首页 > 代码库 > 简单版猜拳游戏
简单版猜拳游戏
界面很简单
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 | //玩家类 using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace 猜拳游戏 { /// <summary> /// 玩家类 /// </summary> public class Player { //出拳结果 public string FistName { get ; set ; } public int Play( string fistName) { this .FistName = fistName; int num = 0; switch (fistName) { case "石头" : num = 1; break ; case "剪刀" : num = 2; break ; case "布" : num = 3; break ; } return num; } } } //电脑类 using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace 猜拳游戏 { /// <summary> /// 电脑类 /// </summary> public class Computer { //出拳结果 public string FistName { get ; set ; } public int Play() { //随机生成 Random r = new Random(); int num = r.Next(1, 4); switch (num) { case 1: this .FistName = "石头" ; break ; case 2: this .FistName = "剪刀" ; break ; case 3: this .FistName = "布" ; break ; } return num; } } } //裁判 using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace 猜拳游戏 { /// <summary> /// 裁判类 /// </summary> public class Judge { public string Win( int playNum, int computerNum) { if (playNum - computerNum == -1 || playNum - computerNum == 2) { return "玩家赢" ; } else if (playNum - computerNum == 0) { return "平手" ; } else { return "电脑赢" ; } } } } //窗体 using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace 猜拳游戏 { public partial class Form1 : Form { public Form1() { InitializeComponent(); } private void btnStone_Click( object sender, EventArgs e) { Button btn = sender as Button; StartGame(btn.Text); } private void StartGame( string str) { Player player = new Player(); int playerNum = player.Play(str); lbPlay.Text = player.FistName; Computer computer = new Computer(); int computerNum = computer.Play(); lbComputer.Text = computer.FistName; Judge jud = new Judge(); lbRes.Text = jud.Win(playerNum, computerNum); } } } |
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