首页 > 代码库 > what eats up the performance in the interior scene?

what eats up the performance in the interior scene?

- baseline (7w rps/core)

- switch from large accelerator to regular accelerator (9w rps/core)

- replace all materials with diffuse (12w rps/core)

- remove mesh lights (16w rps/core)

- remove textures on sky portals (19w rps/core)

 

looks like we need some global "ignore XXX" toggles for performance tuning.

 

what eats up the performance in the interior scene?