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Physics for Game Programmers

CHAPTER1 Adding Realism to Your Games

CHAPTER2 Some Basic Concepts

CHAPTER3 Basic Newtonian Mechanics

CHAPTER4 Basic Kinematics

CHAPTER5 Projectiles

CHAPTER6 Collisions

CHAPTER7 Sports Simulations

CHAPTER8 Cars and Motocycles

CHAPTER9 Boats and Things That Float

CHAPTER10 Airplanes

CHAPTER11 Rockets and Missiles

CHAPTER12 The Physics of Solids

CHAPTER13 Explosions

CHAPTER14 Lasers

CHAPTER15 Probabilistic and Monte Carlo Simulations

 

CHAPTER1 Adding Realism to Your Games

 

CHAPTER2 Some Basic Concepts

 

CHAPTER3 Basic Newtonian Mechanics

 

CHAPTER4 Basic Kinematics

 

CHAPTER5 Projectiles

 

CHAPTER6 Collisions

 

CHAPTER7 Sports Simulations

 

CHAPTER8 Cars and Motocycles

 

CHAPTER9 Boats and Things That Float

 

CHAPTER10 Airplanes

 

CHAPTER11 Rockets and Missiles

 

CHAPTER12 The Physics of Solids

 

CHAPTER13 Explosions

 

CHAPTER14 Lasers

 

CHAPTER15 Probabilistic and Monte Carlo Simulations

 

Physics for Game Programmers