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Erget 显示对象

核心显示类:

描述
DisplayObject显示对象基类,所有显示对象均继承自此类
Bitmap位图,用来显示图片
Shape用来显示矢量图,可以使用其中的方法绘制矢量图形
TextField文本类
BitmapText位图文本类
DisplayObjectContainer显示对象容器接口,所有显示对象容器均实现此接口
Sprite:DisplayObjectContainer带有矢量绘制功能的显示容器
Stage:DisplayObjectContainer舞台类

根节点:  

  Egret 的教程说 “每个Egret应用有且只有一个stage对象”,直接看 Egret 的 Player 播放器代码:

            p.init = function (container, options) {                var option = this.readOption(container, options);                var stage = new egret.Stage();                stage.$screen = this;                stage.$scaleMode = option.scaleMode;                stage.$orientation = option.orientation;                stage.$maxTouches = option.maxTouches;                stage.frameRate = option.frameRate;                stage.textureScaleFactor = option.textureScaleFactor;                var buffer = new egret.sys.RenderBuffer(undefined, undefined, true);                var canvas = buffer.surface;                this.attachCanvas(container, canvas);                var webTouch = new web.WebTouchHandler(stage, canvas);                var player = new egret.sys.Player(buffer, stage, option.entryClassName);                var webHide = new egret.web.WebHideHandler(stage);                var webInput = new web.HTMLInput();                player.showPaintRect(option.showPaintRect);                if (option.showFPS || option.showLog) {                    player.displayFPS(option.showFPS, option.showLog, option.logFilter, option.fpsStyles);                }                this.playerOption = option;                this.container = container;                this.canvas = canvas;                this.stage = stage;                this.player = player;                this.webTouchHandler = webTouch;                this.webInput = webInput;                this.webHide = webHide;                egret.web.$cacheTextAdapter(webInput, stage, container, canvas);                this.updateScreenSize();                this.updateMaxTouches();                player.start();
            p.initialize = function () {                var rootClass;                if (this.entryClassName) {                    rootClass = egret.getDefinitionByName(this.entryClassName);                }                if (rootClass) {                    var rootContainer = new rootClass();                    this.root = rootContainer;                    if (rootContainer instanceof egret.DisplayObject) {                        this.stage.addChild(rootContainer);                    }                    else {                        DEBUG && egret.$error(1002, this.entryClassName);                    }                }                else {                    DEBUG && egret.$error(1001, this.entryClassName);                }

  可以清楚地看到,egret 将 Main 这个 DisplayObjectContainer 作为了播放器的 rootContainer,并在初始化时就为 Main.stage 创建了舞台对象。

 

显示对象的基本概念:

  • 坐标:x, y
  • 缩放比例:scaleX, scaleY
  • 透明通道:alpha
  • 旋转操作:rotation
  • 设置锚点:anchorOffsetX, anchorOffsetY
  • 斜切:skewX, skewY

显示容器:

  可以包含多个 DisplayObject。

    private createGameScene():void     {        console.log(this.stage.stageWidth);        console.log(this.stage.stageHeight);                console.log("Runtime start.");                var testCGrid = new MyGrid();        testCGrid.drawGrid();        this.addChild(testCGrid);                var testContainer = new MyContainer();        testContainer.drawGrid();        this.addChild(testContainer);        console.log("Runtime end.");    }}class MyGrid extends egret.Shape{    public constructor()    {        super();        this.drawGrid();    }        public drawGrid()    {        this.graphics.beginFill(0x0000ff);        this.graphics.drawRect(0,0,50,50);        this.graphics.endFill();        this.graphics.beginFill(0x0000ff);        this.graphics.drawRect(50,50,50,50);        this.graphics.endFill();        this.graphics.beginFill(0xff0000);        this.graphics.drawRect(50,0,50,50);        this.graphics.endFill();        this.graphics.beginFill(0xff0000);        this.graphics.drawRect(0,50,50,50);        this.graphics.endFill();       }}class MyContainer extends egret.DisplayObjectContainer {    public constructor()     {        super();        this.drawGrid();    }    public drawGrid() {        var myGrid = new egret.Shape();        myGrid.graphics.beginFill(0x00ff00);        myGrid.graphics.drawRect(200,200,50,50);        myGrid.graphics.endFill();        myGrid.graphics.beginFill(0x00ff00);        myGrid.graphics.drawRect(250,250,50,50);        myGrid.graphics.endFill();        myGrid.graphics.beginFill(0xff0000);        myGrid.graphics.drawRect(250,200,50,50);        myGrid.graphics.endFill();        myGrid.graphics.beginFill(0xff0000);        myGrid.graphics.drawRect(200,250,50,50);        myGrid.graphics.endFill();          this.addChild(myGrid);                var myRect = new egret.Shape();        myRect.graphics.beginFill(0xc000c0);        myRect.graphics.drawRect(200,0, 100, 50);        myRect.graphics.endFill();        this.addChild(myRect);    }
class MySprite extends egret.Sprite {    public constructor() {        super();        this.drawGrid();    }    private drawGrid() {        this.graphics.beginFill(0x00ff00);        this.graphics.drawRect(200,200,50,50);        this.graphics.endFill();        this.graphics.beginFill(0x00ff00);        this.graphics.drawRect(250,250,50,50);        this.graphics.endFill();        this.graphics.beginFill(0xff0000);        this.graphics.drawRect(250,200,50,50);        this.graphics.endFill();        this.graphics.beginFill(0xff0000);        this.graphics.drawRect(200,250,50,50);        this.graphics.endFill();        var myRect = new egret.Shape();        myRect.graphics.beginFill(0xc000c0);        myRect.graphics.drawRect(200,0,100,50);        myRect.graphics.endFill();        this.addChild(myRect);    }}

 

  • 第一个是一个自定义对象类;
  • 第二个是一个自定义容器类,包含两个自定义对象类。
  • DisplayContainer 是 Sprite 的话,由于其实现了 graphics 也是可以直接被根容器添加并显示的,它的child也会被显示。

访问容器子对象与深度:

  • getChildByName()
  • getChildAt()

  按官方说法,推荐用显示层级来获取对象效率更高。

  值得注意的是,如果对象是一个容器,容器内又包含多个对象时的层次处理。

 

Erget 显示对象