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day31 类的组合及继承,文件目录规范
Python之路,Day18 = Python基础18-面向对象继承与组合
类的继承
1 def talk(): 2 print("I am come from talk..a") 3 4 class Animal: 5 def say(self): 6 print("say") 7 8 class Person(object): 9 def __init__(self, name, age): 10 self.name = name 11 self.age = age 12 13 def walk(self): 14 print("%s is walking..."%self.name) 15 16 class Teacher(Person): 17 def say(self): 18 Animal.say(123) 19 pass 20 21 class Student(Person): 22 def __init__(self, name, age, tuition): 23 Person.__init__(self, name, age) 24 self.tuition = tuition 25 26 def walk(self): 27 Person.walk(self) 28 print("I am come from Student...") 29 30 def talk(self): 31 talk() # 对象可以调用外面的函数 32 33 t = Teacher(‘zhang‘, 18) 34 print(t.name, t.age) 35 t.walk() 36 t.say() 37 38 39 s = Student(‘liu‘, 17, 19800) 40 print(s.name, s.age) 41 s.walk() 42 print(s.tuition) 43 44 45 s.talk()
类的组合
1 class BirthDay(object): 2 def __init__(self, year, mon, day): 3 self.year = year 4 self.mon = mon 5 self.day = day 6 7 def tellInfo(self): 8 print("comes from BirthDay") 9 return "year:%s mon:%s day:%s"%(self.year, self.mon, self.day) 10 11 12 class Teacher(object): 13 def __init__(self, name, age, sex, birth): 14 self.name = name 15 self.age = age 16 self.sex =sex 17 self.birth = birth 18 19 20 21 t = Teacher(‘zhang‘, 18, ‘male‘, BirthDay(1999, 9, 99)) 22 23 print(t.birth.tellInfo())
文件目录规范
飞机大战的例子
1 import time 2 import pygame 3 from sys import exit 4 5 def main(): 6 7 screen = pygame.display.set_mode((512, 768), 0, 32) 8 pygame.display.set_caption("飞机大战之类的练习") 9 pygame.mouse.set_visible(False) 10 background = pygame.image.load(r".\img\background.jpg") 11 hero_plan_len = 151 12 hero_plan_hig = 108 13 14 hero_plan = HeroPlan(screen, hero_plan_len, hero_plan_hig) 15 enemy_plan = EnemyPlan(screen) 16 17 18 while True: 19 screen.blit(background, (0,0)) 20 21 hero_plan.display() 22 get_input(hero_plan) 23 24 enemy_plan.display() 25 26 pygame.display.update() 27 28 time.sleep(0.03) 29 30 class BasePlan: 31 def __init__(self, screen, x, y): 32 self.screen = screen 33 self.x = x 34 self.y = y 35 self.buttle = [] 36 self.count = 0 37 38 def display(self): 39 self.move() 40 self.screen.blit(self.plan, (self.x, self.y)) 41 self.fire() 42 43 for buttle in self.buttle: 44 if buttle.clearButtle(): 45 self.buttle.remove(buttle) 46 47 buttle.move() 48 buttle.display() 49 50 51 def move(self): 52 pass 53 54 55 class HeroPlan(BasePlan): 56 def __init__(self, screen, lenth, high): 57 super().__init__(screen, 180, 640) 58 self.lenth = lenth 59 self.high = high 60 self.plan = pygame.image.load(r".\img\hero_plan.png") 61 62 63 def fire(self): 64 if self.count == 2: 65 self.buttle.append(HeroBullet(self.screen, self.x + 20, self.y - 48)) 66 self.buttle.append(HeroBullet(self.screen, self.x + 105, self.y - 48)) 67 self.count = 0 68 else: 69 self.count += 1 70 71 72 class EnemyPlan(BasePlan): 73 def __init__(self, screen): 74 super().__init__(screen, 0, 0) 75 self.direction = "right" 76 self.plan = pygame.image.load(r".\img\enemy_plan.png") 77 78 def move(self): 79 if self.direction == "right": 80 self.x += 10 81 elif self.direction == ‘left‘: 82 self.x -= 10 83 84 if self.x <= 0: 85 self.direction = "right" 86 elif self.x >= 248: 87 self.direction = "left" 88 89 def fire(self): 90 if self.count == 20: 91 self.buttle.append(EnemyButtle(self.screen, self.x+40, self.y+160)) 92 self.buttle.append(EnemyButtle(self.screen, self.x+175, self.y+160)) 93 self.count = 0 94 else: 95 self.count += 1 96 97 98 class BaseBullet: 99 def __init__(self, screen, x, y): 100 self.screen = screen 101 self.x = x 102 self.y = y 103 104 def display(self): 105 self.screen.blit(self.buttle, (self.x, self.y)) 106 107 class HeroBullet(BaseBullet): 108 def __init__(self, screen, x, y): 109 super().__init__(screen, x, y) 110 self.buttle = pygame.image.load(r".\img\hero_bullet.png") 111 112 def move(self): 113 self.y -= 20 114 115 def clearButtle(self): 116 if self.y < 0: 117 return True 118 119 120 class EnemyButtle(BaseBullet): 121 def __init__(self, screen, x, y): 122 super().__init__(screen, x, y) 123 self.buttle = pygame.image.load(r".\img\enemy_bullet.png") 124 125 def move(self): 126 self.y += 10 127 128 def clearButtle(self): 129 if self.y > 714: 130 return True 131 132 def get_input(hero_plan): 133 for event in pygame.event.get(): 134 if event.type == pygame.QUIT: 135 exit() 136 137 x, y = pygame.mouse.get_pos() 138 hero_plan.x = x - hero_plan.lenth/2 139 hero_plan.y = y - hero_plan.high/2 140 141 def key_control(hero_temp): 142 143 #获取事件,比如按键等 144 for event in pygame.event.get(): 145 146 #判断是否是点击了退出按钮 147 if event.type == QUIT: 148 print("exit") 149 exit() 150 #判断是否是按下了键 151 elif event.type == KEYDOWN: 152 #检测按键是否是a或者left 153 if event.key == K_a or event.key == K_LEFT: 154 print(‘left‘) 155 hero_temp.move_left() 156 #检测按键是否是d或者right 157 elif event.key == K_d or event.key == K_RIGHT: 158 print(‘right‘) 159 hero_temp.move_right() 160 #检测按键是否是空格键 161 elif event.key == K_SPACE: 162 print(‘space‘) 163 hero_temp.fire() 164 165 166 if __name__ == "__main__": 167 main()
day31 类的组合及继承,文件目录规范
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