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ios layer 动画
#import "ViewController.h"
@interface ViewController (){
CALayer *_l1;//定义能够全局使用
CALayer *_l2;
}
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
CALayer *l2 = [CALayer layer];
l2.frame = CGRectMake(50, 50, 100, 100);
l2.backgroundColor = [UIColor greenColor].CGColor;
// l2.transform = CATransform3DMakeRotation(M_PI_4, 1, 1, 0);//旋转
[self.view.layer addSublayer:l2];
_l2 = l2;
CALayer *l1 = [CALayer layer];//创建并初始化
l1.frame = CGRectMake(50, 50, 100, 100);
l1.backgroundColor = [UIColor yellowColor].CGColor;//背景颜色
// l1.doubleSided = NO; //是否两面
// l1.transform = CATransform3DMakeRotation(M_PI_4, 1, 1, 0);//旋转
l1.cornerRadius = 30;//当要是一个矩形时 这个为将要在四个角变成圆角 如果有图片则不能直接显示效果
l1.masksToBounds = NO;//这就是有图片时将会把多出的部分强行剪切,就能显示圆角
l1.contents = (__bridge id)(([UIImage imageNamed:@"1.jpg"].CGImage));//添加图片
l1.borderColor = [UIColor redColor].CGColor;//边框颜色
l1.borderWidth = 10;//边框的大小
l1.opacity = 1;//透明度
l1.shadowColor = [UIColor blackColor].CGColor;//阴影颜色
l1.shadowOpacity = 1;//阴影透明度
l1.shadowOffset = CGSizeMake(10, 10);
l1.shadowRadius = 6;//半径区域大小
[self.view.layer addSublayer:l1];//在页面上显示效果
_l1 = l1;
}
- (IBAction)didClicked:(id)sender {
// _l1.bounds = CGRectMake(0, 0, 100, 100);
// _l1.position = CGPointMake(0, 0);//中心点到坐标显示
// _l1.anchorPoint = CGPointMake(0, 1);//锚点
_l1.zPosition = 100;//在Z轴上方
_l1.doubleSided = NO;//反面无
_l1.transform = CATransform3DMakeRotation(M_PI, 1, 0, 0);//旋转
_l2.transform = CATransform3DIdentity;
}
- (IBAction)didClicked2:(id)sender {
_l2.transform = CATransform3DMakeRotation(M_PI, 1, 0, 0);
_l1.transform = CATransform3DIdentity;
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
@end
ios layer 动画