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hdu5120——Intersection
Intersection
Time Limit: 4000/4000 MS (Java/Others) Memory Limit: 512000/512000 K (Java/Others)Total Submission(s): 119 Accepted Submission(s): 49
Problem Description
Matt is a big fan of logo design. Recently he falls in love with logo made up by rings. The following figures are some famous examples you may know.
A ring is a 2-D figure bounded by two circles sharing the common center. The radius for these circles are denoted by r and R (r < R). For more details, refer to the gray part in the illustration below.
Matt just designed a new logo consisting of two rings with the same size in the 2-D plane. For his interests, Matt would like to know the area of the intersection of these two rings.
A ring is a 2-D figure bounded by two circles sharing the common center. The radius for these circles are denoted by r and R (r < R). For more details, refer to the gray part in the illustration below.
Matt just designed a new logo consisting of two rings with the same size in the 2-D plane. For his interests, Matt would like to know the area of the intersection of these two rings.
Input
The first line contains only one integer T (T ≤ 105), which indicates the number of test cases. For each test case, the first line contains two integers r, R (0 ≤ r < R ≤ 10).
Each of the following two lines contains two integers xi, yi (0 ≤ xi, yi ≤ 20) indicating the coordinates of the center of each ring.
Each of the following two lines contains two integers xi, yi (0 ≤ xi, yi ≤ 20) indicating the coordinates of the center of each ring.
Output
For each test case, output a single line “Case #x: y”, where x is the case number (starting from 1) and y is the area of intersection rounded to 6 decimal places.
Sample Input
2 2 3 0 0 0 0 2 3 0 0 5 0
Sample Output
Case #1: 15.707963 Case #2: 2.250778
Source
2014ACM/ICPC亚洲区北京站-重现赛(感谢北师和上交)
Recommend
圆环相交 --->大圆交大圆(如果相交) - 2 * 大圆交小圆 (如果相交) + 小圆交小圆(如果相交)
重现赛不知道哪里写错了一直WA,赛后推翻重写就AC了
圆环相交 --->大圆交大圆(如果相交) - 2 * 大圆交小圆 (如果相交) + 小圆交小圆(如果相交)
重现赛不知道哪里写错了一直WA,赛后推翻重写就AC了
#include <map> #include <set> #include <list> #include <queue> #include <stack> #include <vector> #include <cmath> #include <cstdio> #include <cstdlib> #include <cstring> #include <iostream> #include <algorithm> using namespace std; const double pi = acos(-1); struct point { double x, y; }; double calc_area(point a, point b, double r1, double r2) { double d = sqrt((a.x - b.x) * (a.x - b.x) + (a.y - b.y) * (a.y - b.y)); if (r1 - r2 - d >= 0) { return pi * r2 * r2; } double ang1 = acos((r1 * r1 + d * d - r2 * r2) / (2 * r1 * d)); double ang2 = acos((r2 * r2 + d * d - r1 * r1) / (2 * r2 * d)); return ang1 * r1 * r1 + ang2 * r2 * r2 - 0.5 * r1 * d * sin(ang1) - 0.5 * r2 * d * sin(ang2); } int main() { int t, icase = 1; scanf("%d", &t); while (t--) { double r, R, ans = 0; point p1, p2; scanf("%lf%lf", &r, &R); scanf("%lf%lf", &p1.x, &p1.y); scanf("%lf%lf", &p2.x, &p2.y); double d = sqrt((p1.x - p2.x) * (p1.x - p2.x) + (p1.y - p2.y) * (p1.y - p2.y)); printf("Case #%d: ", icase++); if (d >= (2 * R)) { printf("0.000000\n"); continue; } ans = calc_area(p1, p2, R, R); if (d >= (R + r)) { printf("%f\n", ans); continue; } ans -= 2 * calc_area(p1, p2, R, r); if (d >= (2 * r)) { printf("%f\n", ans); continue; } ans += calc_area(p1, p2, r, r); printf("%f\n", ans); } return 0; }
hdu5120——Intersection
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