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Swift属性
属性的存储
属性的主要作用是存储数据,可以常量属性和变量属 性;
struct FixedLengthRange { var firstValue: Int let length: Int } var rangeOfThreeItems =FixedLengthRange(firstValue: 0, length: 3) // the range represents integer values 0, 1, and2 rangeOfThreeItems.firstValue = http://www.mamicode.com/6>但是 rangeOfFourItems 实例为常量属性也是不可以修改的。
l
et rangeOfFourItems = FixedLengthRange(firstValue: 0, length: 4) // this range represents integer values 0, 1, 2, and 3 rangeOfFourItems.firstValue = http://www.mamicode.com/6延时存储属性
延时存储属性是初始化时候不分配值,直到第一次使 用它。
属性@lazy 声明。
class DataImporter { /* DataImporter is a class to import data from anexternalfile. The class is assumed to take a non-trivial amount of time toinitialize. */ var fileName = "data.txt" // the DataImporter class would provide dataimporting functionality here } class DataManager { @lazy varimporter= DataImporter() var data = http://www.mamicode.com/"">计算属性
有的时候一些属性是通过其他的属性计算得出的,通 过 get 和 set 访问器对其访问。
//定义 Point struct Point { var x =0.0, y = 0.0 } //定义 Size struct Size { var width = 0.0, height = 0.0 } //定义 Rect struct Rect { var origin = Point() var size = Size() var center: Point { get { let centerX = origin.x+ (size.width / 2) let centerY = origin.y + (size.height / 2) return Point(x: centerX, y: centerY) } set(newCenter) { origin.x = newCenter.x - (size.width / 2) origin.y = newCenter.y - (size.height / 2) } } } var square =Rect(origin: Point(x: 0.0, y: 0.0), size: Size(width: 10.0,height: 10.0)) let initialSquareCenter =square.center square.center = Point(x: 15.0, y: 15.0) println("square.origin is now at (\(square.origin.x), \(square.origin.y))")
属性观察者
为了监听属性的变化,swift 通过了属性观察者。
? willSet 观察者是在存储之前调用。
? didSet 新值存储后调用。
class StepCounter { var totalSteps: Int = 0{ willSet(newTotalSteps) { println("About to set totalSteps to \(newTotalSteps)") } didSet { if totalSteps >oldValue { steps") } println("Added \(totalSteps - oldValue) } let stepCounter = StepCounter() stepCounter.totalSteps = 200 // About to set totalStepsto 200 // Added200steps stepCounter.totalSteps = 360 // About to set totalStepsto 360 // Added160steps stepCounter.totalSteps = 896 // About to set totalStepsto 896 // Added536steps静态属性
静态属性在结构体中使用 static 定义,类中使用 class
定义。
struct SomeStructure { static var storedTypeProperty = "Some value."static var computedTypeProperty: Int{ // return anInt value here } } class SomeClass { class varcomputedTypeProperty: Int { // return anInt value here } }调用的时候可以直接使用类和结构体名调用。 实例:
struct AudioChannel { static letthresholdLevel= 10 static var maxInputLevelForAllChannels= 0 var currentLevel:Int = 0 { didSet { if currentLevel > AudioChannel.thresholdLevel { // cap the new audio level to the threshold level currentLevel = AudioChannel.thresholdLevel if currentLevel > AudioChannel.maxInputLevelForAllChannels { // storethis as the new overall maximum input level AudioChannel.maxInputLevelForAllChannels = currentLevel } } } } var leftChannel =AudioChannel() var rightChannel =AudioChannel() leftChannel.currentLevel = 7println(leftChannel.currentLevel) // prints "7" println(AudioChannel.maxInputLevelForAllChannels)
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