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QTableView 添加按钮
QTableView添加按钮
效果是点击button弹出一个对话框。
看一下ButtonDelegate的代码
#ifndef BUTTONDELEGATE_H#define BUTTONDELEGATE_H#include <QItemDelegate>class ButtonDelegate : public QItemDelegate{ Q_OBJECTpublic: explicit ButtonDelegate(QObject *parent = 0); void paint(QPainter *painter, const QStyleOptionViewItem &option, const QModelIndex &index) const; bool editorEvent(QEvent *event, QAbstractItemModel *model, const QStyleOptionViewItem &option, const QModelIndex &index);signals:public slots:private: QMap<QModelIndex, QStyleOptionButton*> m_btns;};#endif // BUTTONDELEGATE_H
#include "buttondelegate.h"#include <QApplication>#include <QMouseEvent>#include <QDialog>#include <QPainter>#include <QStyleOption>#include <QDesktopWidget>ButtonDelegate::ButtonDelegate(QObject *parent) : QItemDelegate(parent){}void ButtonDelegate::paint(QPainter *painter, const QStyleOptionViewItem &option, const QModelIndex &index) const{ QStyleOptionButton* button = m_btns.value(index); if (!button) { button = new QStyleOptionButton(); button->rect = option.rect.adjusted(4, 4, -4, -4); button->text = "X"; button->state |= QStyle::State_Enabled; (const_cast<ButtonDelegate *>(this))->m_btns.insert(index, button); } painter->save(); if (option.state & QStyle::State_Selected) { painter->fillRect(option.rect, option.palette.highlight()); } painter->restore(); QApplication::style()->drawControl(QStyle::CE_PushButton, button, painter);}bool ButtonDelegate::editorEvent(QEvent *event, QAbstractItemModel *model, const QStyleOptionViewItem &option, const QModelIndex &index){ if (event->type() == QEvent::MouseButtonPress) { QMouseEvent* e =(QMouseEvent*)event; if (option.rect.adjusted(4, 4, -4, -4).contains(e->x(), e->y()) && m_btns.contains(index)) { m_btns.value(index)->state |= QStyle::State_Sunken; } } if (event->type() == QEvent::MouseButtonRelease) { QMouseEvent* e =(QMouseEvent*)event; if (option.rect.adjusted(4, 4, -4, -4).contains(e->x(), e->y()) && m_btns.contains(index)) { m_btns.value(index)->state &= (~QStyle::State_Sunken); QDialog *d = new QDialog(); d->setGeometry(0, 0, 200, 200); d->move(QApplication::desktop()->screenGeometry().center() - d->rect().center()); d->show(); } }}
TableModel
#ifndef TABLEMODEL_H#define TABLEMODEL_H#include <QAbstractTableModel>class TableModel : public QAbstractTableModel{ Q_OBJECTpublic: explicit TableModel(QObject *parent = 0); int rowCount(const QModelIndex &parent) const; int columnCount(const QModelIndex &parent) const; QVariant data(const QModelIndex &index, int role) const; Qt::ItemFlags flags(const QModelIndex &index) const; void setHorizontalHeader(const QStringList& headers); QVariant headerData(int section, Qt::Orientation orientation, int role) const; void setData(const QVector<QStringList>& data); QVector<QStringList>& DataVector() {return m_data;} ~TableModel(void);signals:public slots:private: QStringList m_HorizontalHeader; QVector<QStringList> m_data;};#endif // TABLEMODEL_H
#include "tablemodel.h"TableModel::TableModel(QObject *parent) : QAbstractTableModel(parent){}TableModel::~TableModel(){}int TableModel::rowCount(const QModelIndex &parent) const{ return m_data.size();}int TableModel::columnCount(const QModelIndex &parent) const{ return m_HorizontalHeader.count();}QVariant TableModel::data(const QModelIndex &index, int role) const{ if (!index.isValid()) return QVariant(); if (role == Qt::DisplayRole) { int ncol = index.column(); int nrow = index.row(); QStringList values = m_data.at(nrow); if (values.size() > ncol) return values.at(ncol); else return QVariant(); } return QVariant();}Qt::ItemFlags TableModel::flags(const QModelIndex &index) const{ if (!index.isValid()) return Qt::NoItemFlags; Qt::ItemFlags flag = QAbstractItemModel::flags(index); // flag|=Qt::ItemIsEditable // 设置单元格可编辑,此处注释,单元格无法被编辑 return flag;}void TableModel::setHorizontalHeader(const QStringList &headers){ m_HorizontalHeader = headers;}QVariant TableModel::headerData(int section, Qt::Orientation orientation, int role) const{ if (role == Qt::DisplayRole && orientation == Qt::Horizontal) { return m_HorizontalHeader.at(section); } return QAbstractTableModel::headerData(section, orientation, role);}void TableModel::setData(const QVector<QStringList> &data){ m_data = data;}
TableView
#ifndef TABLEVIEW_H#define TABLEVIEW_H#include <QTableView>class TableModel;class ButtonDelegate;class TableView : public QTableView{ Q_OBJECTpublic: explicit TableView(QWidget *parent = 0); TableModel* tableModel() {return m_model;} ~TableView();signals:public slots:private: void iniData();private: TableModel *m_model; ButtonDelegate *m_buttonDelegate;};#endif // TABLEVIEW_H
#include "tableview.h"#include "tablemodel.h"#include "buttondelegate.h"TableView::TableView(QWidget *parent) : QTableView(parent){ iniData();}TableView::~TableView(){ delete m_model;}void TableView::iniData(){ m_model = new TableModel(); this->setModel(m_model); QStringList headers; headers << "Id" << "Progress"; m_model->setHorizontalHeader(headers); QVector<QStringList> data; data.append(QStringList() << "1" << "22"); data.append(QStringList() << "2" << "32"); data.append(QStringList() << "3" << "2"); data.append(QStringList() << "4" << "80"); data.append(QStringList() << "5" << "40"); m_model->setData(data); m_buttonDelegate = new ButtonDelegate(this); this->setItemDelegateForColumn(1, m_buttonDelegate); emit m_model->layoutChanged(); this->setColumnWidth(1, 500);}
QTableView 添加按钮
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