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simulate windows touch input

如何模拟windows的touch操作,奋斗了几天终于出结果了,网上搜索了一个c#版本的,但是总是没有效果,并且c#要求的条件比较多,于是自己写了一个autoit轻量级的版本。autoit代码:

#RequireAdminLocal $retval = _SimulateTouch(10, 1000, 300, 300)MsgBox(0, "", $retval); #INDEX# =======================================================================================================================; Title .........: _SimulateTouch; AutoIt Version : 3.3.6; Description ...: Simulate touch action. The function can work on minimum supported client: windows8[desktop apps only] and minimum supported server: windows server 2012[desktop apps only]; Author(s) .....: qlplwh@163.com; Dll(s) ........: user32.dll; Parameters.....: $TouchTimes-----------Touch times;;                   $TouchInterval--------Touch Interval;;                   $TouchCoordinates_x---Touch coordinates x;;                   $TouchCoordinates_y---Touch coordinates y; returns........: int  touch success times; Requirements ..:; ===============================================================================================================================Func _SimulateTouch($TouchTimes, $TouchInterval, $TouchCoordinates_x, $TouchCoordinates_y)    Local $intRetVal = 0    ;record the touch success time    If Not _IsConsistTouch() Then        ;check if the pc support touch action        Return $intRetVal    EndIf    Local $int_Touch_Count_MAX = 10    ;the fingercount    Local $TOUCH_FEEDBACK_DEFAULT = 1    $TouchInit = DllCall("User32.dll", "BOOL", "InitializeTouchInjection", "int", $int_Touch_Count_MAX, "DWORD", $TOUCH_FEEDBACK_DEFAULT)    Local $TOUCH_MASK_CONTACTAREA = 0x00000001    Local $TOUCH_MASK_ORIENTATION = 0x00000002    Local $TOUCH_MASK_PRESSURE = 0x00000004    Local $POINTER_FLAG_UP = 0x00040000    Local $POINTER_FLAG_DOWN = 0x00010000    Local $POINTER_FLAG_INRANGE = 0x00000002    Local $POINTER_FLAG_INCONTACT = 0x00000004    Local $POINTER_FLAG_UPDATE = 0X00020000    Local $tag_POINTER_INPUT_TYPE = 0x00000002    Local $tag_POINTER_FLAGS = BitOR($POINTER_FLAG_DOWN, $POINTER_FLAG_INRANGE , $POINTER_FLAG_INCONTACT)    Local $tag_TOUCH_FLAGS_NONE = 0x00000000    Local $TOUCH_MASK = BitOR($TOUCH_MASK_CONTACTAREA , $TOUCH_MASK_ORIENTATION , $TOUCH_MASK_PRESSURE)    Local $POINT_TOUCH_TYPE = 0x00000002    ;PT_TOUCH    Local $ptPixelLocation_x = $TouchCoordinates_x    Local $ptPixelLocation_y = $TouchCoordinates_y    Local $tag_POINTER_INFO = "struct;struct;int pointerType;" & _                                    "int pointerId;" & _                                    "int frameId;" & _                                    "int pointerFlags;" & _                                    "hwnd sourceDevice;" & _                                    "hwnd hwndTarget;" & _                                    "struct;int ptPixelLocation_x;" & _                                    "int ptPixelLocation_y;endstruct;" & _                                    "struct;int ptHimetricLocation_x;" & _                                    "int ptHimetricLocation_y;endstruct;" & _                                    "struct;int ptPixelLocationRaw_x;" & _                                    "int ptPixelLocationRaw_y;endstruct;" & _                                    "struct;int ptHimetricLocationRaw_x;" & _                                    "int ptHimetricLocationRaw_y;endstruct;" & _                                    "dword dwTime;" & _                                    "int historyCount;" & _                                    "int inputData;" & _                                    "dword dwKeyStates;" & _                                    "UINT64 PerformanceCount;" & _                                    "int ButtonchangeType;endstruct;"    Local Const $POINTER_TOUCH_INFO = $tag_POINTER_INFO & "int touchFlags;" & _                                                    "int touchMask;" & _                                                    "struct;int rcContact_left;" & _                                                    "int rcContact_right;" & _                                                    "int rcContact_top;" & _                                                    "int rcContact_bottom;endstruct;" & _                                                    "struct;int rcContactRaw_left;" & _                                                    "int rcContactRaw_right;" & _                                                    "int rcContactRaw_top;" & _                                                    "int rcContactRaw_bottom;endstruct;" & _                                                    "int orientation;" & _                                                    "int pressure;endstruct;"    Local $t_POINTER_TOUCH_INFO = DllStructCreate($POINTER_TOUCH_INFO)    DllStructSetData($t_POINTER_TOUCH_INFO, "pointerType", $POINT_TOUCH_TYPE)    ;pointerType    DllStructSetData($t_POINTER_TOUCH_INFO, "pointerId", 0)    ;pointerId    DllStructSetData($t_POINTER_TOUCH_INFO, "ptPixelLocation_x", $ptPixelLocation_x)    ;ptPixelLocation    DllStructSetData($t_POINTER_TOUCH_INFO, "ptPixelLocation_y", $ptPixelLocation_y)    ;ptPixelLocation    DllStructSetData($t_POINTER_TOUCH_INFO, "touchFlags", $tag_TOUCH_FLAGS_NONE)    ;touchFlags    DllStructSetData($t_POINTER_TOUCH_INFO, "touchMask", $TOUCH_MASK)    ;touchMask    DllStructSetData($t_POINTER_TOUCH_INFO, "rcContact_left", $ptPixelLocation_x - 2)    ;rcContact    DllStructSetData($t_POINTER_TOUCH_INFO, "rcContact_right", $ptPixelLocation_x + 2)    ;rcContact    DllStructSetData($t_POINTER_TOUCH_INFO, "rcContact_top", $ptPixelLocation_y - 2)    ;rcContact    DllStructSetData($t_POINTER_TOUCH_INFO, "rcContact_bottom", $ptPixelLocation_y + 2)    ;rcContact    DllStructSetData($t_POINTER_TOUCH_INFO, "orientation", 90)    ;orientation    DllStructSetData($t_POINTER_TOUCH_INFO, "pressure", 32000)    ;pressure    For $i = 1 To $TouchTimes Step 1        DllStructSetData($t_POINTER_TOUCH_INFO, "pointerFlags", $tag_POINTER_FLAGS)    ;pinterFlags        ;DllStructSetData($t_POINTER_TOUCH_INFO, "ptPixelLocation_y", 300-$i)    ;ptPixelLocation draw a line        $aRet = DllCall(‘User32.dll‘, ‘BOOL‘, ‘InjectTouchInput‘, ‘int‘, 1, ‘ptr‘, DllStructGetPtr($t_POINTER_TOUCH_INFO))        If $aRet <> 0 Then            DllStructSetData($t_POINTER_TOUCH_INFO, "pointerFlags", $POINTER_FLAG_UP)    ;pinterFlags            DllCall(‘User32.dll‘, ‘BOOL‘, ‘InjectTouchInput‘, ‘int‘, 1, ‘ptr‘, DllStructGetPtr($t_POINTER_TOUCH_INFO))            $intRetVal += 1            Sleep($TouchInterval)        EndIf    Next    Return $intRetValEndFunc;check if the pc support touch action;returns:1----yes;0----noFunc _IsConsistTouch()    Dim $IsConsistTouch = GetSystemMetrics(94)    ;94 means SM_DIGITIZER    Return $IsConsistTouch > 0 ? 1 : 0EndFuncFunc GetSystemMetrics($iIndex)    Local $aResult = DllCall("user32.dll", "int", "GetSystemMetrics", "int", $iIndex)    If @error Then Return SetError(@error, @extended, 0)    Return $aResult[0]EndFunc   ;==>_WinAPI_GetSystemMetrics

 

C#代码:

using System;using System.Collections.Generic;using System.ComponentModel;using System.Data;using System.Drawing;using System.Linq;using System.Text;using System.Windows.Forms;using System.Runtime.InteropServices;namespace WindowsFormsApplication1{    [StructLayout(LayoutKind.Explicit)]    public struct Rect    {        [FieldOffset(0)]        public int left;        [FieldOffset(4)]        public int top;        [FieldOffset(8)]        public int right;        [FieldOffset(12)]        public int bottom;    }    public enum TOUCH_FLAGS { TOUCH_FLAGS_NONE = 0x00000000/*Indicates that no flags are set.*/ }    public enum POINTER_FLAGS    {        POINTER_FLAG_NONE = 0x00000000,        POINTER_FLAG_NEW = 0x00000001,        POINTER_FLAG_INRANGE = 0x00000002,        POINTER_FLAG_INCONTACT = 0x00000004,        POINTER_FLAG_FIRSTBUTTON = 0x00000010,        POINTER_FLAG_SECONDBUTTON = 0x00000020,        POINTER_FLAG_THIRDBUTTON = 0x00000040,        POINTER_FLAG_OTHERBUTTON = 0x00000080,        POINTER_FLAG_PRIMARY = 0x00000100,        POINTER_FLAG_CONFIDENCE = 0x00000200,        POINTER_FLAG_CANCELLED = 0x00000400,        POINTER_FLAG_DOWN = 0x00010000,        POINTER_FLAG_UPDATE = 0x00020000,        POINTER_FLAG_UP = 0x00040000,        POINTER_FLAG_WHEEL = 0x00080000,        POINTER_FLAG_HWHEEL = 0x00100000    }    [StructLayout(LayoutKind.Sequential)]    public struct POINT    {        public int x;        public int y;    }    public enum POINTER_INPUT_TYPE    {        PT_POINTER = 0x00000001,        PT_TOUCH = 0x00000002,        PT_PEN = 0x00000003,        PT_MOUSE = 0x00000004    };    [StructLayout(LayoutKind.Sequential)]    public struct POINTER_INFO    {        public POINTER_INPUT_TYPE pointerType;        public uint pointerId;        public uint frameId;        public IntPtr sourceDevice;        public IntPtr hwndTarget;        public POINT ptPixelLocation;        public POINT ptHimetricLocation;        public POINT ptPixelLocationPredicted;        public POINT ptHimetricLocationPredicted;        public POINTER_FLAGS pointerFlags;        public uint dwTime;        public uint historyCount;        public uint inputData;        public uint dwKeyStates;        public ulong Reserved;    }    [StructLayout(LayoutKind.Sequential)]    public struct POINTER_TOUCH_INFO    {        /*         * Contains basic pointer information common to all pointer types.         */        public POINTER_INFO pointerInfo;        /*         * Lists the touch flags.         */        public TOUCH_FLAGS touchFlags;        public uint touchMasks;        /*         * Pointer contact area in pixel screen coordinates.          * By default, if the device does not report a contact area,          * this field defaults to a 0-by-0 rectangle centered around the pointer location.         */        public Rect rcContact;        /*         * A pointer orientation, with a value between 0 and 359, where 0 indicates a touch pointer          * aligned with the x-axis and pointing from left to right; increasing values indicate degrees         * of rotation in the clockwise direction.         * This field defaults to 0 if the device does not report orientation.         */        public uint orientation;        /*         * Pointer pressure normalized in a range of 0 to 256.         */        public uint pressure;    }    public partial class Form1 : Form    {        const int MAX_TOUCH_COUNT = 256;        //Specifies default touch visualizations.        const int TOUCH_FEEDBACK_DEFAULT = 0x1;        //Specifies indirect touch visualizations.        const int TOUCH_FEEDBACK_INDIRECT = 0x2;        //Specifies no touch visualizations.        const int TOUCH_FEEDBACK_NONE = 0x3;        [DllImport("User32.dll")]        static extern bool InitializeTouchInjection(uint maxCount, int dwMode);        [DllImport("User32.dll")]        static extern bool InjectTouchInput(int count, ref POINTER_TOUCH_INFO contacts);        public Form1()        {            InitializeComponent();        }        private void button1_Click(object sender, EventArgs e)        {            bool flag = false;            flag = InitializeTouchInjection(10, TOUCH_FEEDBACK_NONE);            POINTER_TOUCH_INFO contacts = new POINTER_TOUCH_INFO();            Rect touchArea = new Rect();            touchArea.left = 200 - 2;            touchArea.right = 200 + 2;            touchArea.top = 200 + 2;            touchArea.bottom = 200 - 2;            contacts.pointerInfo.pointerType = POINTER_INPUT_TYPE.PT_TOUCH;            contacts.touchFlags = TOUCH_FLAGS.TOUCH_FLAGS_NONE;            contacts.rcContact = touchArea;            contacts.orientation = 90;            contacts.pressure = 32000;            contacts.pointerInfo.pointerFlags = POINTER_FLAGS.POINTER_FLAG_UP | POINTER_FLAGS.POINTER_FLAG_INRANGE | POINTER_FLAGS.POINTER_FLAG_INCONTACT;            contacts.pointerInfo.ptPixelLocation.x = 200;            contacts.pointerInfo.ptPixelLocation.y = 200;            contacts.pointerInfo.pointerId = 1;            flag = InjectTouchInput(1, ref contacts);//returned flag is false which means the injection fails!             contacts.pressure = 0;            if (flag)            {                contacts.pointerInfo.pointerFlags = POINTER_FLAGS.POINTER_FLAG_UP;                InjectTouchInput(1, ref contacts);            }        }    }}

 

simulate windows touch input