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Cocos2d-x移植android加入震动效果

cpp部分通过jni调用java静态函数

头文件:

#include <jni.h>#include "cocos2d.h"#include "platform/android/jni/JniHelper.h"


在cpp类中定义方法去调用Cocos2dxSound.java中vibrate方法:

static void vibrateJNI(long longtime)	{		JniMethodInfo methodInfo;		if(!JniHelper::getStaticMethodInfo(methodInfo, "org/cocos2dx/lib/Cocos2dxSound", "vibrate","(J)V"))		{			CCLOG("Error: vibrate is 不存在!");			return;					}		methodInfo.env->CallStaticVoidMethod(methodInfo.classID,methodInfo.methodID,time);		methodInfo.env->DeleteLocalRef(methodInfo.classID);	}


在android工程src/org/cocos2dx/lib/Cocos2dxSound.java定义vibrate方法:

private static Context mContext2;


Cocos2dxSound()方法中加入

this.mContext2 = pContext;


定义vibrate方法

	public static void vibrate(long time)	{		Vibrator v = (Vibrator) mContext2.getSystemService(Context.VIBRATOR_SERVICE);		v.vibrate(time);	}


致此在cpp代码中需要震动处调用以下即可

JNIUtil::vibrateJNI(500);