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Fragment事务管理源码分析

转载请标明出处,本文出自:【HansChen的博客 http://blog.csdn.net/shensky711】

概述

在Fragment使用中,有时候需要对Fragment进行addremoveshowhidereplace等操作来进行Fragment的显示隐藏等管理,这些管理是通过FragmentTransaction进行事务管理的。事务管理是对于一系列操作进行管理,一个事务包含一个或多个操作命令,是逻辑管理的工作单元。一个事务开始于第一次执行操作语句,结束于Commit。通俗地将,就是把多个操作缓存起来,等调用commit的时候,统一批处理。下面会对Fragmeng的事务管理做一个代码分析

分析入口

    /**
     * 显示Fragment,如果Fragment已添加过,则直接show,否则构造一个Fragment
     *
     * @param containerViewId 容器控件id
     * @param clz             Fragment类
     */
    protected void showFragment(@IdRes int containerViewId, Class<? extends Fragment> clz) {
        FragmentManager fm = getFragmentManager();
        FragmentTransaction ft = fm.beginTransaction();//开始事务管理
        Fragment f;
        if ((f = fm.findFragmentByTag(clz.getName())) == null) {
            try {
                f = clz.newInstance();
                ft.add(containerViewId, f, clz.getName());//添加操作
            } catch (Exception e) {
                e.printStackTrace();
            }
        } else {
            ft.show(f);//添加操作
        }
        ft.commit();//提交事务
    }

上面是一个简单的显示Fragment的栗子,简单判断一下Fragment是否已添加过,添加过就直接show,否则构造一个Fragment,最后提交事务。

代码分析

FragmentManager

技术分享
上图是获取FragmentManager的大体过程

要管理Fragment事务,首先是需要拿到FragmentManager,在Activity中可以通过getFragmentManager()方法获取(使用兼容包的话,通过FragmentActivity#getSupportFragmentManager()),在这里我们就不对兼容包进行分析了

    final FragmentController mFragments = FragmentController.createController(new HostCallbacks());

    /**
     * Return the FragmentManager for interacting with fragments associated
     * with this activity.
     */
    public FragmentManager getFragmentManager() {
        return mFragments.getFragmentManager();
    }

FragmentManager是一个抽象类,它是通过mFragments.getFragmentManager()来获取的,mFragments是FragmentController对象,它通过FragmentController.createController(new HostCallbacks())生成,这是一个静态工厂方法:

    public static final FragmentController createController(FragmentHostCallback<?> callbacks) {
        return new FragmentController(callbacks);
    }

在这里面直接new了一个FragmentController对象,注意FragmentController的构造方法需要传入一个FragmentHostCallback

FragmentController构造方法

    private final FragmentHostCallback<?> mHost;
    private FragmentController(FragmentHostCallback<?> callbacks) {
        mHost = callbacks;
    }

构造方法很简单,传入了一个FragmentHostCallback实例

FragmentController#getFragmentManager

    public FragmentManager getFragmentManager() {
        return mHost.getFragmentManagerImpl();
    }

这里又调用了mHost的getFragmentManagerImpl方法,希望童鞋们没有被绕晕,mHost是一个FragmentHostCallback实例,那我们回过头来看看它传进来的地方

FragmentHostCallback

这个FragmentHostCallback是一个抽象类,我们可以看到,在Activity中是传入了 Activity#HostCallbacks内部类,这个就是FragmentHostCallback的实现类

FragmentHostCallback#getFragmentManagerImpl

    final FragmentManagerImpl mFragmentManager = new FragmentManagerImpl();
    FragmentManagerImpl getFragmentManagerImpl() {
        return mFragmentManager;
    }

终于找到FragmentManager的真身FragmentManagerImpl

FragmentManagerImpl#beginTransaction

    @Override
    public FragmentTransaction beginTransaction() {
        return new BackStackRecord(this);
    }

可以看到,所谓的FragmentTransaction其实就是一个BackStackRecord。到现在,FragmentManager和FragmentTransaction我们都找到了。下图就是各个类之间的关系:
技术分享

下面开始真正的事务管理分析,我们先选择一个事务add来进行分析

FragmentTransaction#add

    public FragmentTransaction add(int containerViewId, Fragment fragment, String tag) {
        doAddOp(containerViewId, fragment, tag, OP_ADD);
        return this;
    }

    private void doAddOp(int containerViewId, Fragment fragment, String tag, int opcmd) {

        //设置fragment的FragmentManagerImpl,mManager其实就是Activity#HostCallbacks中的成员变量
        fragment.mFragmentManager = mManager;

        //设置fragment的tag
        if (tag != null) {
            if (fragment.mTag != null && !tag.equals(fragment.mTag)) {
                throw new IllegalStateException("...");
            }
            fragment.mTag = tag;
        }

        if (containerViewId != 0) {
            if (containerViewId == View.NO_ID) {
                throw new IllegalArgumentException("...");
            }
            if (fragment.mFragmentId != 0 && fragment.mFragmentId != containerViewId) {
                throw new IllegalStateException("");
            }
            //设置fragment的mContainerId以及mFragmentId
            fragment.mContainerId = fragment.mFragmentId = containerViewId;
        }

        //新增一个操作
        Op op = new Op();
        op.cmd = opcmd;
        op.fragment = fragment;
        //添加操作
        addOp(op);
    }

    //插入到链表的最后
    void addOp(Op op) {
        if (mHead == null) {
            mHead = mTail = op;
        } else {
            op.prev = mTail;
            mTail.next = op;
            mTail = op;
        }
        op.enterAnim = mEnterAnim;
        op.exitAnim = mExitAnim;
        op.popEnterAnim = mPopEnterAnim;
        op.popExitAnim = mPopExitAnim;
        mNumOp++;
    }

add的操作步骤为:

  1. 设置fragment的FragmentManagerImpl
  2. 设置fragment的tag
  3. 设置fragment的mContainerId以及mFragmentId
  4. 插入一个类型为OP_ADD的操作到链表最后

这里用到了一个类:

    static final class Op {
        Op next;//下一操作节点
        Op prev;//上一操作节点
        int cmd;//操作类型,可选有:OP_NULL|OP_ADD|OP_REPLACE|OP_REMOVE|OP_HIDE|OP_SHOW|OP_DETACH|OP_ATTACH
        Fragment fragment;//操作的Fragment对象
        int enterAnim;//入场动画
        int exitAnim;//出场动画
        int popEnterAnim;//弹入动画
        int popExitAnim;//弹出动画
        ArrayList<Fragment> removed;
    }

这是一个操作链表节点。所有add、remove、hide等事物最终会形成一个操作链

FragmentTransaction#commit

等所有操作都插入后,最后我们需要调用FragmentTransaction的commit方法,操作才会真正地执行。

    public int commit() {
        return commitInternal(false);
    }

    int commitInternal(boolean allowStateLoss) {
        //防止重复commit
        if (mCommitted) {
            throw new IllegalStateException("commit already called");
        }

        //DEBUG代码统统不管
        if (FragmentManagerImpl.DEBUG) {
            Log.v(TAG, "Commit: " + this);
            LogWriter logw = new LogWriter(Log.VERBOSE, TAG);
            PrintWriter pw = new FastPrintWriter(logw, false, 1024);
            dump("  ", null, pw, null);
            pw.flush();
        }

        mCommitted = true;

        //只有调用了addToBackStack方法之后,这个标记才会为true
        if (mAddToBackStack) {
            mIndex = mManager.allocBackStackIndex(this);
        } else {
            mIndex = -1;
        }
        //插入事物队列
        mManager.enqueueAction(this, allowStateLoss);
        return mIndex;
    }

FragmentManagerImpl#enqueueAction

    /**
     * Adds an action to the queue of pending actions.
     *
     * @param action the action to add
     * @param allowStateLoss whether to allow loss of state information
     * @throws IllegalStateException if the activity has been destroyed
     */
    public void enqueueAction(Runnable action, boolean allowStateLoss) {
        if (!allowStateLoss) {
            checkStateLoss();
        }
        synchronized (this) {
            if (mDestroyed || mHost == null) {
                throw new IllegalStateException("Activity has been destroyed");
            }
            if (mPendingActions == null) {
                mPendingActions = new ArrayList<Runnable>();
            }
            mPendingActions.add(action);
            if (mPendingActions.size() == 1) {
                mHost.getHandler().removeCallbacks(mExecCommit);
                mHost.getHandler().post(mExecCommit);
            }
        }
    }

这里把操作添加到mPendingActions列表里去。并通过mHost.getHandler()获取Handler发送执行请求。从上面的分析知道,mHost就是Activity的HostCallbacks,构造方法中把Activity的mHandler传进去了,这里执行的mHost.getHandler()获取到的也就是Activity中的mHandler,这样做是因为需要在主线程中执行

final Handler mHandler = new Handler();

再看看mExecCommit中做了什么操作:

    Runnable mExecCommit = new Runnable() {
        @Override
        public void run() {
            execPendingActions();
        }
    };

    /**
     * Only call from main thread!
     */
    public boolean execPendingActions() {
        if (mExecutingActions) {
            throw new IllegalStateException("Recursive entry to executePendingTransactions");
        }

        //再次检测是否主线程
        if (Looper.myLooper() != mHost.getHandler().getLooper()) {
            throw new IllegalStateException("Must be called from main thread of process");
        }

        boolean didSomething = false;

        while (true) {
            int numActions;

            synchronized (this) {

                //参数检测
                if (mPendingActions == null || mPendingActions.size() == 0) {
                    break;
                }

                numActions = mPendingActions.size();
                if (mTmpActions == null || mTmpActions.length < numActions) {
                    mTmpActions = new Runnable[numActions];
                }

                mPendingActions.toArray(mTmpActions);
                mPendingActions.clear();
                mHost.getHandler().removeCallbacks(mExecCommit);
            }

            mExecutingActions = true;
            //遍历执行待处理的事务操作
            for (int i=0; i<numActions; i++) {
                mTmpActions[i].run();
                mTmpActions[i] = null;
            }
            mExecutingActions = false;
            didSomething = true;
        }

        doPendingDeferredStart();

        return didSomething;
    }

插入了事物之后,就是在主线程中把需要处理的事务统一处理,处理事务是通过执行mTmpActions[i].run()进行的,这个mTmpActions[i]就是前面我们通过enqueueAction方法插入的BackStackRecord,童鞋们可能没注意到,它可是一个Runnable,我们来看看它的定义

final class BackStackRecord extends FragmentTransaction implements
        FragmentManager.BackStackEntry, Runnable {
    static final String TAG = FragmentManagerImpl.TAG;

    ... ...
}

兜兜转转,我们又回到了BackStackRecord

BackStackRecord#run

    public void run() {

        ......

        if (mManager.mCurState >= Fragment.CREATED) {
            SparseArray<Fragment> firstOutFragments = new SparseArray<Fragment>();
            SparseArray<Fragment> lastInFragments = new SparseArray<Fragment>();
            calculateFragments(firstOutFragments, lastInFragments);
            beginTransition(firstOutFragments, lastInFragments, false);
        }
        //遍历链表,根据cmd事务类型依次处理事务
        Op op = mHead;
        while (op != null) {
            switch (op.cmd) {
                case OP_ADD: {
                    Fragment f = op.fragment;
                    f.mNextAnim = op.enterAnim;
                    mManager.addFragment(f, false);
                }
                break;
                case OP_REPLACE: {
                    Fragment f = op.fragment;
                    int containerId = f.mContainerId;
                    if (mManager.mAdded != null) {
                        for (int i = mManager.mAdded.size() - 1; i >= 0; i--) {
                            Fragment old = mManager.mAdded.get(i);
                            if (old.mContainerId == containerId) {
                                if (old == f) {
                                    op.fragment = f = null;
                                } else {
                                    if (op.removed == null) {
                                        op.removed = new ArrayList<Fragment>();
                                    }
                                    op.removed.add(old);
                                    old.mNextAnim = op.exitAnim;
                                    if (mAddToBackStack) {
                                        old.mBackStackNesting += 1;
                                    }
                                    mManager.removeFragment(old, mTransition, mTransitionStyle);
                                }
                            }
                        }
                    }
                    if (f != null) {
                        f.mNextAnim = op.enterAnim;
                        mManager.addFragment(f, false);
                    }
                }
                break;
                case OP_REMOVE: {
                    Fragment f = op.fragment;
                    f.mNextAnim = op.exitAnim;
                    mManager.removeFragment(f, mTransition, mTransitionStyle);
                }
                break;
                case OP_HIDE: {
                    Fragment f = op.fragment;
                    f.mNextAnim = op.exitAnim;
                    mManager.hideFragment(f, mTransition, mTransitionStyle);
                }
                break;
                case OP_SHOW: {
                    Fragment f = op.fragment;
                    f.mNextAnim = op.enterAnim;
                    mManager.showFragment(f, mTransition, mTransitionStyle);
                }
                break;
                case OP_DETACH: {
                    Fragment f = op.fragment;
                    f.mNextAnim = op.exitAnim;
                    mManager.detachFragment(f, mTransition, mTransitionStyle);
                }
                break;
                case OP_ATTACH: {
                    Fragment f = op.fragment;
                    f.mNextAnim = op.enterAnim;
                    mManager.attachFragment(f, mTransition, mTransitionStyle);
                }
                break;
                default: {
                    throw new IllegalArgumentException("Unknown cmd: " + op.cmd);
                }
            }

            op = op.next;
        }

        mManager.moveToState(mManager.mCurState, mTransition,
                mTransitionStyle, true);

        if (mAddToBackStack) {
            mManager.addBackStackState(this);
        }
    }

到这一步,提交的事务就被真正执行了,我们知道,即使commit了事务之后,也不是同步执行的,是通过Handler发送到主线程执行的。

所有事务的处理都是在run方法里面执行,但是我们留意到,想要搞清楚add、remove等事务背后真正做了什么,还需要深入了解FragmentManagerImpl。本文主要讲解Fragment事务的流程,FragmentManagerImpl的分析准备放到下一篇分析文章中,相信通过分析之后,就可以对Fragment的生命周期也有一个很好的认识了

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    Fragment事务管理源码分析