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TCPConnection之 TCPConnectionInstance.cs(NetworkComms 2.3.1源码了解和学习)

networkComms.net2.3.1开源版本,基于gpl V3协议。因为不能公开3.x版本的源码,所以基于此版本进行学习。3.X版本进行了诸多改进和Bug修复,使用方法上两者相差不大。

using System;using System.Collections.Generic;using System.Text;using System.Net.Sockets;using System.Threading;using System.Net;using System.IO;using DPSBase;#if WINDOWS_PHONEusing Windows.Networking.Sockets;using System.Threading.Tasks;using System.Runtime.InteropServices.WindowsRuntime;using Windows.Storage.Streams;#endifnamespace NetworkCommsDotNet{    public sealed partial class TCPConnection : Connection    {        /// <summary>        /// Asynchronous incoming connection data delegate        /// </summary>        /// <param name="ar">The call back state object</param>        void IncomingTCPPacketHandler(IAsyncResult ar)        {            //Initialised with true so that logic still works in WP8            bool dataAvailable = true;#if !WINDOWS_PHONE            //Incoming data always gets handled in a timeCritical fashion at this point            Thread.CurrentThread.Priority = NetworkComms.timeCriticalThreadPriority;            //int bytesRead;#endif            try            {#if WINDOWS_PHONE                var stream = ar.AsyncState as Stream;                var count = stream.EndRead(ar);                totalBytesRead = count + totalBytesRead;#else                NetworkStream netStream = (NetworkStream)ar.AsyncState;                if (!netStream.CanRead)                    throw new ObjectDisposedException("Unable to read from stream.");                totalBytesRead = netStream.EndRead(ar) + totalBytesRead;                dataAvailable = netStream.DataAvailable;#endif                if (totalBytesRead > 0)                {                    ConnectionInfo.UpdateLastTrafficTime();                    //If we have read a single byte which is 0 and we are not expecting other data                    if (totalBytesRead == 1 && dataBuffer[0] == 0 && packetBuilder.TotalBytesExpected - packetBuilder.TotalBytesCached == 0)                    {                        if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Trace(" ... null packet removed in IncomingPacketHandler() from " + ConnectionInfo + ". 1");                    }                    else                    {                        //if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Trace(" ... " + totalBytesRead.ToString() + " bytes added to packetBuilder.");                        //If there is more data to get then add it to the packets lists;                        packetBuilder.AddPartialPacket(totalBytesRead, dataBuffer);#if !WINDOWS_PHONE                        //If we have more data we might as well continue reading syncronously                        //In order to deal with data as soon as we think we have sufficient we will leave this loop                        while (dataAvailable && packetBuilder.TotalBytesCached < packetBuilder.TotalBytesExpected)                        {                            int bufferOffset = 0;                            //We need a buffer for our incoming data                            //First we try to reuse a previous buffer                            if (packetBuilder.TotalPartialPacketCount > 0 && packetBuilder.NumUnusedBytesMostRecentPartialPacket() > 0)                                dataBuffer = packetBuilder.RemoveMostRecentPartialPacket(ref bufferOffset);                            else                                //If we have nothing to reuse we allocate a new buffer                                dataBuffer = new byte[NetworkComms.ReceiveBufferSizeBytes];                            totalBytesRead = netStream.Read(dataBuffer, bufferOffset, dataBuffer.Length - bufferOffset) + bufferOffset;                            if (totalBytesRead > 0)                            {                                ConnectionInfo.UpdateLastTrafficTime();                                //If we have read a single byte which is 0 and we are not expecting other data                                if (totalBytesRead == 1 && dataBuffer[0] == 0 && packetBuilder.TotalBytesExpected - packetBuilder.TotalBytesCached == 0)                                {                                    if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Trace(" ... null packet removed in IncomingPacketHandler() from " + ConnectionInfo + ". 2");                                    //LastTrafficTime = DateTime.Now;                                }                                else                                {                                    //if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Trace(" ... " + totalBytesRead.ToString() + " bytes added to packetBuilder for connection with " + ConnectionInfo + ". Cached " + packetBuilder.TotalBytesCached.ToString() + "B, expecting " + packetBuilder.TotalBytesExpected.ToString() + "B.");                                    packetBuilder.AddPartialPacket(totalBytesRead, dataBuffer);                                    dataAvailable = netStream.DataAvailable;                                }                            }                            else                                break;                        }#endif                    }                }                if (packetBuilder.TotalBytesCached > 0 && packetBuilder.TotalBytesCached >= packetBuilder.TotalBytesExpected)                {                    //Once we think we might have enough data we call the incoming packet handle handoff                    //Should we have a complete packet this method will start the appriate task                    //This method will now clear byes from the incoming packets if we have received something complete.                    IncomingPacketHandleHandOff(packetBuilder);                }                if (totalBytesRead == 0 && (!dataAvailable || ConnectionInfo.ConnectionState == ConnectionState.Shutdown))                    CloseConnection(false, -2);                else                {                    //We need a buffer for our incoming data                    //First we try to reuse a previous buffer                    if (packetBuilder.TotalPartialPacketCount > 0 && packetBuilder.NumUnusedBytesMostRecentPartialPacket() > 0)                        dataBuffer = packetBuilder.RemoveMostRecentPartialPacket(ref totalBytesRead);                    else                    {                        //If we have nothing to reuse we allocate a new buffer                        dataBuffer = new byte[NetworkComms.ReceiveBufferSizeBytes];                        totalBytesRead = 0;                    }#if WINDOWS_PHONE                    stream.BeginRead(dataBuffer, totalBytesRead, dataBuffer.Length - totalBytesRead, IncomingTCPPacketHandler, stream);#else                    netStream.BeginRead(dataBuffer, totalBytesRead, dataBuffer.Length - totalBytesRead, IncomingTCPPacketHandler, netStream);#endif                }            }            catch (IOException)            {                CloseConnection(true, 12);            }            catch (ObjectDisposedException)            {                CloseConnection(true, 13);            }            catch (SocketException)            {                CloseConnection(true, 14);            }            catch (InvalidOperationException)            {                CloseConnection(true, 15);            }            catch (Exception ex)            {                NetworkComms.LogError(ex, "Error_TCPConnectionIncomingPacketHandler");                CloseConnection(true, 31);            }#if !WINDOWS_PHONE            Thread.CurrentThread.Priority = ThreadPriority.Normal;#endif        }#if !WINDOWS_PHONE        /// <summary>        /// Synchronous incoming connection data worker        /// </summary>        void IncomingTCPDataSyncWorker()        {            bool dataAvailable = false;            try            {                while (true)                {                    if (ConnectionInfo.ConnectionState == ConnectionState.Shutdown)                        break;                    int bufferOffset = 0;                    //We need a buffer for our incoming data                    //First we try to reuse a previous buffer                    if (packetBuilder.TotalPartialPacketCount > 0 && packetBuilder.NumUnusedBytesMostRecentPartialPacket() > 0)                        dataBuffer = packetBuilder.RemoveMostRecentPartialPacket(ref bufferOffset);                    else                        //If we have nothing to reuse we allocate a new buffer                        dataBuffer = new byte[NetworkComms.ReceiveBufferSizeBytes];                    //We block here until there is data to read                    //When we read data we read until method returns or we fill the buffer length                    totalBytesRead = tcpClientNetworkStream.Read(dataBuffer, bufferOffset, dataBuffer.Length - bufferOffset) + bufferOffset;                    //Check to see if there is more data ready to be read                    dataAvailable = tcpClientNetworkStream.DataAvailable;                    //If we read any data it gets handed off to the packetBuilder                    if (totalBytesRead > 0)                    {                        ConnectionInfo.UpdateLastTrafficTime();                        //If we have read a single byte which is 0 and we are not expecting other data                        if (totalBytesRead == 1 && dataBuffer[0] == 0 && packetBuilder.TotalBytesExpected - packetBuilder.TotalBytesCached == 0)                        {                            if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Trace(" ... null packet removed in IncomingDataSyncWorker() from "+ConnectionInfo+".");                        }                        else                        {                            if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Trace(" ... " + totalBytesRead.ToString() + " bytes added to packetBuilder for connection with " + ConnectionInfo + ". Cached " + packetBuilder.TotalBytesCached.ToString() + "B, expecting " + packetBuilder.TotalBytesExpected.ToString() + "B.");                            packetBuilder.AddPartialPacket(totalBytesRead, dataBuffer);                        }                    }                    else if (totalBytesRead == 0 && (!dataAvailable || ConnectionInfo.ConnectionState == ConnectionState.Shutdown))                    {                        //If we read 0 bytes and there is no data available we should be shutting down                        CloseConnection(false, -10);                        break;                    }                    //If we have read some data and we have more or equal what was expected we attempt a data handoff                    if (packetBuilder.TotalBytesCached > 0 && packetBuilder.TotalBytesCached >= packetBuilder.TotalBytesExpected)                        IncomingPacketHandleHandOff(packetBuilder);                }            }            //On any error here we close the connection            catch (NullReferenceException)            {                CloseConnection(true, 7);            }            catch (IOException)            {                CloseConnection(true, 8);            }            catch (ObjectDisposedException)            {                CloseConnection(true, 9);            }            catch (SocketException)            {                CloseConnection(true, 10);            }            catch (InvalidOperationException)            {                CloseConnection(true, 11);            }            catch (Exception ex)            {                NetworkComms.LogError(ex, "Error_TCPConnectionIncomingPacketHandler");                CloseConnection(true, 39);            }            //Clear the listen thread object because the thread is about to end            incomingDataListenThread = null;            if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Trace("Incoming data listen thread ending for " + ConnectionInfo);        }#endif        /// <summary>        /// Closes the <see cref="TCPConnection"/>        /// </summary>        /// <param name="closeDueToError">Closing a connection due an error possibly requires a few extra steps.</param>        /// <param name="logLocation">Optional debug parameter.</param>        protected override void CloseConnectionSpecific(bool closeDueToError, int logLocation = 0)        {#if WINDOWS_PHONE            //Try to close the socket            try            {                socket.Dispose();            }            catch (Exception)            {            }#else            //The following attempts to correctly close the connection            //Try to close the networkStream first            try            {                if (tcpClientNetworkStream != null) tcpClientNetworkStream.Close();            }            catch (Exception)            {            }            finally            {                tcpClientNetworkStream = null;            }            //Try to close the tcpClient            try            {                tcpClient.Client.Disconnect(false);                tcpClient.Client.Close();            }            catch (Exception)            {            }            //Try to close the tcpClient            try            {                tcpClient.Close();            }            catch (Exception)            {            }#endif        }        /// <summary>        /// Sends the provided packet to the remote end point        /// </summary>        /// <param name="packet">Packet to send</param>        protected override void SendPacketSpecific(Packet packet)        {            //To keep memory copies to a minimum we send the header and payload in two calls to networkStream.Write            byte[] headerBytes = packet.SerialiseHeader(NetworkComms.InternalFixedSendReceiveOptions);            double maxSendTimePerKB = double.MaxValue;            if (!NetworkComms.DisableConnectionSendTimeouts)            {                if (SendTimesMSPerKBCache.Count > MinNumSendsBeforeConnectionSpecificSendTimeout)                    maxSendTimePerKB = Math.Max(MinimumMSPerKBSendTimeout, SendTimesMSPerKBCache.CalculateMean() + NumberOfStDeviationsForWriteTimeout * SendTimesMSPerKBCache.CalculateStdDeviation());                else                    maxSendTimePerKB = DefaultMSPerKBSendTimeout;            }            if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Debug("Sending a packet of type ‘" + packet.PacketHeader.PacketType + "‘ to " +                ConnectionInfo + " containing " + headerBytes.Length.ToString() + " header bytes and " + packet.PacketData.Length.ToString() + " payload bytes. Allowing " +                maxSendTimePerKB.ToString("0.0##") + " ms/KB for send.");                        DateTime startTime = DateTime.Now;            Stream sendingStream;#if WINDOWS_PHONE            sendingStream = socket.OutputStream.AsStreamForWrite();#else            sendingStream = tcpClientNetworkStream;#endif            double headerWriteTime = StreamWriteWithTimeout.Write(headerBytes, headerBytes.Length, sendingStream, NetworkComms.SendBufferSizeBytes, maxSendTimePerKB, MinSendTimeoutMS);            double dataWriteTime = 0;            if (packet.PacketData.Length > 0)                dataWriteTime = packet.PacketData.ThreadSafeStream.CopyTo(sendingStream, packet.PacketData.Start, packet.PacketData.Length, NetworkComms.SendBufferSizeBytes, maxSendTimePerKB, MinSendTimeoutMS);#if WINDOWS_PHONE            sendingStream.Flush();#endif            //We record each send independantly as if one is considerably larger than             //the other it will provide a much more reliable rate            SendTimesMSPerKBCache.AddValue(headerWriteTime, headerBytes.Length);            SendTimesMSPerKBCache.AddValue(dataWriteTime, packet.PacketData.Length);            SendTimesMSPerKBCache.TrimList(MaxNumSendTimes);            //Correctly dispose the stream if we are finished with it            if (packet.PacketData.ThreadSafeStream.CloseStreamAfterSend)                packet.PacketData.ThreadSafeStream.Close();            if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Trace(" ... " + ((headerBytes.Length + packet.PacketData.Length)/1024.0).ToString("0.000") + "KB written to TCP netstream at average of " + (((headerBytes.Length + packet.PacketData.Length) / 1024.0) / (DateTime.Now - startTime).TotalSeconds).ToString("0.000") + "KB/s. Current:" + ((headerWriteTime + dataWriteTime)/2).ToString("0.00") + " ms/KB, AVG:" + SendTimesMSPerKBCache.CalculateMean().ToString("0.00")+ " ms/KB.");#if !WINDOWS_PHONE            if (!tcpClient.Connected)            {                if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Error("TCPClient is not marked as connected after write to networkStream. Possibly indicates a dropped connection.");                throw new CommunicationException("TCPClient is not marked as connected after write to networkStream. Possibly indicates a dropped connection.");            }#endif        }        /// <summary>        /// Send a null packet (1 byte) to the remotEndPoint. Helps keep the TCP connection alive while ensuring the bandwidth usage is an absolute minimum. If an exception is thrown the connection will be closed.        /// </summary>        protected override void SendNullPacket()        {            try            {                //Only once the connection has been established do we send null packets                if (ConnectionInfo.ConnectionState == ConnectionState.Established)                {                    //Multiple threads may try to send packets at the same time so we need this lock to prevent a thread cross talk                    lock (sendLocker)                    {                        if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Trace("Sending null packet to " + ConnectionInfo);                        //Send a single 0 byte                        double maxSendTimePerKB = double.MaxValue;                        if (!NetworkComms.DisableConnectionSendTimeouts)                        {                            if (SendTimesMSPerKBCache.Count > MinNumSendsBeforeConnectionSpecificSendTimeout)                                maxSendTimePerKB = Math.Max(MinimumMSPerKBSendTimeout, SendTimesMSPerKBCache.CalculateMean() + NumberOfStDeviationsForWriteTimeout * SendTimesMSPerKBCache.CalculateStdDeviation());                            else                                maxSendTimePerKB = DefaultMSPerKBSendTimeout;                        }#if WINDOWS_PHONE                        var stream = socket.OutputStream.AsStreamForWrite();                        StreamWriteWithTimeout.Write(new byte[] { 0 }, 1, stream, 1, maxSendTimePerKB, MinSendTimeoutMS);                        stream.Flush();#else                        StreamWriteWithTimeout.Write(new byte[] { 0 }, 1, tcpClientNetworkStream, 1, maxSendTimePerKB, MinSendTimeoutMS);#endif                        //Update the traffic time after we have written to netStream                        ConnectionInfo.UpdateLastTrafficTime();                    }                }                //If the connection is shutdown we should call close                if (ConnectionInfo.ConnectionState == ConnectionState.Shutdown) CloseConnection(false, -8);            }            catch (Exception)            {                CloseConnection(true, 19);            }        }    }}
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TCPConnection之 TCPConnectionInstance.cs(NetworkComms 2.3.1源码了解和学习)