCSANOW,&old);
// set the new state
enabled = true;
} else if (!enable && enabled) {
// get the terminal settings for standard input
tcgetattr(STDIN_FILENO,&new);
// we want to keep the old setting to restore them at the end
old = new;
// disable canonical mode (buffered i/o) and local echo
new.c_lflag &=(~ICANON & ~ECHO);
// set the new settings immediately
tcsetattr(STDIN_FILENO,TCSANOW,&new);
// set the new state
enabled = false;
}
}
int test() {
uint16_t array[SIZE];
uint16_t data[] = {
0,0,0,2, 2,0,0,0,
0,0,2,2, 4,0,0,0,
0,2,0,2, 4,0,0,0,
2,0,0,2, 4,0,0,0,
2,0,2,0, 4,0,0,0,
2,2,2,0, 4,2,0,0,
2,0,2,2, 4,2,0,0,
2,2,0,2, 4,2,0,0,
2,2,2,2, 4,4,0,0,
4,4,2,2, 8,4,0,0,
2,2,4,4, 4,8,0,0,
8,0,2,2, 8,4,0,0,
4,0,2,2, 4,4,0,0
};
uint16_t *in,*out;
uint16_t t,tests;
uint8_t i;
bool success = true;
tests = (sizeof(data)/sizeof(data[0]))/(2*SIZE);
for (t=0;t<tests;t++) {
in = data+t*2*SIZE;
out = in + SIZE;
for (i=0;i<SIZE;i++) {
array[i] = in[i];
}
slideArray(array);
for (i=0;i<SIZE;i++) {
if (array[i] != out[i]) {
success = false;
}
}
if (success==false) {
for (i=0;i<SIZE;i++) {
printf("%d ",in[i]);
}
printf("=> ");
for (i=0;i<SIZE;i++) {
printf("%d ",array[i]);
}
printf("expected ");
for (i=0;i<SIZE;i++) {
printf("%d ",in[i]);
}
printf("=> ");
for (i=0;i<SIZE;i++) {
printf("%d ",out[i]);
}
printf("\n");
break;
}
}
if (success) {
printf("All %u tests executed successfully\n",tests);
}
return !success;
}
void signal_callback_handler(int signum) {
printf(" TERMINATED \n");
setBufferedInput(true);
printf("\033[?25h");
exit(signum);
}
int main(int argc, char *argv[]) {
uint16_t board[SIZE][SIZE];
char c;
bool success;
if (argc == 2 && strcmp(argv[1],"test")==0) {
return test();
}
printf("\033[?25l\033[2J\033[H");
// register signal handler for when ctrl-c is pressed
signal(SIGINT, signal_callback_handler);
memset(board,0,sizeof(board));
addRandom(board);
addRandom(board);
drawBoard(board);
setBufferedInput(false);
while (true) {
c=getchar();
switch(c) {
case 97: // ‘a‘ key
case 104: // ‘h‘ key
case 68: // left arrow
success = moveLeft(board); break;
case 100: // ‘d‘ key
case 108: // ‘l‘ key
case 67: // right arrow
success = moveRight(board); break;
case 119: // ‘w‘ key
case 107: // ‘k‘ key
case 65: // up arrow
success = moveUp(board); break;
case 115: // ‘s‘ key
case 106: // ‘j‘ key
case 66: // down arrow
success = moveDown(board); break;
default: success = false;
}
if (success) {
drawBoard(board);
usleep(150000);
addRandom(board);
drawBoard(board);
if (gameEnded(board)) {
printf(" GAME OVER \n");
break;
}
}
if (c==‘q‘) {
printf(" QUIT? (y/n) \n");
while (true) {
c=getchar();
if (c==‘y‘){
setBufferedInput(true);
printf("\033[?25h");
exit(0);
}
else {
drawBoard(board);
break;
}
}
}
if (c==‘r‘) {
printf(" RESTART? (y/n) \n");
while (true) {
c=getchar();
if (c==‘y‘){
memset(board,0,sizeof(board));
addRandom(board);
addRandom(board);
drawBoard(board);
break;
}
else {
drawBoard(board);
break;
}
}
}
}
setBufferedInput(true);
printf("\033[?25h");
return EXIT_SUCCESS;
}
=======分割线======================
代码很一般
不仅没有楼主认为的厉害,还和原型不一样,比如 2 和 4 的出现机率比是 1:1,而不是原型的 1:9,rand 也没 seed
刁包了,这段逆天的代码,造就了逆天2048