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drag drop小游戏

<!DOCTYPE html>
<html>
<head lang="en">
    <meta charset="UTF-8">
    <title></title>
    <style rel="stylesheet">
        .goods {
            width: 500px;
            border: 1px solid red;
            padding: 30px;
            height: 150px;;
        }

        .good {
            float: left;;
            margin: 10px 20px;;
            width: 100px;
            height: 100px;;
        }

        #one {

            background: green;

        }

        #two {

            background: black;
            color: #ffffff;
        }

        #three {

            background: pink;
        }

        .destination {
            width: 600px;;
            height: 500px;
            border: 1px solid deepskyblue;
        }
    </style>
</head>
<body>
默认顺序 1 2 3
<div class="goods">
    物品容器
    <div class="good" id="temp" data-type="one"> </div>
    <div class="good" id="" data-type="two">2</div>

</div>

仓库
<div class="destination">

</div>
<script type="text/javascript">

    //容器类
    function Container(obj) {
        this.goods = document.querySelectorAll(obj.goods) || [];
        this.rule = obj.rule || [];
        this.relSort = [];
        this.container = document.querySelector(obj.container) || document.body;
        this.ondrag = obj.ondrag || null;
        this.addEvent(this.goods);
        this.count = this.goods.length;
        this.success = obj.success || null;
        this.failed = obj.failed || null;

    }

    Container.prototype.compare = function (arr1, arr2) {
        var result = true;
        arr1.forEach(function (item, index) {
            if (item != arr2[index]) {
                result = false;
            }
        })
        return result;
    }

    Container.prototype.addEvent = function (goods) {

        var me = this;
        Array.prototype.forEach.call(goods, function (item) {
            item.setAttribute(‘draggable‘, true);
            item.ondragstart = function (e) {
                if (me.ondrag) {
                    e.dataTransfer.setData("id", e.target.id);
                    me.ondrag.call(me, e);
                }
            }
        });
        this.container.ondrop = function (e) {
            e.preventDefault();
            var source = e.dataTransfer.getData("id");
            e.target.appendChild(document.querySelector(‘#‘ + source));
            me.relSort.push(source);
            if (me.relSort.length == me.count) {
                if (me.compare(me.rule, me.relSort)) {
                    me.success && me.success.call(me);
                } else {
                    me.failed && me.failed.call(me);
                }
            }
        }
        this.container.ondragover = function (e) {
            e.preventDefault();
        }

    }

    var a = new Container({
        goods: ‘.good‘,//需呀拖动物体的选择器
        rule: [‘one‘, ‘two‘, ‘three‘], //正确的顺序
        container: ‘.destination‘,// 载体选择器
        ondrag: function (e) { //开始拖动事件
        },
        success: function () {//如果游戏成功 回调函数
            alert(‘你赢了‘);
        },
        failed: function () {//如果游戏失败 回调函数
            alert(‘游戏失败‘);
        }

    });


</script>

</body>
</html>