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适配器模式(adapter)c#
适配器模式(adapter)c#简单例子
结合上回外观模式中的类,从外部引入mydll.dll类库中wemanplay类,其接口有属性stringMove 、 stringJump和行为wemanmove()、wemanjump(),采用适配器变为自己类中通用接口。
在外观模式中增加一个新类适配器
public class addplay : play//由引类wemanplay类适配为现有play类 { private wemanplay wplay;//引个已编译好的wemanplay类 public addplay() { wplay = new wemanplay(); } public override void move()//将wemanplay类中wemanmove适配为现有类中move { wplay.wemanmove(); movestring = wplay.stringMove; //属性stringMove适配为现有类中movestring; } public override void jump()//将wemanplay类中wemanjump适配为现有类中jump { wplay.wemanjump(); jumpstring = wplay.stringJump;//属性stringJump适配为现有类中jumpstring; }所有代码如下:
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using mydll;//添加引用wemanplay类 namespace adapterpattern { public partial class Form1 : Form { public Form1() { InitializeComponent(); } private void btnDisplay_Click(object sender, EventArgs e) { facadeFactory ff = new facadeFactory();//外观模式隐藏了玩家,用户不知道有几个玩家 ff.move();//实现外观功能1 this.listBox1.Items.Add(ff.movestring); ff.jump();//实现外观功能2 this.listBox1.Items.Add(ff.jumpstring); } } public abstract class play//对所有玩家进行抽象 { public string movestring { get; set; } public string jumpstring { get; set; } public abstract void move(); public abstract void jump(); } public class play1 : play//玩家1 { public override void move() { movestring = "play1 move"; } public override void jump() { jumpstring = "play1 jump"; } } public class play2 : play//玩家2 { public override void move() { movestring = "play2 move"; } public override void jump() { jumpstring = "play2 jump"; } } public class addplay : play//由引类wemanplay类适配为现有play类 { private wemanplay wplay; public addplay() { wplay = new wemanplay(); } public override void move()//将wemanplay类中wemanmove适配为现有类中move { wplay.wemanmove(); movestring = wplay.stringMove; //属性stringMove适配为现有类中movestring; } public override void jump()//将wemanplay类中wemanjump适配为现有类中jump { wplay.wemanjump(); jumpstring = wplay.stringJump;//属性stringJump适配为现有类中jumpstring; } } public class facadeFactory//外观模式工厂实现 { public string movestring; public string jumpstring; List<play> plays = new List<play>(); public facadeFactory() { plays.Add( new play1()); plays.Add( new play2() ); plays.Add(new addplay ()); } public void move()//外观模式功能一:两个玩家组队一起移动 { foreach (play playt in plays) { playt.move(); movestring += playt.movestring; } } public void jump()//外观模式功能二:两个玩家组队一起跳跃 { foreach (play playt in plays) { playt.jump(); jumpstring += playt.jumpstring; } } } }
文中引用的mydll.dll在这里下载http://yunpan.cn/cfwfiu7KzAkiZ 提取码 3d67
vs2010中c#中类库dll制作和引用方法
适配器模式(adapter)c#
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