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java swing 双人五子棋源代码

import java.awt.Color;import java.awt.Font;import java.awt.Graphics;import java.awt.Toolkit;import java.awt.event.MouseEvent;import java.awt.event.MouseListener;import java.awt.image.BufferedImage;import javax.swing.JFrame;import javax.swing.JOptionPane;public class FiveChessFrame extends JFrame implements Runnable,MouseListener{	/**	 * 	 */	private static final long serialVersionUID = 1L;	//游戏界面大小	int width=Toolkit.getDefaultToolkit().getScreenSize().width;	int height=Toolkit.getDefaultToolkit().getScreenSize().height;		int x,y;  //鼠标坐标	int[][]allChess=new int[15][15];  //保存棋盘,0表示无子,1表示黑子,2表示白字	Boolean isblack=true; //当前下子是黑子还是白字,true代表黑子,false代表白子	Boolean canPlay=true;  //标始当前游戏是否结束	String message="黑方先行";	String blackMessage="无限制";	String whiteMessage="无限制";		//保存棋谱,记录双方每一步落子的位置	int[]chessX=new int[255]; 	int[]chessY=new int[255]; 	int countX,countY;		//默认设置无时间限制	int maxTime=0; //保存最大时间	int blackTime=0;	int whiteTime=0; //保存黑白方所剩余的时间		Thread timer=new Thread(this); 		public FiveChessFrame(){		this.setTitle("五子棋游戏");		this.setSize(500, 500);		this.setLocation((width - 500) / 2, (height - 500) / 2);        this.setResizable(false);        this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);        this.setVisible(true);        this.repaint();        this.addMouseListener(this);                timer.start();  //开启计时线程        timer.suspend();	}		//画棋盘界面	public void paint(Graphics g){		//双缓冲技术		BufferedImage buf=new BufferedImage(500,500,BufferedImage.TYPE_INT_RGB);		Graphics g1=buf.createGraphics();  //创建画笔		g1.setColor(new Color(0,169,158));  //设置画笔颜色		g1.fill3DRect(43,60,375,375,true);				for(int i=0;i<=15;i++){			g1.setColor(Color.WHITE);			g1.drawLine(43,60+i*25,375+43,60+i*25);//画棋盘横线			g1.drawLine(43+i*25,60,43+i*25,375+60); //画棋盘竖线		}				g1.setFont(new Font("黑体",Font.BOLD,20));		g1.drawString("游戏信息: "+message,50,50);				g1.drawRect(30,440,180,40);		g1.drawRect(250,440,180,40);  //画黑方时间与白方时间字符串的边框		g1.setFont(new Font("宋体",0,12));				g1.drawString("黑方时间: "+blackMessage,40,465);		g1.drawString("白方时间: "+whiteMessage,260,465);				g1.drawRect(428,66,54,20);		g1.drawString("重新开始",432,80); //重新开始按钮				g1.drawRect(428,106,54,20);		g1.drawString("游戏设置",432,120); //游戏设置按钮		        g1.drawRect(428, 146, 54, 20);        g1.drawString("游戏说明", 432, 160); // 游戏说明按钮         g1.drawRect(428, 186, 54, 20);        g1.drawString("退出游戏", 432, 200);  // 退出游戏按钮         g1.drawRect(428, 246, 54, 20);        g1.drawString("悔棋", 442, 260);  // 悔棋         g1.drawRect(428, 286, 54, 20);        g1.drawString("认输", 442, 300);  // 认输                for(int i=0;i<15;i++){        	for(int j=0;j<15;j++){        		//画实心黑子	        	if(allChess[i][j]==1){	        		int tempX=i*25+47;	        		int tempY=j*25+64;	        		g1.setColor(Color.BLACK);	        		g1.fillOval(tempX,tempY,16,16);	        		g1.setColor(Color.BLACK);	        		g1.drawOval(tempX,tempY,16,16);	        	}	        		        	//画实心白子	        	if(allChess[i][j]==2){	        		int tempX=i*25+47;	        		int tempY=j*25+64;	        		g1.setColor(Color.WHITE);	        		g1.fillOval(tempX, tempY, 16, 16);	        		g1.setColor(Color.BLACK);	        		g1.drawOval(tempX, tempY, 16, 16);	        	}        	}        }		g.drawImage(buf, 0, 0,this);	}			@Override	public void mousePressed(MouseEvent e){		if(canPlay){			x=e.getX();			y=e.getY(); //获得鼠标坐标						if(x>=55 && x<=405 && y>=72 && y<=420){				//使x,y在0-15的范围				if((x-55)%25>12){					x=(x-55)/25+1;				}				else{					x=(x-55)/25;				}				if((y-72)%25>12){					y=(y-72)/25+1;				}				else{					y=(y-72)/25;				}								//落子				if(allChess[x][y]==0){					chessX[countX++]=x;					chessY[countY++]=y;										if(isblack){						allChess[x][y]=1;						isblack=false;						message="白方下子";					}					else{						allChess[x][y]=2;						isblack=true;						message="黑方下子";					}					this.repaint();										if(this.isWin()){						if(allChess[x][y]==1){							JOptionPane.showMessageDialog(this, "游戏结束,黑方胜利");						}else{							JOptionPane.showMessageDialog(this, "游戏结束,白方胜利");						}						this.canPlay=false; //标识游戏结束					}				}			}		}				//重新开始游戏		if(e.getX()>=428 && e.getY()<=(428+54) && e.getY()>=66 && e.getY()<=(66+20)){			int result=JOptionPane.showConfirmDialog(this,"是否重新开始游戏?"); //0表示重新开始			if(result==0){				restartGame();			}		}				//游戏倒计时设置		if (e.getX()>=428 && e.getX()<=(428+54) && e.getY()>= 106 && e.getY()<=(106+20)) {			String time=JOptionPane.showInputDialog("请输入游戏的最大时间(单位:分钟),如果输入0,表示没有时间限制:");			maxTime=Integer.parseInt(time)*60;  //将分钟转换为秒,以便后面计算			if(maxTime<0){				JOptionPane.showMessageDialog(this,"输入的游戏时间有误,请重新设置!");			}			else if(maxTime==0){				int result=JOptionPane.showConfirmDialog(this,"游戏时间设置成功,是否重新开始游戏?");				//重新开始				if(result==0){					restartGame();					timer.suspend(); //挂起线程,以便之后重新启动				}			}			else if(maxTime>0){				int result = JOptionPane.showConfirmDialog(this,"游戏时间设置成功,是否重新开始游戏?");				if(result==0){					for(int i=0;i<15;i++){						for(int j=0;j<15;j++){							allChess[i][j]=0;						}					}					for(int i=0;i<15;i++){						chessX[i]=-1;						chessY[i]=-1;					}					countX=0;					countY=0;					message="黑方先行";					isblack=true;										blackMessage=maxTime/3600+":"+(maxTime/60-maxTime/3600*60)+":"+(maxTime-maxTime/60*60);					whiteMessage = maxTime/3600 + ":" + (maxTime/60-maxTime/3600*60) + ":"+ (maxTime-maxTime/60*60);										blackTime=maxTime;  					whiteTime=maxTime;					timer.resume();					this.canPlay=true; 					this.repaint();				}			}				}						//游戏说明		if(e.getX()>=428 && e.getY()<=(428+54) && e.getY()>=146 && e.getY()<=(146+20)){			JOptionPane.showMessageDialog(this,"规则:横竖斜先连成五子者获胜!");		}				//退出游戏		 if(e.getX()>=428 && e.getX()<=(428+54) && e.getY()>=186 && e.getY()<=(186+20)) {			 int result=JOptionPane.showConfirmDialog(this,"是否退出游戏?");			 if(result==0){				 System.exit(0);			 }		 }		 		 //悔棋		 if(e.getX()>=428 && e.getX()<=(428+54) && e.getY()>=246 && e.getY()<=(246+20)){			 int result=JOptionPane.showConfirmDialog(this,(isblack==true?"白方悔棋,黑方是否同意?" : "黑方悔棋,白方是否同意?"));			 //result=0为悔棋			 if(result==0){				 allChess[chessX[--countX]][chessY[--countY]]=0;				 if(isblack==true){					 isblack=false;				 }				 else{					 isblack=true;				 }				 				 this.repaint(); //重绘棋盘			 }		 }		 		 //认输		 if(e.getX()>=428 && e.getX()<=(428+54) && e.getY()>=286 && e.getY()<=(286+20)){			 int result=JOptionPane.showConfirmDialog(this, "是否认输?");			 if(result==0){				 JOptionPane.showMessageDialog(this,"游戏结束,"+(isblack==true ? "黑方认输,白方获胜!" : "白方认输,黑方获胜!"));			 }		 }		 	}		//计时	@Override	public void run() {		if(this.maxTime>0){			while(true){				if(isblack){					blackTime--;					if(blackTime==0){						JOptionPane.showMessageDialog(this,"黑方超时,游戏结束");						restartGame();						timer.suspend();					}				}				else{					whiteTime--;					if(whiteTime==0){						JOptionPane.showMessageDialog(this,"白方超时,游戏结束");						restartGame();						timer.suspend();					}				}				blackMessage=blackTime/3600+":"+(blackTime/60-blackTime/3600*60)+":"+(blackTime-blackTime/60*60);				whiteMessage=whiteTime/3600+":"+(whiteTime/60-whiteTime/3600*60)+":"+(whiteTime-whiteTime/60*60);				this.repaint();				try {					Thread.sleep(1000);  //设置与时钟同步,1秒钟记一次				} catch (InterruptedException e) {					e.printStackTrace();				}			}		}			}		@Override	public void mouseClicked(MouseEvent e) {		// TODO Auto-generated method stub			}	@Override	public void mouseReleased(MouseEvent e) {		// TODO Auto-generated method stub			}	@Override	public void mouseEntered(MouseEvent e) {		// TODO Auto-generated method stub			}	@Override	public void mouseExited(MouseEvent e) {		// TODO Auto-generated method stub			}		public void restartGame(){		for(int i=0;i<15;i++){			for(int j=0;j<15;j++){				allChess[i][j]=0;  //清空棋盘的棋子			}		}		//清空下棋棋子坐标(x,y)的记录		for(int i=0;i<15;i++){			chessX[i]=0;			chessY[i]=0;		}				countX=0;		countY=0;		message="黑方先行";		blackMessage="无限制";		whiteMessage="无限制";		blackTime=maxTime;		whiteTime=maxTime;		isblack=true;		canPlay=true;		this.repaint();	}		public boolean isWin(){		boolean flag=false;  //定义一标志位		int count=1;  //保存共有相同颜色多少棋子相连,初始值为1		int color=allChess[x][y]; //color=1(黑子).color=2(白子)				//判断横向是否有5个棋子相连,特点:纵坐标是相同,即allChess[x][y]中y值是相同		count=this.checkCount(1,0,color);		if(count>=5){			flag=true;		}		else{			 //判断纵向			count=this.checkCount(0, 1, color);			if(count>=5){				flag=true;			}			else{				//判断右上,左下				count=this.checkCount(1,-1, color);				if(count>=5){					flag=true;				}				else{					//判断右下,左上					count=this.checkCount(1,1,color);					if(count>=5){						flag=true;					}				}			}		}		return flag;			}		public int checkCount(int xChange,int yChange,int color){		int count=1;		int tempX=xChange;		int tempY=yChange; //保存初始值				//全局变量x,y最初为鼠标点击的坐标,经下棋方法已经将x,y的范围变成0-15(遍历整个棋盘,寻找相同颜色的棋子)		while(x+xChange>=0 && x+xChange<15 && y+yChange>=0 && y+yChange<15 && color==allChess[x+xChange][y+yChange]){			count++;			if(xChange!=0) xChange++;			if(yChange!=0){				if(yChange!=0){					if(yChange>0) yChange++;					else {						yChange--;					}				}			}		}		xChange=tempX;		yChange=tempY;		while(x-xChange>=0 && x-xChange<15 && y-yChange>=0 && y-yChange<15 && color==allChess[x-xChange][y-yChange]){			count++;			if(xChange!=0){				xChange++;			}			if(yChange!=0){				if(yChange>0) yChange++;				else{					yChange--;				}			}		}		return count;	}		public static void main(String[] args) {		new FiveChessFrame();	}}

 

java swing 双人五子棋源代码