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Cocos2d-x之LayerMultiplex的使用
1、用处
用于管理Layer的切换,而不用切换场景。
2、代码
1).h文件
#include "cocos2d.h" #include "ui/CocosGUI.h" #include "VisibleRect.h" USING_NS_CC; using namespace ui; class LayerMultiplexDemo : public Scene { public: CREATE_FUNC(LayerMultiplexDemo); virtual bool init(); }; class BaseLayer : public Layer { public: CREATE_FUNC(BaseLayer); virtual bool init(); Text* text; Size winSize; }; class MainLayer : public BaseLayer { public: CREATE_FUNC(MainLayer); virtual bool init(); void menuCallback1(Ref* sender); void menuCallback2(Ref* sender); void menuCallback3(Ref* sender); }; class Layer1 : public BaseLayer { public: CREATE_FUNC(Layer1); virtual bool init(); void touchEvent(cocos2d::Ref *pSender, cocos2d::ui::Widget::TouchEventType type); }; class Layer2 : public BaseLayer { public: CREATE_FUNC(Layer2); virtual bool init(); void touchEvent(cocos2d::Ref *pSender, cocos2d::ui::Widget::TouchEventType type); }; class Layer3 : public BaseLayer { public: CREATE_FUNC(Layer3); virtual bool init(); void touchEvent(cocos2d::Ref *pSender, cocos2d::ui::Widget::TouchEventType type); };
2).cpp文件
#include "LayerMultiplexDemo.h" bool LayerMultiplexDemo::init() { bool bRet = false; do{ CC_BREAK_IF(!Scene::init()); MenuItemFont::setFontSize(20); auto layer = MainLayer::create(); auto layer1 = Layer1::create(); auto layer2 = Layer2::create(); auto layer3 = Layer3::create(); auto layerMultiplex = LayerMultiplex::create(layer,layer1, layer2, layer3, nullptr); addChild(layerMultiplex, 0); bRet = true; }while(0); return bRet; } bool BaseLayer::init() { bool bRet = false; do{ CC_BREAK_IF(!Layer::init()); winSize = Director::getInstance()->getWinSize(); text = Text::create(); text->setFontSize(40); text->setPosition(Vec2(winSize.width/2,winSize.height - 100)); addChild(text); bRet = true; }while(0); return bRet; } bool MainLayer::init() { bool bRet = false; do{ CC_BREAK_IF(!BaseLayer::init()); text->setString("Hello! This is MainLayer!"); auto label1 = Label::createWithBMFont("bitmapFontTest3.fnt", "Layer 1"); auto item1 = MenuItemLabel::create(label1, CC_CALLBACK_1(MainLayer::menuCallback1, this)); auto label2 = Label::createWithBMFont("bitmapFontTest3.fnt", "Layer 2"); auto item2 = MenuItemLabel::create(label2, CC_CALLBACK_1(MainLayer::menuCallback2, this)); auto label3 = Label::createWithBMFont("bitmapFontTest3.fnt", "Layer 3"); auto item3 = MenuItemLabel::create(label3, CC_CALLBACK_1(MainLayer::menuCallback3, this)); auto menu = Menu::create(item1,item2,item3,nullptr); menu->alignItemsVertically(); addChild(menu); menu->setPosition(Vec2(winSize.width/2,winSize.height/2)); bRet = true; }while(0); return bRet; } void MainLayer::menuCallback1(cocos2d::Ref *sender) { static_cast<LayerMultiplex*>(_parent)->switchTo(1); } void MainLayer::menuCallback2(cocos2d::Ref *sender) { static_cast<LayerMultiplex*>(_parent)->switchTo(2); } void MainLayer::menuCallback3(cocos2d::Ref *sender) { static_cast<LayerMultiplex*>(_parent)->switchTo(3); } bool Layer1::init() { bool bRet = false; do{ CC_BREAK_IF(!BaseLayer::init()); text->setString("Hello! This is Layer1"); auto layout = Layout::create(); layout->setContentSize(Size(300,300)); layout->setBackGroundColorType(cocos2d::ui::Layout::BackGroundColorType::SOLID); layout->setBackGroundColor(Color3B::GRAY); layout->ignoreAnchorPointForPosition(false); layout->setAnchorPoint(Vec2::ANCHOR_MIDDLE); layout->setPosition(Vec2(winSize.width/2,winSize.height/2)); addChild(layout); auto button = Button::create("btn-about-normal.png","btn-about-selected.png"); button->setPosition(Vec2(layout->getContentSize().width/2,layout->getContentSize().height/2)); layout->addChild(button); button->addTouchEventListener(CC_CALLBACK_2(Layer1::touchEvent, this)); bRet = true; }while(0); return bRet; } void Layer1::touchEvent(cocos2d::Ref *pSender, cocos2d::ui::Widget::TouchEventType type) { static_cast<LayerMultiplex*>(_parent)->switchTo(0); } bool Layer2::init() { bool bRet = false; do{ CC_BREAK_IF(!BaseLayer::init()); text->setString("Hello! This is Layer2"); auto layout = Layout::create(); layout->setContentSize(Size(300,300)); layout->setBackGroundColorType(cocos2d::ui::Layout::BackGroundColorType::SOLID); layout->setBackGroundColor(Color3B::GRAY); layout->ignoreAnchorPointForPosition(false); layout->setAnchorPoint(Vec2::ANCHOR_MIDDLE); layout->setPosition(Vec2(winSize.width/2,winSize.height/2)); addChild(layout); auto button = Button::create("btn-about-normal.png","btn-about-selected.png"); button->setPosition(Vec2(layout->getContentSize().width/2,layout->getContentSize().height/2)); layout->addChild(button); button->addTouchEventListener(CC_CALLBACK_2(Layer2::touchEvent, this)); bRet = true; }while(0); return bRet; } void Layer2::touchEvent(cocos2d::Ref *pSender, cocos2d::ui::Widget::TouchEventType type) { static_cast<LayerMultiplex*>(_parent)->switchTo(0); } bool Layer3::init() { bool bRet = false; do{ CC_BREAK_IF(!BaseLayer::init()); text->setString("Hello! This is Layer3"); auto layout = Layout::create(); layout->setContentSize(Size(300,300)); layout->setBackGroundColorType(cocos2d::ui::Layout::BackGroundColorType::SOLID); layout->setBackGroundColor(Color3B::GRAY); layout->ignoreAnchorPointForPosition(false); layout->setAnchorPoint(Vec2::ANCHOR_MIDDLE); layout->setPosition(Vec2(winSize.width/2,winSize.height/2)); addChild(layout); auto button = Button::create("btn-about-normal.png","btn-about-selected.png"); button->setPosition(Vec2(layout->getContentSize().width/2,layout->getContentSize().height/2)); layout->addChild(button); button->addTouchEventListener(CC_CALLBACK_2(Layer3::touchEvent, this)); bRet = true; }while(0); return bRet; } void Layer3::touchEvent(cocos2d::Ref *pSender, cocos2d::ui::Widget::TouchEventType type) { static_cast<LayerMultiplex*>(_parent)->switchTo(0); }
3、使用效果
Cocos2d-x之LayerMultiplex的使用
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