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Physics for Game Programmers
CHAPTER1 Adding Realism to Your Games
CHAPTER2 Some Basic Concepts
CHAPTER3 Basic Newtonian Mechanics
CHAPTER4 Basic Kinematics
CHAPTER5 Projectiles
CHAPTER6 Collisions
CHAPTER7 Sports Simulations
CHAPTER8 Cars and Motocycles
CHAPTER9 Boats and Things That Float
CHAPTER10 Airplanes
CHAPTER11 Rockets and Missiles
CHAPTER12 The Physics of Solids
CHAPTER13 Explosions
CHAPTER14 Lasers
CHAPTER15 Probabilistic and Monte Carlo Simulations
CHAPTER1 Adding Realism to Your Games
CHAPTER2 Some Basic Concepts
CHAPTER3 Basic Newtonian Mechanics
CHAPTER4 Basic Kinematics
CHAPTER5 Projectiles
CHAPTER6 Collisions
CHAPTER7 Sports Simulations
CHAPTER8 Cars and Motocycles
CHAPTER9 Boats and Things That Float
CHAPTER10 Airplanes
CHAPTER11 Rockets and Missiles
CHAPTER12 The Physics of Solids
CHAPTER13 Explosions
CHAPTER14 Lasers
CHAPTER15 Probabilistic and Monte Carlo Simulations
Physics for Game Programmers