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TCPConnection之 TCPConnectionCreat.cs(NetworkComms 2.3.1源码了解和学习)
networkComms.net2.3.1开源版本,基于gpl V3协议。因为不能公开3.x版本的源码,所以基于此版本进行学习。3.X版本进行了诸多改进和Bug修复,使用方法上两者相差不大。
namespace NetworkCommsDotNet{ public sealed partial class TCPConnection : Connection {#if WINDOWS_PHONE /// <summary> /// The windows phone socket corresponding to this connection. /// </summary> StreamSocket socket;#else /// <summary> /// 此连接对应的TcpClient /// </summary> TcpClient tcpClient; /// <summary> /// TcpClient相对应的NetworkStream /// </summary> NetworkStream tcpClientNetworkStream;#endif /// <summary> /// Create a <see cref="TCPConnection"/> with the provided connectionInfo. If there is an existing connection that will be returned instead. /// If a new connection is created it will be registered with NetworkComms and can be retreived using <see cref="NetworkComms.GetExistingConnection()"/> and overrides. /// </summary> /// <param name="connectionInfo">ConnectionInfo to be used to create connection</param> /// <param name="establishIfRequired">If true will establish the TCP connection with the remote end point before returning</param> /// <returns>Returns a <see cref="TCPConnection"/></returns> public static TCPConnection GetConnection(ConnectionInfo connectionInfo, bool establishIfRequired = true) { return GetConnection(connectionInfo, null, null, establishIfRequired); } /// <summary> /// Create a TCP connection with the provided connectionInfo and sets the connection default SendReceiveOptions. If there is an existing connection that is returned instead. /// If a new connection is created it will be registered with NetworkComms and can be retreived using <see cref="NetworkComms.GetExistingConnection()"/> and overrides. /// </summary> /// <param name="connectionInfo">ConnectionInfo to be used to create connection</param> /// <param name="defaultSendReceiveOptions">The SendReceiveOptions which will be set as this connections defaults</param> /// <param name="establishIfRequired">If true will establish the TCP connection with the remote end point before returning</param> /// <returns>Returns a <see cref="TCPConnection"/></returns> public static TCPConnection GetConnection(ConnectionInfo connectionInfo, SendReceiveOptions defaultSendReceiveOptions, bool establishIfRequired = true) { return GetConnection(connectionInfo, defaultSendReceiveOptions, null, establishIfRequired); } /// <summary> /// Internal <see cref="TCPConnection"/> creation which hides the necessary internal calls /// </summary> /// <param name="connectionInfo">ConnectionInfo to be used to create connection</param> /// <param name="defaultSendReceiveOptions">Connection default SendReceiveOptions</param> /// <param name="tcpClient">If this is an incoming connection we will already have access to the tcpClient, otherwise use null</param> /// <param name="establishIfRequired">Establish during create if true</param> /// <returns>An existing connection or a new one</returns>#if WINDOWS_PHONE internal static TCPConnection GetConnection(ConnectionInfo connectionInfo, SendReceiveOptions defaultSendReceiveOptions, StreamSocket socket, bool establishIfRequired = true)#else internal static TCPConnection GetConnection(ConnectionInfo connectionInfo, SendReceiveOptions defaultSendReceiveOptions, TcpClient tcpClient, bool establishIfRequired = true)#endif { connectionInfo.ConnectionType = ConnectionType.TCP; //If we have a tcpClient at this stage we must be serverside#if WINDOWS_PHONE if (socket != null) connectionInfo.ServerSide = true;#else if (tcpClient != null) connectionInfo.ServerSide = true;#endif bool newConnection = false; TCPConnection connection; lock (NetworkComms.globalDictAndDelegateLocker) { //Check to see if a conneciton already exists, if it does return that connection, if not return a new one if (NetworkComms.ConnectionExists(connectionInfo.RemoteEndPoint, connectionInfo.ConnectionType)) { if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Trace("Attempted to create new TCPConnection to connectionInfo=‘" + connectionInfo + "‘ but there is an existing connection. Existing connection will be returned instead."); establishIfRequired = false; connection = (TCPConnection)NetworkComms.GetExistingConnection(connectionInfo.RemoteEndPoint, connectionInfo.ConnectionType); } else { if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Trace("Creating new TCPConnection to connectionInfo=‘" + connectionInfo + "‘." + (establishIfRequired ? " Connection will be established." : " Connection will not be established.")); if (connectionInfo.ConnectionState == ConnectionState.Establishing) throw new ConnectionSetupException("Connection state for connection " + connectionInfo + " is marked as establishing. This should only be the case here due to a bug."); //If an existing connection does not exist but the info we are using suggests it should we need to reset the info //so that it can be reused correctly. This case generally happens when using Comms in the format //TCPConnection.GetConnection(info).SendObject(packetType, objToSend); if (connectionInfo.ConnectionState == ConnectionState.Established || connectionInfo.ConnectionState == ConnectionState.Shutdown) connectionInfo.ResetConnectionInfo(); //We add a reference to networkComms for this connection within the constructor#if WINDOWS_PHONE connection = new TCPConnection(connectionInfo, defaultSendReceiveOptions, socket);#else connection = new TCPConnection(connectionInfo, defaultSendReceiveOptions, tcpClient);#endif newConnection = true; } } if (newConnection && establishIfRequired) connection.EstablishConnection(); else if (!newConnection) connection.WaitForConnectionEstablish(NetworkComms.ConnectionEstablishTimeoutMS); if (!NetworkComms.commsShutdown) TriggerConnectionKeepAliveThread(); return connection; } /// <summary> /// TCP connection constructor /// </summary>#if WINDOWS_PHONE private TCPConnection(ConnectionInfo connectionInfo, SendReceiveOptions defaultSendReceiveOptions, StreamSocket socket)#else private TCPConnection(ConnectionInfo connectionInfo, SendReceiveOptions defaultSendReceiveOptions, TcpClient tcpClient)#endif : base(connectionInfo, defaultSendReceiveOptions) { //We don‘t guarantee that the tcpClient has been created yet#if WINDOWS_PHONE if (socket != null) this.socket = socket;#else if (tcpClient != null) this.tcpClient = tcpClient;#endif } /// <summary> /// Establish the connection /// </summary> protected override void EstablishConnectionSpecific() {#if WINDOWS_PHONE if (socket == null) ConnectSocket(); //For the local endpoint var localEndPoint = new IPEndPoint(IPAddress.Parse(socket.Information.LocalAddress.CanonicalName.ToString()), int.Parse(socket.Information.LocalPort)); //We should now be able to set the connectionInfo localEndPoint ConnectionInfo.UpdateLocalEndPointInfo(localEndPoint); //Set the outgoing buffer size socket.Control.OutboundBufferSizeInBytes = (uint)NetworkComms.SendBufferSizeBytes;#else if (tcpClient == null) ConnectSocket(); //We should now be able to set the connectionInfo localEndPoint ConnectionInfo.UpdateLocalEndPointInfo((IPEndPoint)tcpClient.Client.LocalEndPoint); //We are going to be using the networkStream quite a bit so we pull out a reference once here tcpClientNetworkStream = tcpClient.GetStream(); //When we tell the socket/client to close we want it to do so immediately //this.tcpClient.LingerState = new LingerOption(false, 0); //We need to set the keep alive option otherwise the connection will just die at some random time should we not be using it //NOTE: This did not seem to work reliably so was replaced with the keepAlive packet feature //this.tcpClient.Client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.KeepAlive, true); tcpClient.ReceiveBufferSize = NetworkComms.ReceiveBufferSizeBytes; tcpClient.SendBufferSize = NetworkComms.SendBufferSizeBytes; //This disables the ‘nagle alogrithm‘ //http://msdn.microsoft.com/en-us/library/system.net.sockets.socket.nodelay.aspx //Basically we may want to send lots of small packets (<200 bytes) and sometimes those are time critical (e.g. when establishing a connection) //If we leave this enabled small packets may never be sent until a suitable send buffer length threshold is passed. i.e. BAD tcpClient.NoDelay = true; tcpClient.Client.NoDelay = true;#endif //Start listening for incoming data StartIncomingDataListen(); //Get a list of existing listeners List<IPEndPoint> existingListeners = TCPConnection.ExistingLocalListenEndPoints(ConnectionInfo.LocalEndPoint.Address); //Select a listener for this connection IPEndPoint selectedExistingListener = null; if (existingListeners.Count > 0) selectedExistingListener = (existingListeners.Contains(ConnectionInfo.LocalEndPoint) ? ConnectionInfo.LocalEndPoint : existingListeners[0]); //If we are server side and we have just received an incoming connection we need to return a conneciton id //This id will be used in all future connections from this machine if (ConnectionInfo.ServerSide) { if (selectedExistingListener == null) throw new ConnectionSetupException("Detected a server side connection when an existing listener was not present."); if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Debug("Waiting for client connnectionInfo from " + ConnectionInfo); //Wait for the client to send its identification if (!connectionSetupWait.WaitOne(NetworkComms.ConnectionEstablishTimeoutMS)) throw new ConnectionSetupException("Timeout waiting for client connectionInfo with " + ConnectionInfo + ". Connection created at " + ConnectionInfo.ConnectionCreationTime.ToString("HH:mm:ss.fff") + ", its now " + DateTime.Now.ToString("HH:mm:ss.f")); if (connectionSetupException) { if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Debug("Connection setup exception. ServerSide with " + ConnectionInfo + ", " + connectionSetupExceptionStr); throw new ConnectionSetupException("ServerSide. " + connectionSetupExceptionStr); } //Trigger the connection establish delegates before replying to the connection establish base.EstablishConnectionSpecific(); //Once we have the clients id we send our own SendObject(Enum.GetName(typeof(ReservedPacketType), ReservedPacketType.ConnectionSetup), new ConnectionInfo(ConnectionType.TCP, NetworkComms.NetworkIdentifier, new IPEndPoint(ConnectionInfo.RemoteEndPoint.Address, selectedExistingListener.Port), true), NetworkComms.InternalFixedSendReceiveOptions); } else { if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Debug("Sending connnectionInfo to " + ConnectionInfo); //As the client we initiated the connection we now forward our local node identifier to the server //If we are listening we include our local listen port as well SendObject(Enum.GetName(typeof(ReservedPacketType), ReservedPacketType.ConnectionSetup), new ConnectionInfo(ConnectionType.TCP, NetworkComms.NetworkIdentifier, new IPEndPoint(ConnectionInfo.RemoteEndPoint.Address, (selectedExistingListener != null ? selectedExistingListener.Port : ConnectionInfo.LocalEndPoint.Port)), selectedExistingListener != null), NetworkComms.InternalFixedSendReceiveOptions); //Wait here for the server end to return its own identifier if (!connectionSetupWait.WaitOne(NetworkComms.ConnectionEstablishTimeoutMS)) throw new ConnectionSetupException("Timeout waiting for server connnectionInfo from " + ConnectionInfo + ". Connection created at " + ConnectionInfo.ConnectionCreationTime.ToString("HH:mm:ss.fff") + ", its now " + DateTime.Now.ToString("HH:mm:ss.f")); //If we are client side we can update the localEndPoint for this connection to reflect what the remote end might see if we are also listening if (selectedExistingListener != null) ConnectionInfo.UpdateLocalEndPointInfo(selectedExistingListener); if (connectionSetupException) { if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Debug("Connection setup exception. ClientSide with " + ConnectionInfo + ", " + connectionSetupExceptionStr); throw new ConnectionSetupException("ClientSide. " + connectionSetupExceptionStr); } //Trigger the connection establish delegates once the server has replied to the connection establish base.EstablishConnectionSpecific(); }#if !WINDOWS_PHONE //Once the connection has been established we may want to re-enable the ‘nagle algorithm‘ used for reducing network congestion (apparently). //By default we leave the nagle algorithm disabled because we want the quick through put when sending small packets if (EnableNagleAlgorithmForNewConnections) { tcpClient.NoDelay = false; tcpClient.Client.NoDelay = false; }#endif } /// <summary> /// If we were not provided with a tcpClient on creation we need to create one /// </summary> private void ConnectSocket() { try { if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Trace("Connecting TCP client with " + ConnectionInfo); bool connectSuccess = true;#if WINDOWS_PHONE //We now connect to our target socket = new StreamSocket(); socket.Control.NoDelay = EnableNagleAlgorithmForNewConnections; CancellationTokenSource cancelAfterTimeoutToken = new CancellationTokenSource(NetworkComms.ConnectionEstablishTimeoutMS); try { if (ConnectionInfo.LocalEndPoint != null) { var endpointPairForConnection = new Windows.Networking.EndpointPair(new Windows.Networking.HostName(ConnectionInfo.LocalEndPoint.Address.ToString()), ConnectionInfo.LocalEndPoint.Port.ToString(), new Windows.Networking.HostName(ConnectionInfo.RemoteEndPoint.Address.ToString()), ConnectionInfo.RemoteEndPoint.Port.ToString()); var task = socket.ConnectAsync(endpointPairForConnection).AsTask(cancelAfterTimeoutToken.Token); task.Wait(); } else { var task = socket.ConnectAsync(new Windows.Networking.HostName(ConnectionInfo.RemoteEndPoint.Address.ToString()), ConnectionInfo.RemoteEndPoint.Port.ToString()).AsTask(cancelAfterTimeoutToken.Token); task.Wait(); } } catch (Exception) { socket.Dispose(); connectSuccess = false; }#else //We now connect to our target tcpClient = new TcpClient(ConnectionInfo.RemoteEndPoint.AddressFamily); //Start the connection using the asyn version //This allows us to choose our own connection establish timeout IAsyncResult ar = tcpClient.BeginConnect(ConnectionInfo.RemoteEndPoint.Address, ConnectionInfo.RemoteEndPoint.Port, null, null); WaitHandle connectionWait = ar.AsyncWaitHandle; try { if (!ar.AsyncWaitHandle.WaitOne(NetworkComms.ConnectionEstablishTimeoutMS, false)) { tcpClient.Close(); connectSuccess = false; } tcpClient.EndConnect(ar); } finally { connectionWait.Close(); }#endif if (!connectSuccess) throw new ConnectionSetupException("Timeout waiting for remoteEndPoint to accept TCP connection."); } catch (Exception ex) { CloseConnection(true, 17); throw new ConnectionSetupException("Error during TCP connection establish with destination (" + ConnectionInfo + "). Destination may not be listening or connect timed out. " + ex.ToString()); } } /// <summary> /// Starts listening for incoming data on this TCP connection /// </summary> protected override void StartIncomingDataListen() { if (!NetworkComms.ConnectionExists(ConnectionInfo.RemoteEndPoint, ConnectionType.TCP)) { CloseConnection(true, 18); throw new ConnectionSetupException("A connection reference by endPoint should exist before starting an incoming data listener."); }#if WINDOWS_PHONE var stream = socket.InputStream.AsStreamForRead(); stream.BeginRead(dataBuffer, 0, dataBuffer.Length, new AsyncCallback(IncomingTCPPacketHandler), stream); #else lock (delegateLocker) { if (NetworkComms.ConnectionListenModeUseSync) { if (incomingDataListenThread == null) { incomingDataListenThread = new Thread(IncomingTCPDataSyncWorker); //Incoming data always gets handled in a time critical fashion incomingDataListenThread.Priority = NetworkComms.timeCriticalThreadPriority; incomingDataListenThread.Name = "IncomingDataListener"; incomingDataListenThread.Start(); } } else tcpClientNetworkStream.BeginRead(dataBuffer, 0, dataBuffer.Length, new AsyncCallback(IncomingTCPPacketHandler), tcpClientNetworkStream); }#endif if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Trace("Listening for incoming data from " + ConnectionInfo); } }}
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TCPConnection之 TCPConnectionCreat.cs(NetworkComms 2.3.1源码了解和学习)
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