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Cocos2d-x 3.0 RichText富文本

...
if (this._super()) {
            //init text
            this._topDisplayLabel.setString("");
            this._bottomDisplayLabel.setString("RichText");

            var widgetSize = this._widget.getContentSize();
           
            // RichText
            //容器
            var richText = new ccui.RichText();
            richText.ignoreContentAdaptWithSize(false);
            richText.setContentSize(cc.size(120, 100));
            
            //创建不同颜色的字串
            var re1 = new ccui.RichElementText(1, cc.color.WHITE, 255, "This color is white. ", "Helvetica", 10);
           
            var re2 = new ccui.RichElementText(2, cc.color.YELLOW, 255, "And this is yellow. ", "Helvetica", 10);
            var re3 = new ccui.RichElementText(3, cc.color.BLUE, 255, "This one is blue. ", "Helvetica", 10);
            var re4 = new ccui.RichElementText(4, cc.color.GREEN, 255, "And green. ", "Helvetica", 10);
            var re5 = new ccui.RichElementText(5, cc.color.RED, 255, "Last one is red ", "Helvetica", 10);
            //还能支持图片
            var reimg = new ccui.RichElementImage(6, cc.color.WHITE, 255, "res/cocosui/sliderballnormal.png");
            
            //这里就吊了,还支持动画
            ccs.armatureDataManager.addArmatureFileInfo("res/cocosui/100/100.ExportJson");
            var pAr = ccs.Armature.create("100");
            pAr.getAnimation().play("Animation1");

            var recustom = new ccui.RichElementCustomNode(1, cc.color.WHITE, 255, pAr);
            //然后最后再拼回图片
            var re6 = new ccui.RichElementText(7, cc.color.ORANGE, 255, "Have fun!! ", "Helvetica", 10);
            
            richText.pushBackElement(re1);
            richText.insertElement(re2, 1);
            richText.pushBackElement(re3);
            richText.pushBackElement(re4);
            richText.pushBackElement(re5);
            richText.insertElement(reimg, 2);
            richText.pushBackElement(recustom);
            richText.pushBackElement(re6);

            richText.setPosition(cc.p(widgetSize.width / 2, widgetSize.height / 2));

            this._mainNode.addChild(richText);
            this._richText = richText;
            return true;
        }
        ...


本文出自 “Eric的HOME_VALUE” 博客,请务必保留此出处http://ericyu.blog.51cto.com/2320641/1566102

Cocos2d-x 3.0 RichText富文本