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结构体

namespace duzhanxiaoyouxi{    struct RenWu    {        public string Name;        public int Blood;        public int Attack;        public int Defence;        public int Speed;        public WuGong WG;    }    struct WuGong    {        public string Name;        public int Attack;        public int Defence;        public int Speed;    }    class Program    {        static void Main(string[] args)        {            //创建            RenWu r1 = new RenWu();            RenWu r2 = new RenWu();            Console.Write("请输入第一个战士的姓名:");            r1.Name = Console.ReadLine();            Console.Write("请输入第二个战士的姓名:");            r2.Name = Console.ReadLine();            //生成血量            Random rand = new Random();            r1.Blood = rand.Next(1000) + 1000;            r2.Blood = rand.Next(1000) + 1000;            //生成攻防            r1.Attack = rand.Next(100) + 50;            r1.Defence = rand.Next(100) + 50;            r2.Attack = rand.Next(100) + 50;            r2.Defence = rand.Next(100) + 50;            //生成身法            r1.Speed = rand.Next(100);            r2.Speed = rand.Next(100);            Console.WriteLine(r1.Name + "的血量为:" + r1.Blood + "滴\t攻击力为:" + r1.Attack + "\t防御力为:" + r1.Defence);            Console.WriteLine(r2.Name + "的血量为" + r2.Blood + "滴\t攻击力为:" + r2.Attack + "\t防御力为:" + r2.Defence);            Console.WriteLine();            //对战            while (true)            {                //跳出循环的条件                if (r1.Blood <= 0 && r2.Blood <= 0)                {                    Console.WriteLine(r1.Name + "和" + r2.Name + "同归于尽了");                    break;                }                if (r1.Blood <= 0)                {                    Console.WriteLine(r2.Name + "把" + r1.Name + "KO了");                    break;                }                if (r2.Blood <= 0)                {                    Console.WriteLine(r1.Name + "把" + r2.Name + "KO了");                    break;                }                //开始对战                int shenfa = rand.Next(50)+50;                 //速度稍慢一些  暂停一秒                System.Threading.Thread.Sleep(1000);                                if (r2.Speed > shenfa)                {                    Console.WriteLine(r2.Name + "躲过了" + r1.Name + "的攻击");                }                else                {                    int shanghai1 = rand.Next(100) + 50;//第一个对第二个的伤害                    shanghai1 += r1.Attack - r2.Defence; //第二个人实际掉的血                    r2.Blood = (r2.Blood - shanghai1) < 0 ? 0 : (r2.Blood - shanghai1);                    //改变文字颜色                    Console.ForegroundColor = ConsoleColor.Blue;                    Console.Write(r1.Name + "发起攻击," + r2.Name + "掉了" + (shanghai1 < 0 ? 0 : shanghai1) + "滴血\t");                    Console.WriteLine();                }                if (r1.Speed > shenfa)                {                    Console.WriteLine(r1.Name + "躲过了" + r2.Name + "的攻击");                }                else                {                    int shanghai2 = rand.Next(100) + 50;                    shanghai2 += r2.Attack - r1.Defence;                    r1.Blood = (r1.Blood - shanghai2) < 0 ? 0 : (r1.Blood - shanghai2);                    //改变文字颜色                    Console.ForegroundColor = ConsoleColor.Red;                    Console.WriteLine(r2.Name + "发起攻击," + r1.Name + "掉了" + (shanghai2 < 0 ? 0 : shanghai2) + "滴血");                }                //改变文字颜色                Console.ForegroundColor = ConsoleColor.Green;                Console.WriteLine(r1.Name + "的剩余血量为" + r1.Blood + "\t" + r2.Name + "的剩余血量为" + r2.Blood );                Console.WriteLine();                Console.WriteLine();            }        }    }}

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结构体