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cocos2dx node使用
// Adds event listener
/** Adds a event listener for a specified event with the priority of scene graph.
* @param listener The listener of a specified event.
* @param node The priority of the listener is based on the draw order of this node.
* @note The priority of scene graph will be fixed value 0. So the order of listener item
* in the vector will be ‘ <0, scene graph (0 priority), >0‘.
*/
void addEventListenerWithSceneGraphPriority(EventListener* listener, Node* node);
/** Adds a event listener for a specified event with the fixed priority.
* @param listener The listener of a specified event.
* @param fixedPriority The fixed priority of the listener.
* @note A lower priority will be called before the ones that have a higher value.
* 0 priority is forbidden for fixed priority since it‘s used for scene graph based priority.
*/
void addEventListenerWithFixedPriority(EventListener* listener, int fixedPriority);
事件派发器由事件的优先权来派发事件。 方法一:由node的_localZOrder值的高低派发,值高优先,当这个node被移除时,该监听器也会被移除。 方法二:由整型值的高低派发, 当这个node被移除时,该监听器需要自己手动移除
cocos2dx node使用