首页 > 代码库 > what eats up the performance in the interior scene?
what eats up the performance in the interior scene?
- baseline (7w rps/core)
- switch from large accelerator to regular accelerator (9w rps/core)
- replace all materials with diffuse (12w rps/core)
- remove mesh lights (16w rps/core)
- remove textures on sky portals (19w rps/core)
looks like we need some global "ignore XXX" toggles for performance tuning.
what eats up the performance in the interior scene?
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