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poj2996(Help Me with the Game)
题目大意:
同2993、 这题是根据棋盘,分别输出棋子的位置。
解题思路:
模拟再模拟、我写了8000+B 你能信?我是多有耐心呢!
代码:
1 #include <algorithm> 2 #include <iostream> 3 #include <sstream> 4 #include <cstdlib> 5 #include <cstring> 6 #include <cstdio> 7 #include <string> 8 #include <bitset> 9 #include <vector> 10 #include <queue> 11 #include <stack> 12 #include <cmath> 13 #include <list> 14 #include <map> 15 #include <set> 16 using namespace std; 17 /***************************************/ 18 #define ll long long 19 #define int64 __int64 20 /***************************************/ 21 const int INF = 0x7f7f7f7f; 22 const double eps = 1e-8; 23 const double PIE=acos(-1.0); 24 const int dx[]= {0,-1,0,1}; 25 const int dy[]= {1,0,-1,0}; 26 const int fx[]= {-1,-1,-1,0,0,1,1,1}; 27 const int fy[]= {-1,0,1,-1,1,-1,0,1}; 28 /***************************************/ 29 void openfile() 30 { 31 freopen("data.in","rb",stdin); 32 freopen("data.out","wb",stdout); 33 } 34 /**********************华丽丽的分割线,以上为模板部分*****************/ 35 36 int main() 37 { 38 /* char board[18][35]= 39 { 40 "", 41 " +---+---+---+---+---+---+---+---+", 42 " |:::|...|:::|...|:::|...|:::|...|", 43 " +---+---+---+---+---+---+---+---+", 44 " |...|:::|...|:::|...|:::|...|:::|", 45 " +---+---+---+---+---+---+---+---+", 46 " |:::|...|:::|...|:::|...|:::|...|", 47 " +---+---+---+---+---+---+---+---+", 48 " |...|:::|...|:::|...|:::|...|:::|", 49 " +---+---+---+---+---+---+---+---+", 50 " |:::|...|:::|...|:::|...|:::|...|", 51 " +---+---+---+---+---+---+---+---+", 52 " |...|:::|...|:::|...|:::|...|:::|", 53 " +---+---+---+---+---+---+---+---+", 54 " |:::|...|:::|...|:::|...|:::|...|", 55 " +---+---+---+---+---+---+---+---+", 56 " |...|:::|...|:::|...|:::|...|:::|", 57 " +---+---+---+---+---+---+---+---+" 58 }; */ 59 char board[18][35]; 60 memset(board,0,sizeof(board)); 61 int i,j; 62 int num1=0,num2=0; 63 int numK=0,numQ=0,numR=0,numB=0,numP=0,numN=0; 64 int numk=0,numq=0,numr=0,numb=0,nump=0,numn=0; 65 for(i=17; i>0; i--) 66 { 67 for(j=1; j<=33; j++) 68 { 69 scanf("%c",&board[i][j]); 70 if (board[i][j]==‘K‘) 71 numK++; 72 if (board[i][j]==‘Q‘) 73 numQ++; 74 if (board[i][j]==‘R‘) 75 numR++; 76 if (board[i][j]==‘P‘) 77 numP++; 78 if (board[i][j]==‘N‘) 79 numN++; 80 if (board[i][j]==‘k‘) 81 numk++; 82 if (board[i][j]==‘q‘) 83 numq++; 84 if (board[i][j]==‘r‘) 85 numr++; 86 if (board[i][j]==‘p‘) 87 nump++; 88 if (board[i][j]==‘n‘) 89 numn++; 90 if (board[i][j]==‘B‘) 91 numB++; 92 if (board[i][j]==‘b‘) 93 numb++; 94 if (board[i][j]>=‘A‘&&board[i][j]<=‘Z‘) 95 num1++; 96 if (board[i][j]>=‘a‘&&board[i][j]<=‘z‘) 97 num2++; 98 } 99 getchar(); 100 } 101 int k; 102 int ce; 103 char x,y; 104 int K=0,Q=0,R=0,B=0,N=0,P=0; 105 printf("White: "); 106 for(i=1; i<=num1; i++) 107 for(j=1; j<=17; j++) 108 { 109 ce=1; 110 for(k=1; k<=33; k++) 111 { 112 if (board[j][k]==‘K‘) 113 { 114 x=j/2+‘0‘; 115 y=(k-3)/4+‘a‘; 116 K++; 117 ce=0; 118 119 printf("%c%c%c,",board[j][k],y,x); 120 board[j][k]=‘.‘; 121 break; 122 } 123 if (board[j][k]==‘Q‘&&K==numK) 124 { 125 x=j/2+‘0‘; 126 y=(k-3)/4+‘a‘; 127 Q++; 128 ce=0; 129 printf("%c%c%c,",board[j][k],y,x); 130 board[j][k]=‘.‘; 131 break; 132 } 133 if (board[j][k]==‘R‘&&Q==numQ) 134 { 135 x=j/2+‘0‘; 136 y=(k-3)/4+‘a‘; 137 R++; 138 ce=0; 139 140 printf("%c%c%c,",board[j][k],y,x); 141 board[j][k]=‘.‘; 142 break; 143 } 144 if (board[j][k]==‘B‘&&R==numR) 145 { 146 x=j/2+‘0‘; 147 y=(k-3)/4+‘a‘; 148 B++; 149 ce=0; 150 151 printf("%c%c%c,",board[j][k],y,x); 152 board[j][k]=‘.‘; 153 break; 154 } 155 if (board[j][k]==‘N‘&&B==numB) 156 { 157 x=j/2+‘0‘; 158 y=(k-3)/4+‘a‘; 159 N++; 160 ce=0; 161 162 printf("%c%c%c,",board[j][k],y,x); 163 board[j][k]=‘.‘; 164 break; 165 } 166 if (board[j][k]==‘P‘&&N==numN) 167 { 168 x=j/2+‘0‘; 169 y=(k-3)/4+‘a‘; 170 ce=0; 171 P++; 172 if (P<numP) 173 printf("%c%c,",y,x); 174 else 175 printf("%c%c\n",y,x); 176 board[j][k]=‘.‘; 177 break; 178 } 179 } 180 if (!ce) 181 break; 182 } 183 int k1=0,q=0,r=0,b=0,n=0,p=0; 184 printf("Black: "); 185 for(i=1; i<=num2; i++) 186 for(j=17; j>=1; j--) 187 { 188 ce=1; 189 for(k=1; k<=33; k++) 190 { 191 if (board[j][k]==‘k‘) 192 { 193 x=j/2+‘0‘; 194 y=(k-3)/4+‘a‘; 195 k1++; 196 ce=0; 197 198 printf("%c%c%c,",board[j][k]-32,y,x); 199 board[j][k]=‘.‘; 200 break; 201 } 202 if (board[j][k]==‘q‘&&k1==numk) 203 { 204 x=j/2+‘0‘; 205 y=(k-3)/4+‘a‘; 206 q++; 207 ce=0; 208 209 printf("%c%c%c,",board[j][k]-32,y,x); 210 board[j][k]=‘.‘; 211 break; 212 } 213 if (board[j][k]==‘r‘&&q==numq) 214 { 215 x=j/2+‘0‘; 216 y=(k-3)/4+‘a‘; 217 r++; 218 ce=0; 219 220 printf("%c%c%c,",board[j][k]-32,y,x); 221 board[j][k]=‘.‘; 222 break; 223 } 224 if (board[j][k]==‘b‘&&r==numr) 225 { 226 x=j/2+‘0‘; 227 y=(k-3)/4+‘a‘; 228 b++; 229 ce=0; 230 231 printf("%c%c%c,",board[j][k]-32,y,x); 232 board[j][k]=‘.‘; 233 break; 234 } 235 if (board[j][k]==‘n‘&&b==numb) 236 { 237 x=j/2+‘0‘; 238 y=(k-3)/4+‘a‘; 239 n++; 240 ce=0; 241 242 printf("%c%c%c,",board[j][k]-32,y,x); 243 board[j][k]=‘.‘; 244 break; 245 } 246 if (board[j][k]==‘p‘&&n==numn) 247 { 248 x=j/2+‘0‘; 249 y=(k-3)/4+‘a‘; 250 ce=0; 251 p++; 252 if (p<nump) 253 printf("%c%c,",y,x); 254 else 255 printf("%c%c\n",y,x); 256 board[j][k]=‘.‘; 257 break; 258 } 259 } 260 if (!ce) 261 break; 262 } 263 return 0; 264 } 265 /* 266 "+---+---+---+---+---+---+---+---+", 267 "|:::|...|:::|...|:::|...|:::|...|", 268 "+---+---+---+---+---+---+---+---+", 269 "|...|:::|...|:::|...|:::|...|:::|", 270 "+---+---+---+---+---+---+---+---+", 271 "|:::|...|:::|...|:::|...|:::|...|", 272 "+---+---+---+---+---+---+---+---+", 273 "|...|:::|...|:::|...|:::|...|:::|", 274 "+---+---+---+---+---+---+---+---+", 275 "|:::|...|:::|...|:::|...|:::|...|", 276 "+---+---+---+---+---+---+---+---+", 277 "|...|:::|...|:::|...|:::|...|:::|", 278 "+---+---+---+---+---+---+---+---+", 279 "|:::|...|:::|...|:::|...|:::|...|", 280 "+---+---+---+---+---+---+---+---+", 281 "|...|:::|...|:::|...|:::|...|:::|", 282 "+---+---+---+---+---+---+---+---+", 283 */
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