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jQuery转盘插件rotate

css

.rotate{    background:#aaa;    padding:100px;    position: relative;}.point {    position: absolute;    top: 215px;    left: 270px;    width: 149px;    height: 200px;    background: url(http://fundact.eastmoney.com/app4/images/luckyPoint.png) no-repeat;}.luckyBtn{    position: absolute;    top: 286px;    left: 288px;    cursor: pointer;    width: 109px;    height: 109px;    background: url(http://fundact.eastmoney.com/app4/images/luckyBtn.png) no-repeat;}

html

<div class="rotate">    <img id="rotate" src="http://fundact.eastmoney.com/app4/images/luckyDish.png" />    <span class="point"></span>    <span id="luckyBtn" class="luckyBtn"></span></div>

jquery.easing.min.js

jQuery.easing.jswing=jQuery.easing.swing;jQuery.extend(jQuery.easing,{def:"easeOutQuad",swing:function(e,a,c,b,d){return jQuery.easing[jQuery.easing.def](e,a,c,b,d)},easeInQuad:function(e,a,c,b,d){return b*(a/=d)*a+c},easeOutQuad:function(e,a,c,b,d){return-b*(a/=d)*(a-2)+c},easeInOutQuad:function(e,a,c,b,d){if((a/=d/2)<1)return b/2*a*a+c;return-b/2*(--a*(a-2)-1)+c},easeInCubic:function(e,a,c,b,d){return b*(a/=d)*a*a+c},easeOutCubic:function(e,a,c,b,d){return b*((a=a/d-1)*a*a+1)+c},easeInOutCubic:function(e,a,c,b,d){if((a/=d/2)<1)return b/2*a*a*a+c;return b/2*((a-=2)*a*a+2)+c},easeInQuart:function(e,a,c,b,d){return b*(a/=d)*a*a*a+c},easeOutQuart:function(e,a,c,b,d){return-b*((a=a/d-1)*a*a*a-1)+c},easeInOutQuart:function(e,a,c,b,d){if((a/=d/2)<1)return b/2*a*a*a*a+c;return-b/2*((a-=2)*a*a*a-2)+c},easeInQuint:function(e,a,c,b,d){return b*(a/=d)*a*a*a*a+c},easeOutQuint:function(e,a,c,b,d){return b*((a=a/d-1)*a*a*a*a+1)+c},easeInOutQuint:function(e,a,c,b,d){if((a/=d/2)<1)return b/2*a*a*a*a*a+c;return b/2*((a-=2)*a*a*a*a+2)+c},easeInSine:function(e,a,c,b,d){return-b*Math.cos(a/d*(Math.PI/2))+b+c},easeOutSine:function(e,a,c,b,d){return b*Math.sin(a/d*(Math.PI/2))+c},easeInOutSine:function(e,a,c,b,d){return-b/2*(Math.cos(Math.PI*a/d)-1)+c},easeInExpo:function(e,a,c,b,d){return a==0?c:b*Math.pow(2,10*(a/d-1))+c},easeOutExpo:function(e,a,c,b,d){return a==d?c+b:b*(-Math.pow(2,-10*a/d)+1)+c},easeInOutExpo:function(e,a,c,b,d){if(a==0)return c;if(a==d)return c+b;if((a/=d/2)<1)return b/2*Math.pow(2,10*(a-1))+c;return b/2*(-Math.pow(2,-10*--a)+2)+c},easeInCirc:function(e,a,c,b,d){return-b*(Math.sqrt(1-(a/=d)*a)-1)+c},easeOutCirc:function(e,a,c,b,d){return b*Math.sqrt(1-(a=a/d-1)*a)+c},easeInOutCirc:function(e,a,c,b,d){if((a/=d/2)<1)return-b/2*(Math.sqrt(1-a*a)-1)+c;return b/2*(Math.sqrt(1-(a-=2)*a)+1)+c},easeInElastic:function(e,a,c,b,d){e=1.70158;var f=0,g=b;if(a==0)return c;if((a/=d)==1)return c+b;f||(f=d*0.3);if(g<Math.abs(b)){g=b;e=f/4}else e=f/(2*Math.PI)*Math.asin(b/g);return-(g*Math.pow(2,10*(a-=1))*Math.sin((a*d-e)*2*Math.PI/f))+c},easeOutElastic:function(e,a,c,b,d){e=1.70158;var f=0,g=b;if(a==0)return c;if((a/=d)==1)return c+b;f||(f=d*0.3);if(g<Math.abs(b)){g=b;e=f/4}else e=f/(2*Math.PI)*Math.asin(b/g);return g*Math.pow(2,-10*a)*Math.sin((a*d-e)*2*Math.PI/f)+b+c},easeInOutElastic:function(e,a,c,b,d){e=1.70158;var f=0,g=b;if(a==0)return c;if((a/=d/2)==2)return c+b;f||(f=d*0.3*1.5);if(g<Math.abs(b)){g=b;e=f/4}else e=f/(2*Math.PI)*Math.asin(b/g);if(a<1)return-0.5*g*Math.pow(2,10*(a-=1))*Math.sin((a*d-e)*2*Math.PI/f)+c;return g*Math.pow(2,-10*(a-=1))*Math.sin((a*d-e)*2*Math.PI/f)*0.5+b+c},easeInBack:function(e,a,c,b,d,f){if(f==undefined)f=1.70158;return b*(a/=d)*a*((f+1)*a-f)+c},easeOutBack:function(e,a,c,b,d,f){if(f==undefined)f=1.70158;return b*((a=a/d-1)*a*((f+1)*a+f)+1)+c},easeInOutBack:function(e,a,c,b,d,f){if(f==undefined)f=1.70158;if((a/=d/2)<1)return b/2*a*a*(((f*=1.525)+1)*a-f)+c;return b/2*((a-=2)*a*(((f*=1.525)+1)*a+f)+2)+c},easeInBounce:function(e,a,c,b,d){return b-jQuery.easing.easeOutBounce(e,d-a,0,b,d)+c},easeOutBounce:function(e,a,c,b,d){return(a/=d)<1/2.75?b*7.5625*a*a+c:a<2/2.75?b*(7.5625*(a-=1.5/2.75)*a+0.75)+c:a<2.5/2.75?b*(7.5625*(a-=2.25/2.75)*a+0.9375)+c:b*(7.5625*(a-=2.625/2.75)*a+0.984375)+c},easeInOutBounce:function(e,a,c,b,d){if(a<d/2)return jQuery.easing.easeInBounce(e,a*2,0,b,d)*0.5+c;return jQuery.easing.easeOutBounce(e,a*2-d,0,b,d)*0.5+b*0.5+c}});
View Code

jQueryRotate.2.2.js

// VERSION: 2.2 LAST UPDATE: 13.03.2012/*  * Licensed under the MIT license: http://www.opensource.org/licenses/mit-license.php *  * Made by Wilq32, wilq32@gmail.com, Wroclaw, Poland, 01.2009 * Website: http://code.google.com/p/jqueryrotate/  */// Documentation removed from script file (was kinda useless and outdated)(function($) {var supportedCSS,styles=document.getElementsByTagName("head")[0].style,toCheck="transformProperty WebkitTransform OTransform msTransform MozTransform".split(" ");for (var a=0;a<toCheck.length;a++) if (styles[toCheck[a]] !== undefined) supportedCSS = toCheck[a];// Bad eval to preven google closure to remove it from code o_O// After compresion replace it back to var IE = ‘v‘ == ‘\v‘var IE = eval(‘"v"=="\v"‘);jQuery.fn.extend({    rotate:function(parameters)    {        if (this.length===0||typeof parameters=="undefined") return;            if (typeof parameters=="number") parameters={angle:parameters};        var returned=[];        for (var i=0,i0=this.length;i<i0;i++)            {                var element=this.get(i);                    if (!element.Wilq32 || !element.Wilq32.PhotoEffect) {                    var paramClone = $.extend(true, {}, parameters);                     var newRotObject = new Wilq32.PhotoEffect(element,paramClone)._rootObj;                    returned.push($(newRotObject));                }                else {                    element.Wilq32.PhotoEffect._handleRotation(parameters);                }            }            return returned;    },    getRotateAngle: function(){        var ret = [];        for (var i=0,i0=this.length;i<i0;i++)            {                var element=this.get(i);                    if (element.Wilq32 && element.Wilq32.PhotoEffect) {                    ret[i] = element.Wilq32.PhotoEffect._angle;                }            }            return ret;    },    stopRotate: function(){        for (var i=0,i0=this.length;i<i0;i++)            {                var element=this.get(i);                    if (element.Wilq32 && element.Wilq32.PhotoEffect) {                    clearTimeout(element.Wilq32.PhotoEffect._timer);                }            }    }});// Library agnostic interfaceWilq32=window.Wilq32||{};Wilq32.PhotoEffect=(function(){    if (supportedCSS) {        return function(img,parameters){            img.Wilq32 = {                PhotoEffect: this            };                        this._img = this._rootObj = this._eventObj = img;            this._handleRotation(parameters);        }    } else {        return function(img,parameters) {            // Make sure that class and id are also copied - just in case you would like to refeer to an newly created object            this._img = img;            this._rootObj=document.createElement(‘span‘);            this._rootObj.style.display="inline-block";            this._rootObj.Wilq32 =                 {                    PhotoEffect: this                };            img.parentNode.insertBefore(this._rootObj,img);                        if (img.complete) {                this._Loader(parameters);            } else {                var self=this;                // TODO: Remove jQuery dependency                jQuery(this._img).bind("load", function()                {                    self._Loader(parameters);                });            }        }    }})();Wilq32.PhotoEffect.prototype={    _setupParameters : function (parameters){        this._parameters = this._parameters || {};        if (typeof this._angle !== "number") this._angle = 0 ;        if (typeof parameters.angle==="number") this._angle = parameters.angle;        this._parameters.animateTo = (typeof parameters.animateTo==="number") ? (parameters.animateTo) : (this._angle);         this._parameters.step = parameters.step || this._parameters.step || null;        this._parameters.easing = parameters.easing || this._parameters.easing || function (x, t, b, c, d) { return -c * ((t=t/d-1)*t*t*t - 1) + b; }        this._parameters.duration = parameters.duration || this._parameters.duration || 1000;        this._parameters.callback = parameters.callback || this._parameters.callback || function(){};        if (parameters.bind && parameters.bind != this._parameters.bind) this._BindEvents(parameters.bind);     },    _handleRotation : function(parameters){          this._setupParameters(parameters);          if (this._angle==this._parameters.animateTo) {              this._rotate(this._angle);          }          else {               this._animateStart();                    }    },    _BindEvents:function(events){        if (events && this._eventObj)         {            // Unbinding previous Events            if (this._parameters.bind){                var oldEvents = this._parameters.bind;                for (var a in oldEvents) if (oldEvents.hasOwnProperty(a))                         // TODO: Remove jQuery dependency                        jQuery(this._eventObj).unbind(a,oldEvents[a]);            }            this._parameters.bind = events;            for (var a in events) if (events.hasOwnProperty(a))                 // TODO: Remove jQuery dependency                    jQuery(this._eventObj).bind(a,events[a]);        }    },    _Loader:(function()    {        if (IE)        return function(parameters)        {            var width=this._img.width;            var height=this._img.height;            this._img.parentNode.removeChild(this._img);                                        this._vimage = this.createVMLNode(‘image‘);            this._vimage.src=http://www.mamicode.com/this._img.src;            this._vimage.style.height=height+"px";            this._vimage.style.width=width+"px";            this._vimage.style.position="absolute"; // FIXES IE PROBLEM - its only rendered if its on absolute position!            this._vimage.style.top = "0px";            this._vimage.style.left = "0px";            /* Group minifying a small 1px precision problem when rotating object */            this._container =  this.createVMLNode(‘group‘);            this._container.style.width=width;            this._container.style.height=height;            this._container.style.position="absolute";            this._container.setAttribute(‘coordsize‘,width-1+‘,‘+(height-1)); // This -1, -1 trying to fix ugly problem with small displacement on IE            this._container.appendChild(this._vimage);                        this._rootObj.appendChild(this._container);            this._rootObj.style.position="relative"; // FIXES IE PROBLEM            this._rootObj.style.width=width+"px";            this._rootObj.style.height=height+"px";            this._rootObj.setAttribute(‘id‘,this._img.getAttribute(‘id‘));            this._rootObj.className=this._img.className;                        this._eventObj = this._rootObj;                this._handleRotation(parameters);            }        else        return function (parameters)        {            this._rootObj.setAttribute(‘id‘,this._img.getAttribute(‘id‘));            this._rootObj.className=this._img.className;                        this._width=this._img.width;            this._height=this._img.height;            this._widthHalf=this._width/2; // used for optimisation            this._heightHalf=this._height/2;// used for optimisation                        var _widthMax=Math.sqrt((this._height)*(this._height) + (this._width) * (this._width));            this._widthAdd = _widthMax - this._width;            this._heightAdd = _widthMax - this._height;    // widthMax because maxWidth=maxHeight            this._widthAddHalf=this._widthAdd/2; // used for optimisation            this._heightAddHalf=this._heightAdd/2;// used for optimisation                        this._img.parentNode.removeChild(this._img);                            this._aspectW = ((parseInt(this._img.style.width,10)) || this._width)/this._img.width;            this._aspectH = ((parseInt(this._img.style.height,10)) || this._height)/this._img.height;                        this._canvas=document.createElement(‘canvas‘);            this._canvas.setAttribute(‘width‘,this._width);            this._canvas.style.position="relative";            this._canvas.style.left = -this._widthAddHalf + "px";            this._canvas.style.top = -this._heightAddHalf + "px";            this._canvas.Wilq32 = this._rootObj.Wilq32;                        this._rootObj.appendChild(this._canvas);            this._rootObj.style.width=this._width+"px";            this._rootObj.style.height=this._height+"px";            this._eventObj = this._canvas;                        this._cnv=this._canvas.getContext(‘2d‘);            this._handleRotation(parameters);        }    })(),    _animateStart:function()    {            if (this._timer) {            clearTimeout(this._timer);        }        this._animateStartTime = +new Date;        this._animateStartAngle = this._angle;        this._animate();    },    _animate:function()    {         var actualTime = +new Date;         var checkEnd = actualTime - this._animateStartTime > this._parameters.duration;         // TODO: Bug for animatedGif for static rotation ? (to test)         if (checkEnd && !this._parameters.animatedGif)          {             clearTimeout(this._timer);         }         else          {             if (this._canvas||this._vimage||this._img) {                 var angle = this._parameters.easing(0, actualTime - this._animateStartTime, this._animateStartAngle, this._parameters.animateTo - this._animateStartAngle, this._parameters.duration);                 this._rotate((~~(angle*10))/10);             }             if (this._parameters.step) {                this._parameters.step(this._angle);             }             var self = this;             this._timer = setTimeout(function()                     {                     self._animate.call(self);                     }, 10);         }         // To fix Bug that prevents using recursive function in callback I moved this function to back         if (this._parameters.callback && checkEnd){             this._angle = this._parameters.animateTo;             this._rotate(this._angle);             this._parameters.callback.call(this._rootObj);         }     },    _rotate : (function()    {        var rad = Math.PI/180;        if (IE)        return function(angle)        {            this._angle = angle;            this._container.style.rotation=(angle%360)+"deg";        }        else if (supportedCSS)        return function(angle){            this._angle = angle;            this._img.style[supportedCSS]="rotate("+(angle%360)+"deg)";        }        else         return function(angle)        {            this._angle = angle;            angle=(angle%360)* rad;            // clear canvas                this._canvas.width = this._width+this._widthAdd;            this._canvas.height = this._height+this._heightAdd;                                    // REMEMBER: all drawings are read from backwards.. so first function is translate, then rotate, then translate, translate..            this._cnv.translate(this._widthAddHalf,this._heightAddHalf);    // at least center image on screen            this._cnv.translate(this._widthHalf,this._heightHalf);            // we move image back to its orginal             this._cnv.rotate(angle);                                        // rotate image            this._cnv.translate(-this._widthHalf,-this._heightHalf);        // move image to its center, so we can rotate around its center            this._cnv.scale(this._aspectW,this._aspectH); // SCALE - if needed ;)            this._cnv.drawImage(this._img, 0, 0);                            // First - we draw image        }    })()}if (IE){Wilq32.PhotoEffect.prototype.createVMLNode=(function(){document.createStyleSheet().addRule(".rvml", "behavior:url(#default#VML)");        try {            !document.namespaces.rvml && document.namespaces.add("rvml", "urn:schemas-microsoft-com:vml");            return function (tagName) {                return document.createElement(‘<rvml:‘ + tagName + ‘ class="rvml">‘);            };        } catch (e) {            return function (tagName) {                return document.createElement(‘<‘ + tagName + ‘ xmlns="urn:schemas-microsoft.com:vml" class="rvml">‘);            };        }        })();}})(jQuery);
View Code

js

$("#luckyBtn").on("click", function (e) {    // 根据money决定degree    var money = 500,         degree = 0;    // 逆时针角度    var getDegree = function (money) {        switch (money) {            case 0:                // random = 1 || random = 2                var random = Math.ceil(Math.random() * 2 + 1);                switch (random) {                    case 1:                        return 22.5;                        break;                    case 2:                        return 202.5;                        break;                    default:                        return 202.5;                }                break;            case 5:                return 247.5;                break;            case 10:                return 112.5;                break;            case 50:                return 337.5;                break;            case 100:                return 292.5;                break;            case 500:                return 157.5;                break;            case 1000:                return 67.5;            default:                return 202.5;        }    }    degree = getDegree(money);    // img rotate    $("#rotate").rotate({        duration:2000,        angle: 0,         animateTo:3600 + degree,        easing: $.easing.easeOutSine,        callback: function(){            alert(money);        }    });});