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TCPConnection之 TCPConnectionInstance.cs(NetworkComms 2.3.1源码了解和学习)
networkComms.net2.3.1开源版本,基于gpl V3协议。因为不能公开3.x版本的源码,所以基于此版本进行学习。3.X版本进行了诸多改进和Bug修复,使用方法上两者相差不大。
using System;using System.Collections.Generic;using System.Text;using System.Net.Sockets;using System.Threading;using System.Net;using System.IO;using DPSBase;#if WINDOWS_PHONEusing Windows.Networking.Sockets;using System.Threading.Tasks;using System.Runtime.InteropServices.WindowsRuntime;using Windows.Storage.Streams;#endifnamespace NetworkCommsDotNet{ public sealed partial class TCPConnection : Connection { /// <summary> /// Asynchronous incoming connection data delegate /// </summary> /// <param name="ar">The call back state object</param> void IncomingTCPPacketHandler(IAsyncResult ar) { //Initialised with true so that logic still works in WP8 bool dataAvailable = true;#if !WINDOWS_PHONE //Incoming data always gets handled in a timeCritical fashion at this point Thread.CurrentThread.Priority = NetworkComms.timeCriticalThreadPriority; //int bytesRead;#endif try {#if WINDOWS_PHONE var stream = ar.AsyncState as Stream; var count = stream.EndRead(ar); totalBytesRead = count + totalBytesRead;#else NetworkStream netStream = (NetworkStream)ar.AsyncState; if (!netStream.CanRead) throw new ObjectDisposedException("Unable to read from stream."); totalBytesRead = netStream.EndRead(ar) + totalBytesRead; dataAvailable = netStream.DataAvailable;#endif if (totalBytesRead > 0) { ConnectionInfo.UpdateLastTrafficTime(); //If we have read a single byte which is 0 and we are not expecting other data if (totalBytesRead == 1 && dataBuffer[0] == 0 && packetBuilder.TotalBytesExpected - packetBuilder.TotalBytesCached == 0) { if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Trace(" ... null packet removed in IncomingPacketHandler() from " + ConnectionInfo + ". 1"); } else { //if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Trace(" ... " + totalBytesRead.ToString() + " bytes added to packetBuilder."); //If there is more data to get then add it to the packets lists; packetBuilder.AddPartialPacket(totalBytesRead, dataBuffer);#if !WINDOWS_PHONE //If we have more data we might as well continue reading syncronously //In order to deal with data as soon as we think we have sufficient we will leave this loop while (dataAvailable && packetBuilder.TotalBytesCached < packetBuilder.TotalBytesExpected) { int bufferOffset = 0; //We need a buffer for our incoming data //First we try to reuse a previous buffer if (packetBuilder.TotalPartialPacketCount > 0 && packetBuilder.NumUnusedBytesMostRecentPartialPacket() > 0) dataBuffer = packetBuilder.RemoveMostRecentPartialPacket(ref bufferOffset); else //If we have nothing to reuse we allocate a new buffer dataBuffer = new byte[NetworkComms.ReceiveBufferSizeBytes]; totalBytesRead = netStream.Read(dataBuffer, bufferOffset, dataBuffer.Length - bufferOffset) + bufferOffset; if (totalBytesRead > 0) { ConnectionInfo.UpdateLastTrafficTime(); //If we have read a single byte which is 0 and we are not expecting other data if (totalBytesRead == 1 && dataBuffer[0] == 0 && packetBuilder.TotalBytesExpected - packetBuilder.TotalBytesCached == 0) { if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Trace(" ... null packet removed in IncomingPacketHandler() from " + ConnectionInfo + ". 2"); //LastTrafficTime = DateTime.Now; } else { //if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Trace(" ... " + totalBytesRead.ToString() + " bytes added to packetBuilder for connection with " + ConnectionInfo + ". Cached " + packetBuilder.TotalBytesCached.ToString() + "B, expecting " + packetBuilder.TotalBytesExpected.ToString() + "B."); packetBuilder.AddPartialPacket(totalBytesRead, dataBuffer); dataAvailable = netStream.DataAvailable; } } else break; }#endif } } if (packetBuilder.TotalBytesCached > 0 && packetBuilder.TotalBytesCached >= packetBuilder.TotalBytesExpected) { //Once we think we might have enough data we call the incoming packet handle handoff //Should we have a complete packet this method will start the appriate task //This method will now clear byes from the incoming packets if we have received something complete. IncomingPacketHandleHandOff(packetBuilder); } if (totalBytesRead == 0 && (!dataAvailable || ConnectionInfo.ConnectionState == ConnectionState.Shutdown)) CloseConnection(false, -2); else { //We need a buffer for our incoming data //First we try to reuse a previous buffer if (packetBuilder.TotalPartialPacketCount > 0 && packetBuilder.NumUnusedBytesMostRecentPartialPacket() > 0) dataBuffer = packetBuilder.RemoveMostRecentPartialPacket(ref totalBytesRead); else { //If we have nothing to reuse we allocate a new buffer dataBuffer = new byte[NetworkComms.ReceiveBufferSizeBytes]; totalBytesRead = 0; }#if WINDOWS_PHONE stream.BeginRead(dataBuffer, totalBytesRead, dataBuffer.Length - totalBytesRead, IncomingTCPPacketHandler, stream);#else netStream.BeginRead(dataBuffer, totalBytesRead, dataBuffer.Length - totalBytesRead, IncomingTCPPacketHandler, netStream);#endif } } catch (IOException) { CloseConnection(true, 12); } catch (ObjectDisposedException) { CloseConnection(true, 13); } catch (SocketException) { CloseConnection(true, 14); } catch (InvalidOperationException) { CloseConnection(true, 15); } catch (Exception ex) { NetworkComms.LogError(ex, "Error_TCPConnectionIncomingPacketHandler"); CloseConnection(true, 31); }#if !WINDOWS_PHONE Thread.CurrentThread.Priority = ThreadPriority.Normal;#endif }#if !WINDOWS_PHONE /// <summary> /// Synchronous incoming connection data worker /// </summary> void IncomingTCPDataSyncWorker() { bool dataAvailable = false; try { while (true) { if (ConnectionInfo.ConnectionState == ConnectionState.Shutdown) break; int bufferOffset = 0; //We need a buffer for our incoming data //First we try to reuse a previous buffer if (packetBuilder.TotalPartialPacketCount > 0 && packetBuilder.NumUnusedBytesMostRecentPartialPacket() > 0) dataBuffer = packetBuilder.RemoveMostRecentPartialPacket(ref bufferOffset); else //If we have nothing to reuse we allocate a new buffer dataBuffer = new byte[NetworkComms.ReceiveBufferSizeBytes]; //We block here until there is data to read //When we read data we read until method returns or we fill the buffer length totalBytesRead = tcpClientNetworkStream.Read(dataBuffer, bufferOffset, dataBuffer.Length - bufferOffset) + bufferOffset; //Check to see if there is more data ready to be read dataAvailable = tcpClientNetworkStream.DataAvailable; //If we read any data it gets handed off to the packetBuilder if (totalBytesRead > 0) { ConnectionInfo.UpdateLastTrafficTime(); //If we have read a single byte which is 0 and we are not expecting other data if (totalBytesRead == 1 && dataBuffer[0] == 0 && packetBuilder.TotalBytesExpected - packetBuilder.TotalBytesCached == 0) { if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Trace(" ... null packet removed in IncomingDataSyncWorker() from "+ConnectionInfo+"."); } else { if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Trace(" ... " + totalBytesRead.ToString() + " bytes added to packetBuilder for connection with " + ConnectionInfo + ". Cached " + packetBuilder.TotalBytesCached.ToString() + "B, expecting " + packetBuilder.TotalBytesExpected.ToString() + "B."); packetBuilder.AddPartialPacket(totalBytesRead, dataBuffer); } } else if (totalBytesRead == 0 && (!dataAvailable || ConnectionInfo.ConnectionState == ConnectionState.Shutdown)) { //If we read 0 bytes and there is no data available we should be shutting down CloseConnection(false, -10); break; } //If we have read some data and we have more or equal what was expected we attempt a data handoff if (packetBuilder.TotalBytesCached > 0 && packetBuilder.TotalBytesCached >= packetBuilder.TotalBytesExpected) IncomingPacketHandleHandOff(packetBuilder); } } //On any error here we close the connection catch (NullReferenceException) { CloseConnection(true, 7); } catch (IOException) { CloseConnection(true, 8); } catch (ObjectDisposedException) { CloseConnection(true, 9); } catch (SocketException) { CloseConnection(true, 10); } catch (InvalidOperationException) { CloseConnection(true, 11); } catch (Exception ex) { NetworkComms.LogError(ex, "Error_TCPConnectionIncomingPacketHandler"); CloseConnection(true, 39); } //Clear the listen thread object because the thread is about to end incomingDataListenThread = null; if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Trace("Incoming data listen thread ending for " + ConnectionInfo); }#endif /// <summary> /// Closes the <see cref="TCPConnection"/> /// </summary> /// <param name="closeDueToError">Closing a connection due an error possibly requires a few extra steps.</param> /// <param name="logLocation">Optional debug parameter.</param> protected override void CloseConnectionSpecific(bool closeDueToError, int logLocation = 0) {#if WINDOWS_PHONE //Try to close the socket try { socket.Dispose(); } catch (Exception) { }#else //The following attempts to correctly close the connection //Try to close the networkStream first try { if (tcpClientNetworkStream != null) tcpClientNetworkStream.Close(); } catch (Exception) { } finally { tcpClientNetworkStream = null; } //Try to close the tcpClient try { tcpClient.Client.Disconnect(false); tcpClient.Client.Close(); } catch (Exception) { } //Try to close the tcpClient try { tcpClient.Close(); } catch (Exception) { }#endif } /// <summary> /// Sends the provided packet to the remote end point /// </summary> /// <param name="packet">Packet to send</param> protected override void SendPacketSpecific(Packet packet) { //To keep memory copies to a minimum we send the header and payload in two calls to networkStream.Write byte[] headerBytes = packet.SerialiseHeader(NetworkComms.InternalFixedSendReceiveOptions); double maxSendTimePerKB = double.MaxValue; if (!NetworkComms.DisableConnectionSendTimeouts) { if (SendTimesMSPerKBCache.Count > MinNumSendsBeforeConnectionSpecificSendTimeout) maxSendTimePerKB = Math.Max(MinimumMSPerKBSendTimeout, SendTimesMSPerKBCache.CalculateMean() + NumberOfStDeviationsForWriteTimeout * SendTimesMSPerKBCache.CalculateStdDeviation()); else maxSendTimePerKB = DefaultMSPerKBSendTimeout; } if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Debug("Sending a packet of type ‘" + packet.PacketHeader.PacketType + "‘ to " + ConnectionInfo + " containing " + headerBytes.Length.ToString() + " header bytes and " + packet.PacketData.Length.ToString() + " payload bytes. Allowing " + maxSendTimePerKB.ToString("0.0##") + " ms/KB for send."); DateTime startTime = DateTime.Now; Stream sendingStream;#if WINDOWS_PHONE sendingStream = socket.OutputStream.AsStreamForWrite();#else sendingStream = tcpClientNetworkStream;#endif double headerWriteTime = StreamWriteWithTimeout.Write(headerBytes, headerBytes.Length, sendingStream, NetworkComms.SendBufferSizeBytes, maxSendTimePerKB, MinSendTimeoutMS); double dataWriteTime = 0; if (packet.PacketData.Length > 0) dataWriteTime = packet.PacketData.ThreadSafeStream.CopyTo(sendingStream, packet.PacketData.Start, packet.PacketData.Length, NetworkComms.SendBufferSizeBytes, maxSendTimePerKB, MinSendTimeoutMS);#if WINDOWS_PHONE sendingStream.Flush();#endif //We record each send independantly as if one is considerably larger than //the other it will provide a much more reliable rate SendTimesMSPerKBCache.AddValue(headerWriteTime, headerBytes.Length); SendTimesMSPerKBCache.AddValue(dataWriteTime, packet.PacketData.Length); SendTimesMSPerKBCache.TrimList(MaxNumSendTimes); //Correctly dispose the stream if we are finished with it if (packet.PacketData.ThreadSafeStream.CloseStreamAfterSend) packet.PacketData.ThreadSafeStream.Close(); if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Trace(" ... " + ((headerBytes.Length + packet.PacketData.Length)/1024.0).ToString("0.000") + "KB written to TCP netstream at average of " + (((headerBytes.Length + packet.PacketData.Length) / 1024.0) / (DateTime.Now - startTime).TotalSeconds).ToString("0.000") + "KB/s. Current:" + ((headerWriteTime + dataWriteTime)/2).ToString("0.00") + " ms/KB, AVG:" + SendTimesMSPerKBCache.CalculateMean().ToString("0.00")+ " ms/KB.");#if !WINDOWS_PHONE if (!tcpClient.Connected) { if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Error("TCPClient is not marked as connected after write to networkStream. Possibly indicates a dropped connection."); throw new CommunicationException("TCPClient is not marked as connected after write to networkStream. Possibly indicates a dropped connection."); }#endif } /// <summary> /// Send a null packet (1 byte) to the remotEndPoint. Helps keep the TCP connection alive while ensuring the bandwidth usage is an absolute minimum. If an exception is thrown the connection will be closed. /// </summary> protected override void SendNullPacket() { try { //Only once the connection has been established do we send null packets if (ConnectionInfo.ConnectionState == ConnectionState.Established) { //Multiple threads may try to send packets at the same time so we need this lock to prevent a thread cross talk lock (sendLocker) { if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Trace("Sending null packet to " + ConnectionInfo); //Send a single 0 byte double maxSendTimePerKB = double.MaxValue; if (!NetworkComms.DisableConnectionSendTimeouts) { if (SendTimesMSPerKBCache.Count > MinNumSendsBeforeConnectionSpecificSendTimeout) maxSendTimePerKB = Math.Max(MinimumMSPerKBSendTimeout, SendTimesMSPerKBCache.CalculateMean() + NumberOfStDeviationsForWriteTimeout * SendTimesMSPerKBCache.CalculateStdDeviation()); else maxSendTimePerKB = DefaultMSPerKBSendTimeout; }#if WINDOWS_PHONE var stream = socket.OutputStream.AsStreamForWrite(); StreamWriteWithTimeout.Write(new byte[] { 0 }, 1, stream, 1, maxSendTimePerKB, MinSendTimeoutMS); stream.Flush();#else StreamWriteWithTimeout.Write(new byte[] { 0 }, 1, tcpClientNetworkStream, 1, maxSendTimePerKB, MinSendTimeoutMS);#endif //Update the traffic time after we have written to netStream ConnectionInfo.UpdateLastTrafficTime(); } } //If the connection is shutdown we should call close if (ConnectionInfo.ConnectionState == ConnectionState.Shutdown) CloseConnection(false, -8); } catch (Exception) { CloseConnection(true, 19); } } }}
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TCPConnection之 TCPConnectionInstance.cs(NetworkComms 2.3.1源码了解和学习)
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