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unity 截图保存及显示

需要注意的是win平台加载图片,用到 "file:///"

 参考来源  

 

StartCoroutine(SaveThePlayerColorImage(320));
//save the color image when the player pass the wall    IEnumerator SaveThePlayerColorImage(int width)    {        float height=width/4*3;        string dateTime = DateTime.Now.ToString("yyyyMMddhhmmss");// 20140904200210        //saveThePlayerColorImagePath = Application.persistentDataPath + dateTime + ".png";         saveThePlayerColorImagePath = Application.dataPath + "/PlayerImages/" + dateTime + ".png";         yield return new WaitForEndOfFrame();        Texture2D texture2D = new Texture2D(width, (int)height);        texture2D.ReadPixels(new Rect(0, Screen.height - (int)height, width, height), 0, 0, false);        texture2D.Apply();        byte[] byt = texture2D.EncodeToPNG();        System.IO.File.WriteAllBytes(saveThePlayerColorImagePath, byt);   }    //get the player color image    IEnumerator ShowThePlayerColorImage()    {        string path = "file:///" + saveThePlayerColorImagePath.Replace(@"/", @"//");        Debug.Log("path:OK="+path);        www = new WWW(path);        yield return www;        if (www.error==null)        {            GameObject showColorImagetexture = GameObject.Find("ShowColorImage");            showColorImagetexture.renderer.material.mainTexture = www.texture;        }        //image.mainTexture = www.texture;    }

 

unity 截图保存及显示