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Java_Class 16方格拼图游戏
public class Main { public static void main(String[] args) { // TODO Auto-generated method stub GameFrame frame = new GameFrame(); frame.setTitle("Game"); }}
import java.awt.*;import java.awt.event.*;import java.util.Random;import javax.swing.*;import javax.swing.border.LineBorder;public class GameFrame extends JFrame { /** * 菜单栏 */ JMenuBar menuBar; /** * "菜单"选项 */ JMenu menu; /** * "帮助"选项 */ JMenu help; /** * "重新开始"选项 */ JMenuItem mItem1; /** * "退出"选项 */ JMenuItem mItem2; /** * "关于"选项 */ JMenuItem hItem; /** * 游戏面板 */ JPanel panel; /** * 游戏中的按钮 */ JButton buttons[] = new JButton[16]; /** * 按钮监听器 */ GameListener listener; /** * 背景颜色 */ Color backgruond = Color.DARK_GRAY; /** * 前景颜色 */ Color foreground = Color.WHITE; /** * 游戏中的字体 */ Font font = new Font("Consolas", Font.PLAIN, 14); public GameFrame() { // TODO Auto-generated constructor stub setSize(500, 520); setLocationRelativeTo(null); setResizable(false); setVisible(true); setDefaultCloseOperation(EXIT_ON_CLOSE); menuBar = new JMenuBar(); menu = new JMenu("Menu"); menu.setForeground(foreground); menu.setFont(font); mItem1 = new JMenuItem("Restart"); mItem1.setFont(font); mItem1.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { init(); } }); mItem2 = new JMenuItem("Exit"); mItem2.setFont(font); mItem2.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { System.exit(0); } }); menu.add(mItem1); menu.add(mItem2); help = new JMenu("Help"); help.setForeground(foreground); help.setFont(font); hItem = new JMenuItem("About"); hItem.setFont(font); hItem.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { JOptionPane.showMessageDialog(null, "Maked by : 胡靖"); } }); help.add(hItem); menuBar.add(menu); menuBar.add(help); menuBar.setBackground(backgruond); setJMenuBar(menuBar); panel = new JPanel(); panel.setLayout(new GridLayout(4, 4)); add(panel); setTitle("Loading..."); listener = new GameListener(buttons); for (int i = 0; i < 16; i++) { if (i == 15) buttons[i] = new JButton(" "); else buttons[i] = new JButton("" + (i + 1)); buttons[i].setBackground(backgruond); buttons[i].setForeground(foreground); buttons[i].setBorder(new LineBorder(Color.GRAY)); buttons[i].setFont(new Font("Consolas", Font.PLAIN, 40)); buttons[i].addActionListener(listener); panel.add(buttons[i]); } gameOn(); validate(); } /** * 初始话第一次游戏,并有动态初始化效果 */ public void gameOn() { for (int i = 0; i < 16; i++) buttons[i].setEnabled(false); menu.setEnabled(false); help.setEnabled(false); Random random = new Random(); int d[] = { -4, 1, -1, 4 }; int p = 15; for (int i = 0; i < 1000; i++) { // 打乱的次数 int tmp = random.nextInt(4); int next = p + d[tmp]; if (p % 4 == 0 && next % 4 == 3 || p % 4 == 3 && next % 4 == 0) continue; if (next >= 0 && next < 16) { String s = buttons[p].getText(); buttons[p].setText(buttons[next].getText()); buttons[next].setText(s); p = next; try { Thread.sleep(1); } catch (InterruptedException e) { e.printStackTrace(); } } } judge(); for (int i = 0; i < 16; i++) buttons[i].setEnabled(true); menu.setEnabled(true); help.setEnabled(true); } /** * 重新开始游戏的初始化,与第一次游戏使用的初始化方式不同 */ public void init() { for (int i = 0; i < 16; i++) buttons[i].setEnabled(false); Random random = new Random(); boolean flag[] = new boolean[16]; for (int i = 0; i < 16; i++) { int tmp = random.nextInt(16); while (flag[tmp]) tmp = random.nextInt(16); if (tmp == 15) buttons[i].setText(" "); else buttons[i].setText("" + (tmp + 1)); flag[tmp] = true; } judge(); for (int i = 0; i < 16; i++) buttons[i].setEnabled(true); } /** * 判断生成的序列是否可行,如果不可行交换任意相邻两个按钮的文本即可 */ public void judge() { int sum = 0; int a[] = new int[16]; for (int i = 0; i < 16; i++) { String s = buttons[i].getText(); if (s.equals(" ")) a[i] = 0; else a[i] = Integer.parseInt(s); } for (int i = 0; i < 15; i++) { if (a[i] == 0) { sum += i % 4; sum += i / 4; continue; } for (int j = i + 1; j < 16; j++) if (a[i] > a[j]) sum++; } if (sum % 2 == 0) { String s = buttons[0].getText(); buttons[0].setText(buttons[1].getText()); buttons[1].setText(s); } }}
import java.awt.event.*;import javax.swing.JButton;import javax.swing.JOptionPane;public class GameListener implements ActionListener { /** * 游戏中的按钮,传进来的参数 */ JButton[] button = new JButton[16]; /** * 四个方向 */ int[] d = { -4, 1, -1, 4 }; public GameListener(JButton[] button) { // TODO Auto-generated constructor stub this.button = button; } /** * 监听到动作后执行的方法 */ public void actionPerformed(ActionEvent e) { // TODO Auto-generated method stub JButton jButton = (JButton) e.getSource(); if (jButton.getText().equals(" ")) return; int position = 0; for (int i = 0; i < 16; i++) { if (jButton == button[i]) { position = i; break; } } for (int i = 0; i < 4; i++) { int next = position + d[i]; if (position % 4 == 0 && next % 4 == 3 || position % 4 == 3 && next % 4 == 0) continue; if (next >= 0 && next < 16 && button[next].getText().equals(" ")) { String s = button[position].getText(); button[position].setText(button[next].getText()); button[next].setText(s); break; } } boolean win1 = true; boolean win2 = true; if (!button[15].getText().equals(" ")) win1 = false; for (int i = 0; i < 15 && win1; i++) if (!button[i].getText().equals("" + (i + 1))) win1 = false; if (!button[0].getText().equals(" ")) win2 = false; for (int i = 1; i < 16 && win2; i++) if (!button[i].getText().equals("" + (16 - i))) win2 = false; if (win1 || win2) { for (int i = 0; i < 16; i++) button[i].setEnabled(false); JOptionPane.showMessageDialog(null, "Congratulations!\nYou win."); } }}
Java_Class 16方格拼图游戏
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