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【Cocos2d TestCpp实例模仿一】-- ActionsTest

转载请注明出处:http://blog.csdn.net/oyangyufu/article/details/25252539

CCActionInterval(持续性动作) 位置性变化动作以To结束的, 表示精灵变化位置以绝对坐标为參考,左下角(0, 0);以By结尾,表示精灵精灵变化位置以相对坐标为參考,精灵当前所在位置为(0, 0)

 

移动动作(位置变化)

一、TestCpp实例ActionsTest 模块中ActionManual动作

素材原图:

技术分享


动作效果图:

技术分享


程序代码:

bool HelloWorld::init(){    if ( !CCLayer::init() )    {        return false;    }        CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();    CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();    CCMenuItemImage *pCloseItem = CCMenuItemImage::create(                                        "CloseNormal.png",                                        "CloseSelected.png",                                        this,                                        menu_selector(HelloWorld::menuCloseCallback));    	pCloseItem->setPosition(ccp(origin.x + visibleSize.width - pCloseItem->getContentSize().width/2 ,                                origin.y + pCloseItem->getContentSize().height/2));    CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);    pMenu->setPosition(CCPointZero);    this->addChild(pMenu, 1);	设置猛兽白虎的x,y轴缩放、透明度	CCSprite *sp1 = CCSprite::create("cpp1.png");	sp1->setScale(1.0f);	sp1->setScaleX(1.0f);	sp1->setScaleY(-0.5f);	sp1->setPosition(ccp(200,visibleSize.height/2));	sp1->setOpacity(150);//透明度	this->addChild(sp1);	设置天使MM的旋转、自身为红色	CCSprite *sp2 = CCSprite::create("cpp2.png");	sp2->setScale(0.5f);	sp2->setRotation(300);//旋转0~360	sp2->setColor(ccc3(255,0,0));	sp2->setPosition(ccp(visibleSize.width/2, visibleSize.height/2));	this->addChild(sp2);	设置猛兽灰狼的颜色为蓝色	CCSprite *sp3 = CCSprite::create("cpp3.png");	sp3->setScale(0.5f);	sp3->setColor( ccBLUE);//(0,0,255)	sp3->setPosition(ccp(visibleSize.width-200, visibleSize.height/2));	this->addChild(sp3);    return true;}

二、TestCpp实例ActionsTest 模块中ActionRotate旋转动作

效果图:

技术分享

 

程序代码:

bool HelloWorld::init(){    if ( !CCLayer::init() )    {        return false;    }        CCSize visibleSize = CCDirector::sharedDi	rector()->getVisibleSize();    CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();    CCMenuItemImage *pCloseItem = CCMenuItemImage::create(                                        "CloseNormal.png",                                        "CloseSelected.png",                                        this,                                        menu_selector(HelloWorld::menuCloseCallback));    	pCloseItem->setPosition(ccp(origin.x + visibleSize.width - pCloseItem->getContentSize().width/2 ,                                origin.y + pCloseItem->getContentSize().height/2));    CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);    pMenu->setPosition(CCPointZero);    this->addChild(pMenu, 1);	//******************************ActionRotate旋转*********************************		CCSprite *sp1 = CCSprite::create("cpp1.png");	sp1->setScale(0.5f);	sp1->setPosition(ccp(100, 100));	this->addChild(sp1);	CCSprite *sp2 = CCSprite::create("cpp2.png");	sp2->setScale(0.5f);	sp2->setPosition(ccp(visibleSize.width/2-100, visibleSize.height/2));	this->addChild(sp2);	CCSprite *sp3 = CCSprite::create("cpp3.png");	sp3->setScale(0.5f);	sp3->setPosition(ccp(visibleSize.width/2+100, visibleSize.height/2));	this->addChild(sp3);	//2s内将顺时针旋转45‘		CCActionInterval *to = CCRotateTo::create(2.0f, 45);	CCActionInterval *to0 = CCRotateTo::create(2.0f, 0);	//2s内将sp1逆时针旋转45‘		CCActionInterval *to1 = CCRotateTo::create(2.0f, -45);	sp2->runAction(CCSequence::create(to, to1, NULL));	//旋转与回旋360‘		CCActionInterval *by = CCRotateBy::create(2.0f, 360);	sp3->runAction(CCSequence::create(by, by->reverse(), NULL));	//先旋转360‘,再运行逆时针旋转45‘(将top1动作在内存中拷贝一份运行,由于to1动画在sp2也在调用,原则两个精灵运行同一个动画,仅仅有最后面一个精灵调用)	sp1->runAction(CCSequence::create(by, to1->copy()->autorelease(),  NULL));	return true;}


三、TestCpp实例ActionsTest 模块中ActionScale缩放动作

程序代码:

bool HelloWorld::init(){    if ( !CCLayer::init() )    {        return false;    }        CCSize visibleSize = CCDirector::sharedDi	rector()->getVisibleSize();    CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();    CCMenuItemImage *pCloseItem = CCMenuItemImage::create(                                        "CloseNormal.png",                                        "CloseSelected.png",                                        this,                                        menu_selector(HelloWorld::menuCloseCallback));    	pCloseItem->setPosition(ccp(origin.x + visibleSize.width - pCloseItem->getContentSize().width/2 ,                                origin.y + pCloseItem->getContentSize().height/2));    CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);    pMenu->setPosition(CCPointZero);    this->addChild(pMenu, 1);	/******************************ActionScale缩放*********************************/	CCSprite *sp1 = CCSprite::create("cpp1.png");	sp1->setScale(0.5f);	sp1->setPosition(ccp(100, 100));	this->addChild(sp1);	CCSprite *sp2 = CCSprite::create("cpp2.png");	sp2->setScale(0.5f);	sp2->setPosition(ccp(visibleSize.width/2-100, visibleSize.height/2));	this->addChild(sp2);	CCSprite *sp3 = CCSprite::create("cpp3.png");	sp3->setScale(0.5f);	sp3->setPosition(ccp(visibleSize.width/2+100, visibleSize.height/2));	this->addChild(sp3);	//2s内放大2倍	CCActionInterval *to = CCScaleTo::create(2.0f, 2.0f);	//sp1->runAction(to);	//2s内在原来基础上xy方向分别放大1倍和3倍	CCActionInterval *by = CCScaleBy::create(2.0f, 1.0f, 3.0f);	sp2->runAction(by);	//2s内先xy方向放大3倍和1倍,再缩回到原来大小	CCActionInterval *bx = CCScaleBy::create(2.0f, 3.0f, 1.0f);	sp3->runAction(CCSequence::create(bx, bx->reverse(), NULL));		return true;}


 

四、TestCpp实例ActionsTest 模块中ActionMove移动动作

程序代码:

bool HelloWorld::init(){    if ( !CCLayer::init() )    {        return false;    }        CCSize visibleSize = CCDirector::sharedDi	rector()->getVisibleSize();    CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();    CCMenuItemImage *pCloseItem = CCMenuItemImage::create(                                        "CloseNormal.png",                                        "CloseSelected.png",                                        this,                                        menu_selector(HelloWorld::menuCloseCallback));    	pCloseItem->setPosition(ccp(origin.x + visibleSize.width - pCloseItem->getContentSize().width/2 ,                                origin.y + pCloseItem->getContentSize().height/2));    CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);    pMenu->setPosition(CCPointZero);    this->addChild(pMenu, 1);	/******************************ActionMove移动*********************************/	//创建3怪兽,设置位置	CCSprite *sp1 = CCSprite::create("cpp1.png");	sp1->setScale(0.5f);	sp1->setPosition(ccp(100, 100));	this->addChild(sp1);	CCSprite *sp2 = CCSprite::create("cpp2.png");	sp2->setScale(0.5f);	sp2->setPosition(ccp(visibleSize.width/2-100, visibleSize.height/2));	this->addChild(sp2);	CCSprite *sp3 = CCSprite::create("cpp3.png");	sp3->setScale(0.5f);	sp3->setPosition(ccp(visibleSize.width/2+100, visibleSize.height/2));	this->addChild(sp3);	//2s内移动屏幕中心(绝对位置)	CCActionInterval *to = CCMoveTo::create(2.0f, ccp(visibleSize.width/2, visibleSize.height/2));	sp2->runAction(to);	//2s内移动后再回到原点	CCActionInterval *by = CCMoveBy::create(2.0f, ccp(200, 200));//2s内相对它原来坐标,xy轴再移动200	CCActionInterval *byback = by->reverse();//反向播放动画	sp3->runAction(CCSequence::create(by, byback, NULL));//按序列运行动作,先相对移动,再反向回到原地	sp1->runAction(CCMoveTo::create(1.0f, ccp(100, 100)));	return true;}


 

五、TestCpp实例ActionsTest 模块中ActionJump缩放动作

程序代码:

bool HelloWorld::init(){    if ( !CCLayer::init() )    {        return false;    }        CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();    CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();    CCMenuItemImage *pCloseItem = CCMenuItemImage::create(                                        "CloseNormal.png",                                        "CloseSelected.png",                                        this,                                        menu_selector(HelloWorld::menuCloseCallback));    	pCloseItem->setPosition(ccp(origin.x + visibleSize.width - pCloseItem->getContentSize().width/2 ,                                origin.y + pCloseItem->getContentSize().height/2));    CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);    pMenu->setPosition(CCPointZero);    this->addChild(pMenu, 1);	CCSprite *sp1 = CCSprite::create("cpp1.png");	sp1->setScale(0.5f);	sp1->setPosition(ccp(100, 100));	this->addChild(sp1);	CCSprite *sp2 = CCSprite::create("cpp2.png");	sp2->setScale(0.5f);	sp2->setPosition(ccp(visibleSize.width/2-100, visibleSize.height/2));	this->addChild(sp2);	CCSprite *sp3 = CCSprite::create("cpp3.png");	sp3->setScale(0.5f);	sp3->setPosition(ccp(visibleSize.width/2+100, visibleSize.height/2));	this->addChild(sp3);	/******************************ActionJump跳跃*********************************/	//參数1:持续时间;參数2:跳跃到的位置;參数3:跳跃高度;參数4:跳跃次数	CCActionInterval *to = CCJumpTo::create(2.0f, ccp(300, 0), 300, 2);	sp1->runAction(to);	//跳跃回到原点	CCActionInterval *by = CCJumpBy::create(2.0f, ccp(300, 0), 100, 2);	CCActionInterval *backby = by->reverse();	sp2->runAction(CCSequence::create(by, backby, NULL));	//原地无限循环跳跃	CCActionInterval*  actionUp = CCJumpBy::create(2, ccp(0,0), 80, 4);	sp3->runAction(CCRepeatForever::create(actionUp));	return true;}


 

六、TestCpp实例ActionsTest 模块中ActionTint色值渐变动作

程序代码:

bool HelloWorld::init(){    if ( !CCLayer::init() )    {        return false;    }        CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();    CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();    CCMenuItemImage *pCloseItem = CCMenuItemImage::create(                                        "CloseNormal.png",                                        "CloseSelected.png",                                        this,                                        menu_selector(HelloWorld::menuCloseCallback));    	pCloseItem->setPosition(ccp(origin.x + visibleSize.width - pCloseItem->getContentSize().width/2 ,                                origin.y + pCloseItem->getContentSize().height/2));    CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);    pMenu->setPosition(CCPointZero);    this->addChild(pMenu, 1);	CCSprite *sp1 = CCSprite::create("cpp1.png");	sp1->setScale(0.5f);	sp1->setPosition(ccp(100, 100));	this->addChild(sp1);	CCSprite *sp2 = CCSprite::create("cpp2.png");	sp2->setScale(0.5f);	sp2->setPosition(ccp(visibleSize.width/2-100, visibleSize.height/2));	this->addChild(sp2);	CCSprite *sp3 = CCSprite::create("cpp3.png");	sp3->setScale(0.5f);	sp3->setPosition(ccp(visibleSize.width/2+100, visibleSize.height/2));	this->addChild(sp3);	/******************************ActionTint色值渐变*********************************/	CCActionInterval *ac = CCTintTo::create(4, 255,255, 0);//4s渐变黄色	CCActionInterval *ac1 = CCTintBy::create(4, -255, 0, -255);//在眼下值上加上该色值,4s渐变绿	sp3->runAction(ac);	sp2->runAction(CCRepeatForever::create(CCSequence::create(ac1, ac1->reverse(), NULL)));	return true;}


七、TestCpp实例ActionsTest 模块中ActionBlink闪烁动作
程序代码:

bool HelloWorld::init(){    if ( !CCLayer::init() )    {        return false;    }        CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();    CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();    CCMenuItemImage *pCloseItem = CCMenuItemImage::create(                                        "CloseNormal.png",                                        "CloseSelected.png",                                        this,                                        menu_selector(HelloWorld::menuCloseCallback));    	pCloseItem->setPosition(ccp(origin.x + visibleSize.width - pCloseItem->getContentSize().width/2 ,                                origin.y + pCloseItem->getContentSize().height/2));    CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);    pMenu->setPosition(CCPointZero);    this->addChild(pMenu, 1);	CCSprite *sp1 = CCSprite::create("cpp1.png");	sp1->setScale(0.5f);	sp1->setPosition(ccp(100, 100));	this->addChild(sp1);	CCSprite *sp2 = CCSprite::create("cpp2.png");	sp2->setScale(0.5f);	sp2->setPosition(ccp(visibleSize.width/2-100, visibleSize.height/2));	this->addChild(sp2);	CCSprite *sp3 = CCSprite::create("cpp3.png");	sp3->setScale(0.5f);	sp3->setPosition(ccp(visibleSize.width/2+100, visibleSize.height/2));	this->addChild(sp3);	/******************************ActionBlink闪烁*********************************/	CCActionInterval *ac = CCBlink::create(2, 4);//2s内闪烁4次	CCActionInterval *ac1 = CCBlink::create(5, 4);//5s内闪烁4次	sp2->runAction(ac);	sp3->runAction(ac1);	return true;}


八、TestCpp实例ActionsTest 模块中ActionFade谈入谈出动作
程序代码:

bool HelloWorld::init(){    if ( !CCLayer::init() )    {        return false;    }        CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();    CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();    CCMenuItemImage *pCloseItem = CCMenuItemImage::create(                                        "CloseNormal.png",                                        "CloseSelected.png",                                        this,                                        menu_selector(HelloWorld::menuCloseCallback));    	pCloseItem->setPosition(ccp(origin.x + visibleSize.width - pCloseItem->getContentSize().width/2 ,                                origin.y + pCloseItem->getContentSize().height/2));    CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);    pMenu->setPosition(CCPointZero);    this->addChild(pMenu, 1);	CCSprite *sp1 = CCSprite::create("cpp1.png");	sp1->setScale(0.5f);	sp1->setPosition(ccp(100, 100));	this->addChild(sp1);	CCSprite *sp2 = CCSprite::create("cpp2.png");	sp2->setScale(0.5f);	sp2->setPosition(ccp(visibleSize.width/2-100, visibleSize.height/2));	this->addChild(sp2);	CCSprite *sp3 = CCSprite::create("cpp3.png");	sp3->setScale(0.5f);	sp3->setPosition(ccp(visibleSize.width/2+100, visibleSize.height/2));	this->addChild(sp3);	/******************************ActionFade谈入谈出*********************************/	sp1->setOpacity(0);//设置透明	CCActionInterval *in = CCFadeIn::create(2.0f);//谈入	sp1->runAction(CCSequence::create(in, in->reverse(), NULL));	CCActionInterval *out = CCFadeOut::create(2.0f);//谈出 	sp2->runAction(CCSequence::create(out, in->reverse(), NULL));	sp3->setOpacity(100);	return true;}


九、TestCpp实例ActionsTest 模块中ActionBezier贝赛尔曲线动作
程序代码:

bool HelloWorld::init(){    if ( !CCLayer::init() )    {        return false;    }        CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();    CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();    CCMenuItemImage *pCloseItem = CCMenuItemImage::create(                                        "CloseNormal.png",                                        "CloseSelected.png",                                        this,                                        menu_selector(HelloWorld::menuCloseCallback));    	pCloseItem->setPosition(ccp(origin.x + visibleSize.width - pCloseItem->getContentSize().width/2 ,                                origin.y + pCloseItem->getContentSize().height/2));    CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);    pMenu->setPosition(CCPointZero);    this->addChild(pMenu, 1);	CCSprite *sp1 = CCSprite::create("cpp1.png");	sp1->setScale(0.5f);	sp1->setPosition(ccp(100, 100));	this->addChild(sp1);	CCSprite *sp2 = CCSprite::create("cpp2.png");	sp2->setScale(0.5f);	sp2->setPosition(ccp(visibleSize.width/2-100, visibleSize.height/2));	this->addChild(sp2);	CCSprite *sp3 = CCSprite::create("cpp3.png");	sp3->setScale(0.5f);	sp3->setPosition(ccp(visibleSize.width/2+100, visibleSize.height/2));	this->addChild(sp3);	/******************************ActionBezier贝赛尔曲线*********************************/	//sprite 1	ccBezierConfig bezi;//配置贝赛尔曲线动作	bezi.controlPoint_1 = ccp(0, visibleSize.height/2);//控制点1位置	bezi.controlPoint_2 = ccp(300, -visibleSize.height/2);//控制点2位置	bezi.endPosition = ccp(300, 100);		CCActionInterval * to = CCBezierBy::create(3, bezi);//參数1:持续时间;參数2:配置对象	CCAction *ac = CCRepeatForever::create(CCSequence::create(to, to->reverse(), NULL));	sp1->runAction(ac);	//sprite 2	ccBezierConfig bezi1;	bezi1.controlPoint_1 = ccp(100, visibleSize.height/2);	bezi1.controlPoint_2 = ccp(200, -visibleSize.height/2);	bezi1.endPosition = ccp(500, 500);	CCActionInterval *to1 = CCBezierTo::create(3, bezi1);	sp2->runAction(to1);	//sprite 3	sp3->setPosition(ccp(400,160));	CCActionInterval *to2 = CCBezierTo::create(3, bezi1);	sp3->runAction(to2);	return true;}


 十、TestCpp实例ActionsTest 模块中ActionJump跳跃动作
程序代码:

bool HelloWorld::init(){    if ( !CCLayer::init() )    {        return false;    }        CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();    CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();    CCMenuItemImage *pCloseItem = CCMenuItemImage::create(                                        "CloseNormal.png",                                        "CloseSelected.png",                                        this,                                        menu_selector(HelloWorld::menuCloseCallback));    	pCloseItem->setPosition(ccp(origin.x + visibleSize.width - pCloseItem->getContentSize().width/2 ,                                origin.y + pCloseItem->getContentSize().height/2));    CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);    pMenu->setPosition(CCPointZero);    this->addChild(pMenu, 1);	CCSprite *sp1 = CCSprite::create("cpp1.png");	sp1->setScale(0.5f);	sp1->setPosition(ccp(100, 100));	this->addChild(sp1);	CCSprite *sp2 = CCSprite::create("cpp2.png");	sp2->setScale(0.5f);	sp2->setPosition(ccp(visibleSize.width/2-100, visibleSize.height/2));	this->addChild(sp2);	CCSprite *sp3 = CCSprite::create("cpp3.png");	sp3->setScale(0.5f);	sp3->setPosition(ccp(visibleSize.width/2+100, visibleSize.height/2));	this->addChild(sp3);	/******************************ActionJump跳跃*********************************/	//參数1:持续时间;參数2:跳跃到的位置;參数3:跳跃高度;參数4:跳跃次数	CCActionInterval *to = CCJumpTo::create(2.0f, ccp(300, 0), 300, 2);	sp1->runAction(to);	//跳跃回到原点	CCActionInterval *by = CCJumpBy::create(2.0f, ccp(300, 0), 100, 2);	CCActionInterval *backby = by->reverse();	sp2->runAction(CCSequence::create(by, backby, NULL));	//原地无限循环跳跃	CCActionInterval*  actionUp = CCJumpBy::create(2, ccp(0,0), 80, 4);	sp3->runAction(CCRepeatForever::create(actionUp));	return true;}

 

【Cocos2d TestCpp实例模仿一】-- ActionsTest