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结构体
namespace duzhanxiaoyouxi{ struct RenWu { public string Name; public int Blood; public int Attack; public int Defence; public int Speed; public WuGong WG; } struct WuGong { public string Name; public int Attack; public int Defence; public int Speed; } class Program { static void Main(string[] args) { //创建 RenWu r1 = new RenWu(); RenWu r2 = new RenWu(); Console.Write("请输入第一个战士的姓名:"); r1.Name = Console.ReadLine(); Console.Write("请输入第二个战士的姓名:"); r2.Name = Console.ReadLine(); //生成血量 Random rand = new Random(); r1.Blood = rand.Next(1000) + 1000; r2.Blood = rand.Next(1000) + 1000; //生成攻防 r1.Attack = rand.Next(100) + 50; r1.Defence = rand.Next(100) + 50; r2.Attack = rand.Next(100) + 50; r2.Defence = rand.Next(100) + 50; //生成身法 r1.Speed = rand.Next(100); r2.Speed = rand.Next(100); Console.WriteLine(r1.Name + "的血量为:" + r1.Blood + "滴\t攻击力为:" + r1.Attack + "\t防御力为:" + r1.Defence); Console.WriteLine(r2.Name + "的血量为" + r2.Blood + "滴\t攻击力为:" + r2.Attack + "\t防御力为:" + r2.Defence); Console.WriteLine(); //对战 while (true) { //跳出循环的条件 if (r1.Blood <= 0 && r2.Blood <= 0) { Console.WriteLine(r1.Name + "和" + r2.Name + "同归于尽了"); break; } if (r1.Blood <= 0) { Console.WriteLine(r2.Name + "把" + r1.Name + "KO了"); break; } if (r2.Blood <= 0) { Console.WriteLine(r1.Name + "把" + r2.Name + "KO了"); break; } //开始对战 int shenfa = rand.Next(50)+50; //速度稍慢一些 暂停一秒 System.Threading.Thread.Sleep(1000); if (r2.Speed > shenfa) { Console.WriteLine(r2.Name + "躲过了" + r1.Name + "的攻击"); } else { int shanghai1 = rand.Next(100) + 50;//第一个对第二个的伤害 shanghai1 += r1.Attack - r2.Defence; //第二个人实际掉的血 r2.Blood = (r2.Blood - shanghai1) < 0 ? 0 : (r2.Blood - shanghai1); //改变文字颜色 Console.ForegroundColor = ConsoleColor.Blue; Console.Write(r1.Name + "发起攻击," + r2.Name + "掉了" + (shanghai1 < 0 ? 0 : shanghai1) + "滴血\t"); Console.WriteLine(); } if (r1.Speed > shenfa) { Console.WriteLine(r1.Name + "躲过了" + r2.Name + "的攻击"); } else { int shanghai2 = rand.Next(100) + 50; shanghai2 += r2.Attack - r1.Defence; r1.Blood = (r1.Blood - shanghai2) < 0 ? 0 : (r1.Blood - shanghai2); //改变文字颜色 Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine(r2.Name + "发起攻击," + r1.Name + "掉了" + (shanghai2 < 0 ? 0 : shanghai2) + "滴血"); } //改变文字颜色 Console.ForegroundColor = ConsoleColor.Green; Console.WriteLine(r1.Name + "的剩余血量为" + r1.Blood + "\t" + r2.Name + "的剩余血量为" + r2.Blood ); Console.WriteLine(); Console.WriteLine(); } } }}
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结构体
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