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Cocos2d-x学习笔记(六)Label字体控制

这里要注意.fnt文件可通过BMFont工具进行创建,该代码于init函数中:

auto label1 = Label::createWithSystemFont("Hello World1", "Arial", 24);    label1->setPosition(Vec2(origin.x + visibleSize.width/2, origin.y + visibleSize.height - 100));    this->addChild(label1, 1);    auto label2 = Label::createWithTTF("Hello World2", "fonts/Marker Felt.ttf", 24);    label2->setPosition(Vec2(origin.x + visibleSize.width/2, origin.y + visibleSize.height - 200));    this->addChild(label2, 1);    auto label3 = Label::createWithBMFont("fonts/t2.fnt", "Hello World3");    label3->setPosition(Vec2(origin.x + visibleSize.width/2, origin.y + visibleSize.height - 300));    this->addChild(label3, 1);    TTFConfig ttfConfig("fonts/Marker Felt.ttf", 24, GlyphCollection::DYNAMIC);    auto label4 = Label::createWithTTF(ttfConfig, "Hello World4");    label4->setPosition(Vec2(origin.x + visibleSize.width/2, origin.y + visibleSize.height - 400));    this->addChild(label4, 1);    ttfConfig.outlineSize = 4;    auto label5 = Label::createWithTTF(ttfConfig, "Hello World5");    label5->setPosition(Vec2(origin.x + visibleSize.width/2, origin.y + visibleSize.height - 500));    // Enable shadow for the label    label5->enableShadow(Color4B(255,255,255,128), Size(4, -4));    label5->setColor(Color3B::RED);    this->addChild(label5, 1);

运行结果如下:

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Cocos2d-x学习笔记(六)Label字体控制