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传智播客的飞行棋游戏代码

这个视频教程是非常值得一看的教程,课程体系很完整。

与视频中老师讲的有一点区别,就是我在最开始的cmd命令行中,游戏头使用了随机颜色,但也只显示2次……

 

using System;using System.Collections.Generic;using System.Linq;using System.Text;namespace ConsoleApplication1{    class Program    {        //使用静态字段,模拟全局变量        static int[] Maps = new int[100];        //声明玩家A、玩家B的坐标        static int[] PlayerPos = new int[2];        //存储两个玩家的姓名        static string[] PlayerNames = new string[2];        //两个玩家标记        //Flags[0]=false, Flags[1]=false        static bool[] Flags = new bool[2];        static void Main(string[] args)        {            GameHead();            Console.WriteLine("请输入玩家A的姓名");            PlayerNames[0] = Console.ReadLine();            while (PlayerNames[0] == "")            {                Console.WriteLine("玩家A的姓名不能为空!");                PlayerNames[0] = Console.ReadLine();            }            Console.WriteLine("请输入玩家B的姓名");            PlayerNames[1] = Console.ReadLine();            while (PlayerNames[1] == "" || PlayerNames[1] == PlayerNames[0])            {                if (PlayerNames[1] == "")                {                    Console.WriteLine("玩家B的姓名不能为空!");                    PlayerNames[1] = Console.ReadLine();                }                else                {                    Console.WriteLine("玩家B的姓名不能和A的一样啊");                    PlayerNames[1] = Console.ReadLine();                }            }            //玩家姓名输入ok后清屏            Console.Clear();            //清屏后重新打印游戏头            GameHead();            Console.WriteLine("{0}的士兵用A表示", PlayerNames[0]);            Console.WriteLine("{0}的士兵用B表示", PlayerNames[1]);            InitialMap();            DrawMap();            //超出范围,到达终点,游戏结束            while (PlayerPos[0] < 99 && PlayerPos[1] < 99)            {                if (Flags[0] == false)                {                    PlayGame(0);                }                else                {                    Flags[0] = false;                }                if (PlayerPos[0] >= 99)                {                    Console.WriteLine("{0}赢了{1}", PlayerNames[0], PlayerNames[1]);                    break;                }                if (Flags[1] == false)                {                    PlayGame(1);                }                else                {                    Flags[1] = false;                }                if (PlayerPos[1] >= 99)                {                    Console.WriteLine("{0}赢了{1}", PlayerNames[1], PlayerNames[0]);                    break;                }            }            Win();            Console.ReadKey();        }        public static void Win()        {            Console.ForegroundColor = ConsoleColor.Red;            Console.WriteLine("                                          ◆                      ");            Console.WriteLine("                    ■                  ◆               ■        ■");            Console.WriteLine("      ■■■■  ■  ■                ◆■         ■    ■        ■");            Console.WriteLine("      ■    ■  ■  ■              ◆  ■         ■    ■        ■");            Console.WriteLine("      ■    ■ ■■■■■■       ■■■■■■■   ■    ■        ■");            Console.WriteLine("      ■■■■ ■   ■                ●■●       ■    ■        ■");            Console.WriteLine("      ■    ■      ■               ● ■ ●      ■    ■        ■");            Console.WriteLine("      ■    ■ ■■■■■■         ●  ■  ●     ■    ■        ■");            Console.WriteLine("      ■■■■      ■             ●   ■   ■    ■    ■        ■");            Console.WriteLine("      ■    ■      ■            ■    ■         ■    ■        ■");            Console.WriteLine("      ■    ■      ■                  ■               ■        ■ ");            Console.WriteLine("     ■     ■      ■                  ■           ●  ■          ");            Console.WriteLine("    ■    ■■ ■■■■■■             ■              ●         ●");            Console.ResetColor();        }        //当坐标小于0时,要修正        //当玩家坐标改变时就执行本方法        public static void ChangPos()        {            if (PlayerPos[0] < 0)            {                PlayerPos[0] = 0;            }            if (PlayerPos[0] >= 99)            {                PlayerPos[0] = 99;            }            if (PlayerPos[1] < 0)            {                PlayerPos[1] = 0;            }            if (PlayerPos[1] >= 99)            {                PlayerPos[1] = 99;            }        }        private static void PlayGame(int playerNumber)        {            Random r = new Random();            int rNumber = r.Next(1, 7);            Console.WriteLine("{0}按任意键开始掷骰子", PlayerNames[playerNumber]);            Console.ReadKey(true);            Console.WriteLine("{0}掷出了{1}", PlayerNames[playerNumber], rNumber);            PlayerPos[playerNumber] += rNumber;            Console.ReadKey(true);            Console.WriteLine("{0}按任意键开始行动", PlayerNames[playerNumber]);            Console.ReadKey(true);            //Console.WriteLine("{0}行动玩了", PlayerNames[playerNumber]);            //Console.ReadKey(true);            //玩家A有可能踩到玩家B,方块,幸运轮盘,地雷,暂停,时空隧道            if (PlayerPos[playerNumber] == PlayerPos[1 - playerNumber])            {                //玩家0 踩到了玩家1  玩家1 退6格                Console.WriteLine("{0}踩到了{1},{2}退6格", PlayerNames[playerNumber], PlayerNames[1 - playerNumber], PlayerNames[1 - playerNumber]);                PlayerPos[1 - playerNumber] -= 6;                Console.ReadKey(true);            }            else //踩到了关卡            {                //玩家坐标                switch (Maps[PlayerPos[playerNumber]]) // 0 1 2 3 4                {                    case 0: Console.WriteLine("{0}踩到了方块■,安全", PlayerNames[playerNumber]);                        Console.ReadKey(true);                        break;                    case 1: Console.WriteLine("{0}踩到了幸运轮盘,请选择:1--交换位置,2--轰炸对方,使对方退6格", PlayerNames[playerNumber]);                        string input = Console.ReadLine();                        while (true)                        {                            if (input == "1")                            {                                Console.WriteLine("{0}选择跟{1}交换位置", PlayerNames[playerNumber], PlayerNames[1 - playerNumber]);                                Console.ReadKey(true);                                int temp = PlayerPos[playerNumber];                                PlayerPos[playerNumber] = PlayerPos[1 - playerNumber];                                PlayerPos[1 - playerNumber] = temp;                                Console.WriteLine("交换完成!! 按任意键继续游戏!!");                                Console.ReadKey(true);                                break;                            }                            else if (input == "2")                            {                                Console.WriteLine("{0}选择轰炸{1},{2}退6格", PlayerNames[playerNumber], PlayerNames[1 - playerNumber], PlayerNames[1 - playerNumber]);                                Console.ReadKey(true);                                PlayerPos[1 - playerNumber] -= 6;                                ChangPos();                                Console.WriteLine("{0}退了6格", PlayerNames[1 - playerNumber]);                                Console.ReadKey(true);                                break;                            }                            else                            {                                Console.WriteLine("只能输入1或者2,请选择:1--交换位置,2--轰炸对方,使对方退6格");                                input = Console.ReadLine();                            }                        }                        break;                    case 2: Console.WriteLine("{0}踩到了地雷,退6格", PlayerNames[playerNumber]);                        Console.ReadKey(true);                        PlayerPos[playerNumber] -= 6;                        ChangPos();                        break;                    case 3: Console.WriteLine("{0}踩到了暂停,暂停一回合", PlayerNames[playerNumber]);                        Flags[playerNumber] = true;                        Console.ReadKey(true);                        break;                    case 4: Console.WriteLine("{0}踩到了时空隧道,前进10格", PlayerNames[playerNumber]);                        PlayerPos[playerNumber] += 10;                        ChangPos();                        Console.ReadKey(true);                        break;                    default:                        break;                }            }            //坐标改变,执行修正方法            ChangPos();            //清屏,刷新            Console.Clear();            DrawMap();        }        public static void GameHead()        {            int[] seed = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 };            int[] ranSeed = new int[7];            Random ran = new Random();            int j = 0;            for (int i = 0; i < ranSeed.Length; i++)            {                while (ranSeed.Contains(seed[j]))                {                    j = ran.Next(seed.Length - 1);                }                ranSeed[i] = seed[j];            }            string s1 = new string(‘*‘, 22);            string s2 = "*** 一两飞行棋游戏 ***";            Console.ForegroundColor = (ConsoleColor)ranSeed[0]; Console.WriteLine(s1);            Console.ForegroundColor = (ConsoleColor)ranSeed[1]; Console.WriteLine(s1);            Console.ForegroundColor = (ConsoleColor)ranSeed[2]; Console.WriteLine(s1);            Console.ForegroundColor = (ConsoleColor)ranSeed[3]; Console.WriteLine(s2);            Console.ForegroundColor = (ConsoleColor)ranSeed[4]; Console.WriteLine(s1);            Console.ForegroundColor = (ConsoleColor)ranSeed[5]; Console.WriteLine(s1);            Console.ForegroundColor = (ConsoleColor)ranSeed[6]; Console.WriteLine(s1);            Console.ForegroundColor = (ConsoleColor)ranSeed[3];        }        public static void InitialMap()        {            int[] luckyturn = { 6, 23, 40, 55, 69, 83 }; //幸运轮盘 ◎  □            for (int i = 0; i < luckyturn.Length; i++)            {                Maps[luckyturn[i]] = 1;            }            int[] landMine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 }; //地雷☆            for (int i = 0; i < landMine.Length; i++)            {                Maps[landMine[i]] = 2;            }            int[] pause = { 9, 27, 60, 93 }; //暂停▲            for (int i = 0; i < pause.Length; i++)            {                Maps[pause[i]] = 3;            }            int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };//时空隧道卐            for (int i = 0; i < timeTunnel.Length; i++)            {                Maps[timeTunnel[i]] = 4;            }        }        public static void DrawMap()        {            Console.WriteLine("图例:幸运轮盘:◎    地雷:☆     暂停:▲    时空隧道:卐");            //第一行--------------------------------------------------------            for (int i = 0; i < 30; i++)            {                Console.Write(DrawStringMap(i));            }            Console.WriteLine();            //第一列 -----------------------------------------------            for (int i = 30; i < 35; i++)            {                for (int j = 0; j < 29; j++)                {                    Console.Write("  ");                }                Console.Write(DrawStringMap(i));                Console.WriteLine();            }            //第二行 -----------------------------------------------------            for (int i = 64; i >= 35; i--)            {                Console.Write(DrawStringMap(i));            }            Console.WriteLine();            //第二列 ------------------------------------------------------            for (int i = 65; i < 70; i++)            {                Console.WriteLine(DrawStringMap(i));            }            //第三行 ----------------------------------------------------            for (int i = 70; i < 100; i++)            {                Console.Write(DrawStringMap(i));            }            Console.WriteLine();        }        private static string DrawStringMap(int i)        {            string s = "";            //玩家AB坐标相同,并且在地图上            if (PlayerPos[0] == PlayerPos[1] && PlayerPos[1] == i)            {                Console.ForegroundColor = ConsoleColor.Magenta;                s = "<>";            }            else if (PlayerPos[0] == i)            {                //shift + 空格  变成全角 字符                s = "A";            }            else if (PlayerPos[1] == i)            {                s = "B";            }            else            {                switch (Maps[i])                {                    case 0: Console.ForegroundColor = ConsoleColor.White; s = "□"; break;                    case 1: Console.ForegroundColor = ConsoleColor.Green; s = "◎"; break;                    case 2: Console.ForegroundColor = ConsoleColor.Red; s = "☆"; break;                    case 3: Console.ForegroundColor = ConsoleColor.DarkYellow; s = "▲"; break;                    case 4: Console.ForegroundColor = ConsoleColor.DarkGreen; s = "卐"; break;                    default: break;                }            }            return s;        }    }}

  

传智播客的飞行棋游戏代码