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GUI TextField
GUI.TextField
public static function TextField(position: Rect, text: string): string;
public static string TextField(Rect position, string text);
public static function TextField(position: Rect, text: string, maxLength: int): string;
public static string TextField(Rect position, string text, int maxLength);
public static function TextField(position: Rect, text: string, style: GUIStyle): string;
public static string TextField(Rect position, string text, GUIStyle style);
public static function TextField(position: Rect, text: string, maxLength: int, style: GUIStyle): string;
public static string TextField(Rect position, string text, int maxLength, GUIStyle style);
Parameters
position | Rectangle on the screen to use for the text field. |
text | Text to edit. The return value of this function should be assigned back to the string as shown in the example. |
maxLength | The maximum length of the string. If left out, the user can type for ever and ever. |
style | The style to use. If left out, the textField style from the current GUISkin is used. |
Returns
string The edited string.
Description
Make a single-line text field where the user can edit a string.
var stringToEdit : String = "Hello World";
function OnGUI () { // Make a text field that modifies stringToEdit. stringToEdit = GUI.TextField (Rect (10, 10, 200, 20), stringToEdit, 25); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public string stringToEdit = "Hello World"; void OnGUI() { stringToEdit = GUI.TextField(new Rect(10, 10, 200, 20), stringToEdit, 25); } }
GUI TextField
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