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cocos2dx--- Node 绕Y轴旋转

step += 5;
float ra = (float) CC_DEGREES_TO_RADIANS(step);
float i = sinf(ra) * pNode->getCamera()->getZEye();
float j = cosf(ra) * pNode->getCamera()->getZEye();

pNode->getCamera()->setEyeXYZ(i, 0, j);