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Bridge 模式
Bridge 模式将抽象和行为划分开来,各自独立,但能动态的结合。在面向对象设计的基本概念中,对象这个概念实际是由属性和行为两个部分组成的,属性我们可以认为是一种静止的,是一种抽象,一般情况下,行为是包含在一个对象中,但是,在有的情况下,我们需要将这些行为也进行归类,形成一个总的行为接口,这就是桥模式的用处。
1 ///////////////Abstraction.h///////////// 2 #pragma once 3 class AbstractionImp ; 4 class Abstraction 5 { 6 public: 7 virtual ~Abstraction(); 8 virtual void Operation() = 0 ; 9 protected: 10 Abstraction(); 11 private: 12 }; 13 14 class RefinedAbstraction : public Abstraction 15 { 16 public: 17 ~RefinedAbstraction(); 18 RefinedAbstraction(); 19 RefinedAbstraction(AbstractionImp* imp); 20 void Operation(); 21 protected: 22 private: 23 AbstractionImp* _imp ; 24 };
///////////////Abstraction.cpp///////////// #include "Abstraction.h" #include "AbstractionImp.h" Abstraction::~Abstraction() { } Abstraction::Abstraction() { } void Abstraction::Operation() { } RefinedAbstraction::~RefinedAbstraction() { } RefinedAbstraction::RefinedAbstraction() { } RefinedAbstraction::RefinedAbstraction(AbstractionImp* imp) { _imp = imp ; } void RefinedAbstraction::Operation() { _imp->Operation(); }
1 ///////////////AbstractionImp.h///////////// 2 #pragma once 3 class AbstractionImp 4 { 5 public: 6 virtual ~AbstractionImp(); 7 virtual void Operation() = 0; 8 9 protected: 10 AbstractionImp(); 11 private: 12 }; 13 14 class ConcreteAbstractionImpA : public AbstractionImp 15 { 16 public: 17 ~ConcreteAbstractionImpA(); 18 ConcreteAbstractionImpA(); 19 void Operation(); 20 protected: 21 private: 22 }; 23 24 class ConcreteAbstractionImpB : public AbstractionImp 25 { 26 public: 27 ~ConcreteAbstractionImpB(); 28 ConcreteAbstractionImpB(); 29 void Operation(); 30 protected: 31 private: 32 };
1 ///////////////AbstractionImp.cpp///////////// 2 #include "AbstractionImp.h" 3 #include <iostream> 4 using namespace std; 5 AbstractionImp::~AbstractionImp() 6 { 7 8 } 9 AbstractionImp::AbstractionImp() 10 { 11 12 } 13 void AbstractionImp::Operation() 14 { 15 16 } 17 ConcreteAbstractionImpA::~ConcreteAbstractionImpA() 18 { 19 20 } 21 ConcreteAbstractionImpA::ConcreteAbstractionImpA() 22 { 23 24 } 25 void ConcreteAbstractionImpA::Operation() 26 { 27 cout<<"ConcreteAbstractionImpA...."<<endl; 28 } 29 30 31 ConcreteAbstractionImpB::~ConcreteAbstractionImpB() 32 { 33 34 } 35 ConcreteAbstractionImpB::ConcreteAbstractionImpB() 36 { 37 38 } 39 void ConcreteAbstractionImpB::Operation() 40 { 41 cout<<"ConcreteAbstractionImpB...."<<endl; 42 }
1 ///////////////main.cpp///////////// 2 #include "Abstraction.h" 3 #include "AbstractionImp.h" 4 #include <iostream> 5 using namespace std ; 6 int main() 7 { 8 AbstractionImp* impA = new ConcreteAbstractionImpA(); 9 Abstraction* abs = new RefinedAbstraction(impA); 10 abs->Operation(); 11 system("pause"); 12 return 0; 13 }
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