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设计模式 - 单件模式(singleton pattern) 详解

单件模式(singleton pattern) 详解


本文地址: http://blog.csdn.net/caroline_wendy/article/details/28595349


单件模式(singleton pattern) : 确保一个类只有一个实例, 并提供一个全局访问点.

单价模式包括3个部分: 私有构造器, 静态变量, 静态方法.


具体方法:

1. 标准的单例模式:

/**
 * @time 2014.6.5
 */
package singleton;

/**
 * @author C.L.Wang
 *
 */
public class Singleton {
	private static Singleton uniqueInstance; //静态变量
	
	private Singleton() {} //私有构造函数
	
	public static Singleton getInstance() { //静态方法
		if (uniqueInstance == null)
			uniqueInstance = new Singleton();
		return uniqueInstance;
	}

}

2. 考虑多线程的三种方法:

同步(synchronized)方法, 添加"synchronized",  会导致性能下降, 每次调用示例, 都需要同步, 但是使用简单.

/**
 * @time 2014.6.5
 */
package singleton;

/**
 * @author C.L.Wang
 *
 */
public class Singleton {
	private static Singleton uniqueInstance; //静态变量
	
	private Singleton() {} //私有构造函数
	
	public static synchronized Singleton getInstance() { //静态方法
		if (uniqueInstance == null)
			uniqueInstance = new Singleton();
		return uniqueInstance;
	}

}


急切(eagerly)方法, 开始时创建实例, 会在不需要时, 占用实例空间, 即占用空间时间过长.

/**
 * @time 2014.6.5
 */
package singleton;

/**
 * @author C.L.Wang
 *
 */
public class Singleton {
	private static Singleton uniqueInstance = new Singleton(); //静态变量
	
	private Singleton() {} //私有构造函数
	
	public static synchronized Singleton getInstance() { //静态方法
		//if (uniqueInstance == null)
			//uniqueInstance = new Singleton();
		return uniqueInstance;
	}

}

双重检查加锁(double-checked locking)方法, 使用"volatile"和"synchronized (Singleton.class)", 减少时间消耗, 适用于java1.4以上版本.

/**
 * @time 2014.6.5
 */
package singleton;

/**
 * @author C.L.Wang
 *
 */
public class Singleton {
	private volatile static Singleton uniqueInstance; //静态变量
	
	private Singleton() {} //私有构造函数
	
	public static synchronized Singleton getInstance() { //静态方法
		if (uniqueInstance == null) {
			synchronized (Singleton.class) {
				if (uniqueInstance == null)
					uniqueInstance = new Singleton();
			}
		}
		return uniqueInstance;
	}

}

3. 使用单件模式的例子:

代码:

/**
 * @time 2014.6.5
 */
package singleton;

/**
 * @author C.L.Wang
 *
 */
public class ChocolateBoiler { //巧克力锅炉
	private boolean empty;
	private boolean boiled;
	
	public static ChocolateBoiler uniqueInstance; //静态变量
	
	private ChocolateBoiler() { //私有构造函数
		empty = true;
		boiled = false;
	}
	
	public static ChocolateBoiler getInstance() { //静态方法
		if (uniqueInstance == null) 
			uniqueInstance = new ChocolateBoiler();
		return uniqueInstance;
	}
	
	public void fill() { //填满
		if (isEmpty()) {
			empty = false;
			boiled = false;
		}
	}
	
	public void drain() { //倾倒
		if (!isEmpty() && isBoiled())
			empty = true;
	}
	
	public void boil() { //煮
		if (!isEmpty() && !isBoiled()) {
			boiled = true;
		}
	}
	
	public boolean isEmpty() {
		return empty;
	}
	
	public boolean isBoiled() {
		return boiled;
	}

}