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AE 栅格图分级渲染

转自 AE 栅格图分级渲染

 

 

ArcEngine对矢量数据进行风格化实在是得心应手,同样的对于栅格图像也能进行风格化!以前没接触过,今天正好需要,做出了栅格图像的渲染!下面实现的思路:

1.定义渲染的一系列接口
2.判断图像是否建立了直方图,如果没有则进行创建。
3.定义颜色序列,为渲染提供渲染的方案。
4.调用Render方法进行渲染。
下面是代码:有两个方法,一个是加载栅格数据,一个是进行渲染,接着在事件里面调用方法,实现图像渲染!
        /// 栅格分类专题图        ///        /// 栅格图层        public static void funColorForRaster_Classify(IRasterLayer pRasterLayer)        {            IRasterClassifyColorRampRenderer pRClassRend = new RasterClassifyColorRampRenderer() as IRasterClassifyColorRampRenderer;            IRasterRenderer pRRend = pRClassRend as IRasterRenderer;             IRaster pRaster = pRasterLayer.Raster;            IRasterBandCollection pRBandCol = pRaster as IRasterBandCollection;            IRasterBand pRBand = pRBandCol.Item(0);            if (pRBand.Histogram == null)            {                pRBand.ComputeStatsAndHist();            }            pRRend.Raster = pRaster;            pRClassRend.ClassCount = 10;            pRRend.Update();             IRgbColor pFromColor = new RgbColor() as IRgbColor;            pFromColor.Red = 255;            pFromColor.Green = 0;            pFromColor.Blue = 0;            IRgbColor pToColor = new RgbColor() as IRgbColor;            pToColor.Red = 0;            pToColor.Green = 0;            pToColor.Blue = 255;             IAlgorithmicColorRamp colorRamp = new AlgorithmicColorRamp() as IAlgorithmicColorRamp;            colorRamp.Size = 10;            colorRamp.FromColor = pFromColor;            colorRamp.ToColor = pToColor;                      bool createColorRamp;             colorRamp.CreateRamp(out createColorRamp);             IFillSymbol fillSymbol = new SimpleFillSymbol() as IFillSymbol;            for (int i = 0; i < pRClassRend.ClassCount; i++)            {                fillSymbol.Color = colorRamp.get_Color(i);                pRClassRend.set_Symbol(i, fillSymbol as ISymbol);                pRClassRend.set_Label(i, pRClassRend.get_Break(i).ToString("0.00"));            }            pRasterLayer.Renderer = pRRend;        }                ///        /// 打开遥感图像        ///        /// 图像的地址        /// IRasterLayer        private IRasterLayer OpenImage(string imagePath)        {            string ws = Path.GetDirectoryName(imagePath);            string fbs = Path.GetFileName(imagePath);             IWorkspaceFactory pWork = new RasterWorkspaceFactory();            IRasterWorkspace pRasterWs = pWork.OpenFromFile(ws,0) as IRasterWorkspace;            IRasterDataset pRasterDataset = pRasterWs.OpenRasterDataset(fbs);                        IRasterLayer pRasterLayer = new RasterLayer() as IRasterLayer;            pRasterLayer.CreateFromDataset(pRasterDataset);            return pRasterLayer;                    }
事件的逻辑:
axMapControl1.Map.AddLayer(OpenImage(filePath));
axMapControl1.ActiveView.Refresh();
funColorForRaster_Classify(axMapControl1.get_layer(0) as IRasterLayer);//only one RasterLayer
axMapControl1.Activeview.Refresh();
下面是渲染前后的效果图:

 

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AE 栅格图分级渲染