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【智能家居v1.0项目】C#实现scoket通信
问题背景:在实现智能家居项目中,要实现服务器接受到zigbee模块采集到的信息,并且将该数据通过socket通信传输给客户端。
以下是服务器客户端
//以下的using是自己添加的 using System.IO.Ports; using System.Net; using System.Net.Sockets; using System.Threading; namespace NJGB智能家居系统V10 { public partial class Form1 : Form { Socket listener; bool socketstart_or_stop = false; Thread threadWatch = null; Dictionary<string, Socket> dict = new Dictionary<string, Socket>(); Dictionary<string, Thread> dictThread = new Dictionary<string, Thread>(); private byte keting_dianshiji_kongzhi_or_xuexi, keting_jidinghe_kongzhi_or_xuexi,woshikongtiao_kongzhi_or_xuexi; public Form1() { InitializeComponent(); } private void Form1_Load(object sender, EventArgs e) { /*******************串口的初始操作*************/ string[] ports = SerialPort.GetPortNames();//定义一个字符串等于获取到的com名字 Array.Sort(ports);//给com口排序 comboBox_com.Items.AddRange(ports);//将com口添加到串口选择框 comboBox_com.SelectedIndex = comboBox_com.Items.Count > 0 ? 0 : -1;//让串口列表框第一行就显示com //初始化SerialPort对象 comm.NewLine = "/r/n"; comm.RtsEnable = true;//根据实际情况吧。 comm.DataReceived += comm_DataReceived; /***************获取ip地址并显示在ip地址框内***********************/ IPHostEntry host = Dns.GetHostEntry(Dns.GetHostName());//获取ip地址 foreach (IPAddress ip in host.AddressList) { textBox_IP.Text = ip.ToString();//ip地址显示在ip地址框内 } /*****************设置程序初始状态,只有选择好com口后并打开,程序其他部分才可用*******/ groupBox_keting.Enabled = false; groupBox_woshi.Enabled = false; groupBox_chufang.Enabled = false; groupBox_weishengjian.Enabled = false; textBox_IP.Enabled = false; this.button_Start_Server.Enabled = false;//启动服务器按钮不可用 this.button_Stop_Server.Enabled = false;//停止服务器按钮是灰色不可用 this.keting_dianshiji_kongzhi.Checked = true; this.keting_dianshiji_xuexi.Checked = false; this.keting_jidinghe_kongzhi.Checked = true; this.keting_jidinghe_xuexi.Checked = false; if (keting_dianshiji_kongzhi.Checked == true) keting_dianshiji_kongzhi_or_xuexi = 0x6F; if (keting_jidinghe_kongzhi.Checked == true) keting_jidinghe_kongzhi_or_xuexi = 0x6F; } void comm_DataReceived(object sender, SerialDataReceivedEventArgs e) { if (comClosing) return;//如果正在关闭,忽略操作,直接返回,尽快的完成串口监听线程的一次循环 int index=0; try { int n = comm.BytesToRead;//先记录下来,避免某种原因,人为的原因,操作几次之间时间长,缓存不一致 byte[] buf = new byte[n];//声明一个临时数组存储当前来的串口数据 comm.Read(buf, 0, n);//读取缓冲数据 builder.Clear();//清除字符串构造器的内容 //因为要访问ui资源,所以需要使用invoke方式同步ui。 this.Invoke((EventHandler)(delegate { sockSend(buf); try { foreach (byte b in buf) { if (0x1A == b) { /**********温度*******************************/ if (buf[index + 1] == 0x60)//0x60是上传温度命令 { if (buf[index + 2] == 0x01)//1号终端就是客厅温度和灯模块 { this.textBox_keting_wendu.Text = buf[index + 3].ToString() ; } if (buf[index + 2] == 0x02)//2号终端就是卧室温度和灯模块 { this.textBox_woshi_wendu.Text = buf[index + 3].ToString(); } if (buf[index + 2] == 0x04)//4号终端就是卫生间温度和灯模块 { this.textBox_weishengjian_wendu.Text = buf[index + 3].ToString(); } } /*******************烟雾状态*************************/ if (buf[index + 1] == 0x62)//0x62表示pc收到的数据是烟雾数据 { this.textBox_chufang_yanwu.Text = buf[index + 3].ToString(); } /*************灯状态****************************/ if (buf[index + 1] == 0x61)//上传灯状态命令 { if (buf[index + 2] == 0x01)//1号终端就是客厅温度和灯模块 { if (buf[index + 3] == 0x01) { button_keting_deng.BackColor = Color.Yellow; } else { button_keting_deng.BackColor = Color.DarkGray; } } if (buf[index + 2] == 0x02)//2号终端就是卧室温度和灯模块 { if (buf[index + 3] == 0x01) { button_woshi_deng.BackColor = Color.Yellow; } else { button_woshi_deng.BackColor = Color.DarkGray; } } if (buf[index + 2] == 0x05)//5号终端就是厨房烟雾和灯模块 { if (buf[index + 3] == 0x01) { button_chufang_deng.BackColor = Color.Yellow; } else { button_chufang_deng.BackColor = Color.DarkGray; } } if (buf[index + 2] == 0x04)//4号终端就是卫生间温度和灯模块 { if (buf[index + 3] == 0x01) { button_weishengjian_deng.BackColor = Color.Yellow; } else { button_weishengjian_deng.BackColor = Color.DarkGray; } } } /****************************************************/ } } } catch (Exception) { } })); } catch (Exception) { throw; } } /*启动服务器*/ private void button_Start_Server_Click(object sender, EventArgs e)//点击启动服务器 { if (socketstart_or_stop) return; /**************创建一个终端节点*****************/ IPAddress ip = IPAddress.Parse(textBox_IP.Text);//创建终结点EndPoint IPEndPoint localep = new IPEndPoint(ip, 4567);//把ip和端口转化为IPEndpoint实例,用于socket侦听时绑定 /*************创建一个监听并启动监听***************************/ listener = new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp); listener.Bind(localep);//把负责监听的socket套接字绑定到主机的端口 listener.Listen(10);//设置监听队列长度 threadWatch = new Thread(WatchConnectioning); threadWatch.IsBackground = true; threadWatch.Start(); /****************设置状态****************************/ socketstart_or_stop = true;//设置启动服务器启动标志为真 this.button_Start_Server.Enabled = false;//启动服务器按钮被按下后,变为灰色不可用。 this.button_Stop_Server.Enabled = true;//关闭服务器按钮变为可用状态 label_server_state.Text = "服务器已开启"; } /*监听*/ void WatchConnectioning() { while(true) //4、循环等待客户端连接 { Socket sokConnection = listener.Accept();//创建一个负责通信的套接字 dict.Add(sokConnection.RemoteEndPoint.ToString(), sokConnection); Thread thrRec = new Thread(RecMsg); thrRec.IsBackground = true; thrRec.Start(sokConnection); dictThread.Add(sokConnection.RemoteEndPoint.ToString(), thrRec); MessageBox.Show("客户端连接成功"); } } /*5、接受recieve*/ void RecMsg(object socketClientpara) { Socket socketClient = socketClientpara as Socket; while(true) { byte[] arrMsgRec = new byte[8]; try { socketClient.Receive(arrMsgRec); string writecomMsg = System.Text.Encoding.UTF8.GetString(arrMsgRec); comm.WriteLine(writecomMsg); } catch (SocketException ex) { MessageBox.Show("有客户端被关闭"); return; } catch (Exception ex) { return; } } } /*6、发送*/ void sockSend(byte[] arrMsg) { foreach (Socket s in dict.Values) { s.Send(arrMsg); } } private void button_Stop_Server_Click(object sender, EventArgs e) { if (!socketstart_or_stop) return; listener.Close(); threadWatch.Abort(); socketstart_or_stop = false; this.button_Start_Server.Enabled = true;//启动服务器按钮不可用 this.button_Stop_Server.Enabled = false;//停止服务器按钮是灰色不可用 label_server_state.Text = "服务器已关闭"; } private void button_keting_deng_Click(object sender, EventArgs e) { byte[] mingling = new byte[4]; mingling[0] = 0x2A; //pc向协调器发送数据 mingling[1] = 0x01; //控制灯的命令 mingling[2] = 0x01; //控制1号节点,就是客厅的灯 if (button_keting_deng.BackColor == Color.DarkGray)//如果灯标志取反为真 { mingling[3] = 0x01;//点亮灯 comm.Write(mingling, 0, 4); button_keting_deng.BackColor = Color.Yellow; } else { mingling[3] = 0x00;//熄灭灯 comm.Write(mingling, 0, 4); button_keting_deng.BackColor = Color.DarkGray; } } private void button_woshi_deng_Click(object sender, EventArgs e) { byte[] mingling = new byte[4]; mingling[0] = 0x2A; //pc向协调器发送数据 mingling[1] = 0x01; //控制灯的命令 mingling[2] = 0x02; //控制2号节点,就是卧室的灯 if (button_woshi_deng.BackColor == Color.DarkGray)//如果灯标志取反为真 { mingling[3] = 0x01;//点亮灯 comm.Write(mingling, 0, 4); button_woshi_deng.BackColor = Color.Yellow; } else { mingling[3] = 0x00;//熄灭灯 comm.Write(mingling, 0, 4); button_woshi_deng.BackColor = Color.DarkGray; } } private void button_weishengjian_deng_Click(object sender, EventArgs e) { byte[] mingling = new byte[4]; mingling[0] = 0x2A; //pc向协调器发送数据 mingling[1] = 0x01; //控制灯的命令 mingling[2] = 0x04; //控制4号节点,就是卫生间的灯 if (button_weishengjian_deng.BackColor == Color.DarkGray)//如果灯标志取反为真 { mingling[3] = 0x01;//点亮灯 comm.Write(mingling, 0, 4); button_weishengjian_deng.BackColor = Color.Yellow; } else { mingling[3] = 0x00;//熄灭灯 comm.Write(mingling, 0, 4); button_weishengjian_deng.BackColor = Color.DarkGray; } } private void button_chufang_deng_Click(object sender, EventArgs e) { byte[] mingling = new byte[4]; mingling[0] = 0x2A; //pc向协调器发送数据 mingling[1] = 0x01; //控制灯的命令 mingling[2] = 0x05; //控制5号节点,就是厨房的灯 if (button_chufang_deng.BackColor == Color.DarkGray)//如果灯标志取反为真 { mingling[3] = 0x01;//点亮灯 comm.Write(mingling, 0, 4); button_chufang_deng.BackColor = Color.Yellow; } else { mingling[3] = 0x00;//熄灭灯 comm.Write(mingling, 0, 4); button_chufang_deng.BackColor = Color.DarkGray; } } private void button_daiji1_Click(object sender, EventArgs e) { byte[] mingling = new byte[5]; mingling[0] = 0x2A; //pc向协调器发送数据 mingling[1] = 0x03; //电视的命令 mingling[2] = 0x03; //控制3号节点,就是客厅电视&机顶盒 mingling[3] = keting_dianshiji_kongzhi_or_xuexi; mingling[4] = 0x00;//电视待机 comm.Write(mingling, 0, 5); } private void button_xinxuan_Click(object sender, EventArgs e) { byte[] mingling = new byte[5]; mingling[0] = 0x2A; //pc向协调器发送数据 mingling[1] = 0x03; //控制电视的命令 mingling[2] = 0x03; //控制3号节点,就是客厅电视&机顶盒 mingling[3] = keting_dianshiji_kongzhi_or_xuexi; mingling[4] = 0x01;//电视信号源选择键 comm.Write(mingling, 0, 5); } private void button_caidan1_Click(object sender, EventArgs e) { byte[] mingling = new byte[5]; mingling[0] = 0x2A; //pc向协调器发送数据 mingling[1] = 0x03; //控制电视的命令 mingling[2] = 0x03; //控制3号节点,就是客厅电视盒机顶盒 mingling[3] = keting_dianshiji_kongzhi_or_xuexi; mingling[4] = 0x02;//电视菜单键 comm.Write(mingling, 0, 5); } private void button_yinliang_jia1_Click(object sender, EventArgs e) { byte[] mingling = new byte[5]; mingling[0] = 0x2A; //pc向协调器发送数据 mingling[1] = 0x03; //控制电视的命令 mingling[2] = 0x03; //控制3号节点,就是客厅电视盒机顶盒 mingling[3] = keting_dianshiji_kongzhi_or_xuexi; mingling[4] = 0x03;//电视音量+键 comm.Write(mingling, 0, 5); } private void button_yinliang_jian1_Click(object sender, EventArgs e) { byte[] mingling = new byte[5]; mingling[0] = 0x2A; //pc向协调器发送数据 mingling[1] = 0x03; //控制电视的命令 mingling[2] = 0x03; //控制3号节点,就是客厅电视盒机顶盒 mingling[3] = keting_dianshiji_kongzhi_or_xuexi; mingling[4] = 0x04;//电视音量—键 comm.Write(mingling, 0, 5); } private void button_up1_Click(object sender, EventArgs e) { byte[] mingling = new byte[5]; mingling[0] = 0x2A; //pc向协调器发送数据 mingling[1] = 0x03; //控制电视的命令 mingling[2] = 0x03; //控制3号节点,就是客厅电视盒机顶盒 mingling[3] = keting_dianshiji_kongzhi_or_xuexi; mingling[4] = 0x05;//电视上键 comm.Write(mingling, 0, 5); } private void button_down1_Click(object sender, EventArgs e) { byte[] mingling = new byte[5]; mingling[0] = 0x2A; //pc向协调器发送数据 mingling[1] = 0x03; //控制电视的命令 mingling[2] = 0x03; //控制3号节点,就是客厅电视盒机顶盒 mingling[3] = keting_dianshiji_kongzhi_or_xuexi; mingling[4] = 0x06;//电视下键 comm.Write(mingling, 0, 5); } private void button_zuo1_Click(object sender, EventArgs e) { byte[] mingling = new byte[5]; mingling[0] = 0x2A; //pc向协调器发送数据 mingling[1] = 0x03; //控制电视的命令 mingling[2] = 0x03; //控制3号节点,就是客厅电视盒机顶盒 mingling[3] = keting_dianshiji_kongzhi_or_xuexi; mingling[4] = 0x07;//电视左键 comm.Write(mingling, 0, 5); } private void button_you1_Click(object sender, EventArgs e) { byte[] mingling = new byte[5]; mingling[0] = 0x2A; //pc向协调器发送数据 mingling[1] = 0x03; //控制电视的命令 mingling[2] = 0x03; //控制3号节点,就是客厅电视盒机顶盒 mingling[3] = keting_dianshiji_kongzhi_or_xuexi; mingling[4] = 0x08;//电视右键 comm.Write(mingling, 0, 5); } private void button_queding1_Click(object sender, EventArgs e) { byte[] mingling = new byte[5]; mingling[0] = 0x2A; //pc向协调器发送数据 mingling[1] = 0x03; //控制电视的命令 mingling[2] = 0x03; //控制3号节点,就是客厅电视盒机顶盒 mingling[3] = keting_dianshiji_kongzhi_or_xuexi; mingling[4] = 0x09;//电视确定键 comm.Write(mingling, 0, 5); } private void keting_dianshiji_kongzhi_CheckedChanged(object sender, EventArgs e) { if (keting_dianshiji_kongzhi.Checked) keting_dianshiji_kongzhi_or_xuexi = 0x6F; } private void keting_dianshiji_xuexi_CheckedChanged(object sender, EventArgs e) { if (keting_dianshiji_xuexi.Checked) keting_dianshiji_kongzhi_or_xuexi = 0x7F; } private void keting_jidinghe_kongzhi_CheckedChanged(object sender, EventArgs e) { if (keting_jidinghe_kongzhi.Checked) keting_jidinghe_kongzhi_or_xuexi = 0x6F; } private void keting_jidinghe_xuexi_CheckedChanged(object sender, EventArgs e) { if (keting_jidinghe_xuexi.Checked) keting_jidinghe_kongzhi_or_xuexi = 0x7F; } private void groupBoxTV_Enter(object sender, EventArgs e) { } private void button_daiji2_Click(object sender, EventArgs e) { byte[] mingling = new byte[5]; mingling[0] = 0x2A; //pc向协调器发送数据 mingling[1] = 0x03; //电视的命令 mingling[2] = 0x03; //控制3号节点,就是客厅电视&机顶盒 mingling[3] = keting_jidinghe_kongzhi_or_xuexi; mingling[4] = 0x15;//电视待机 comm.Write(mingling, 0, 5); } private void button_caidan_Click(object sender, EventArgs e) { byte[] mingling = new byte[5]; mingling[0] = 0x2A; //pc向协调器发送数据 mingling[1] = 0x03; //电视的命令 mingling[2] = 0x03; //控制3号节点,就是客厅电视&机顶盒 mingling[3] = keting_jidinghe_kongzhi_or_xuexi; mingling[4] = 0x16;//电视待机 comm.Write(mingling, 0, 5); } private void button_yinliang_jia2_Click(object sender, EventArgs e) { byte[] mingling = new byte[5]; mingling[0] = 0x2A; //pc向协调器发送数据 mingling[1] = 0x03; //电视的命令 mingling[2] = 0x03; //控制3号节点,就是客厅电视&机顶盒 mingling[3] = keting_jidinghe_kongzhi_or_xuexi; mingling[4] = 0x17;//电视待机 comm.Write(mingling, 0, 5); } private void button_yinliang_jian2_Click(object sender, EventArgs e) { byte[] mingling = new byte[5]; mingling[0] = 0x2A; //pc向协调器发送数据 mingling[1] = 0x03; //电视的命令 mingling[2] = 0x03; //控制3号节点,就是客厅电视&机顶盒 mingling[3] = keting_jidinghe_kongzhi_or_xuexi; mingling[4] = 0x18;//电视待机 comm.Write(mingling, 0, 5); } private void button_pindao_jia2_Click(object sender, EventArgs e) { byte[] mingling = new byte[5]; mingling[0] = 0x2A; //pc向协调器发送数据 mingling[1] = 0x03; //电视的命令 mingling[2] = 0x03; //控制3号节点,就是客厅电视&机顶盒 mingling[3] = keting_jidinghe_kongzhi_or_xuexi; mingling[4] = 0x19;//电视待机 comm.Write(mingling, 0, 5); } private void button_pindao_jian2_Click(object sender, EventArgs e) { byte[] mingling = new byte[5]; mingling[0] = 0x2A; //pc向协调器发送数据 mingling[1] = 0x03; //电视的命令 mingling[2] = 0x03; //控制3号节点,就是客厅电视&机顶盒 mingling[3] = keting_jidinghe_kongzhi_or_xuexi; mingling[4] = 0x1A;//电视待机 comm.Write(mingling, 0, 5); } private void button_up2_Click(object sender, EventArgs e) { byte[] mingling = new byte[5]; mingling[0] = 0x2A; //pc向协调器发送数据 mingling[1] = 0x03; //电视的命令 mingling[2] = 0x03; //控制3号节点,就是客厅电视&机顶盒 mingling[3] = keting_jidinghe_kongzhi_or_xuexi; mingling[4] = 0x1B;//电视待机 comm.Write(mingling, 0, 5); } private void button_down2_Click(object sender, EventArgs e) { byte[] mingling = new byte[5]; mingling[0] = 0x2A; //pc向协调器发送数据 mingling[1] = 0x03; //电视的命令 mingling[2] = 0x03; //控制3号节点,就是客厅电视&机顶盒 mingling[3] = keting_jidinghe_kongzhi_or_xuexi; mingling[4] = 0x1C;//电视待机 comm.Write(mingling, 0, 5); } private void button_zuo2_Click(object sender, EventArgs e) { byte[] mingling = new byte[5]; mingling[0] = 0x2A; //pc向协调器发送数据 mingling[1] = 0x03; //电视的命令 mingling[2] = 0x03; //控制3号节点,就是客厅电视&机顶盒 mingling[3] = keting_jidinghe_kongzhi_or_xuexi; mingling[4] = 0x1D;//电视待机 comm.Write(mingling, 0, 5); } private void button_you2_Click(object sender, EventArgs e) { byte[] mingling = new byte[5]; mingling[0] = 0x2A; //pc向协调器发送数据 mingling[1] = 0x03; //电视的命令 mingling[2] = 0x03; //控制3号节点,就是客厅电视&机顶盒 mingling[3] = keting_jidinghe_kongzhi_or_xuexi; mingling[4] = 0x1E;//电视待机 comm.Write(mingling, 0, 5); } private void button_queding2_Click(object sender, EventArgs e) { byte[] mingling = new byte[5]; mingling[0] = 0x2A; //pc向协调器发送数据 mingling[1] = 0x03; //电视的命令 mingling[2] = 0x03; //控制3号节点,就是客厅电视&机顶盒 mingling[3] = keting_jidinghe_kongzhi_or_xuexi; mingling[4] = 0x1F;//电视待机 comm.Write(mingling, 0, 5); } private void textBox_weishengjian_wendu_TextChanged(object sender, EventArgs e) { } } }
【智能家居v1.0项目】C#实现scoket通信
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