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RabbitMQ消息队列(五):Routing 消息路由 2[原]

上一篇文章使用的是Direct的Exchange,但是没有指定Queue的名字,这样只能是先运行Consumer之后,Producer在运行发消息Consumer才能收到,否则先运行Producer发送消息,在运行Consumer是收不到之前Producer发送的消息,因为Queue的名字像是这样的:amq.gen-X-XSTaseUmil42zrawBVsw都是临时,如果Consumer关闭之后,这个Queue就会自动被RabbitMQ删掉。

如果想创建可以先执行Producer的Direct的Exchnage呢?因为在实际工作中我们可能需要发送端有消息就会一直发给接收端,不管接收端是否已经运行。如果我们需要指定名称的Queue,并且使用Direct的Exchange方式,我们需要使用Binding的方式。上一篇和第一篇文章中都解释了绑定的含义:绑定其实就是关联了exchange和queue。

使用指定名称的Queue和Direct的Exchange例子:

Producer.cs

技术分享
 1 /// SendDemo51.exe info 2         /// SendDemo51.exe warning 3         /// SendDemo51.exe error 4         /// </param> 5         static void Main(string[] args) 6         { 7             var factory = new ConnectionFactory() { HostName = "localhost" }; 8             using (var connection = factory.CreateConnection()) 9             {10                 using (var channel = connection.CreateModel())11                 {12                     const string EXCHANGE_NAME = "direct_logs";13                     channel.ExchangeDeclare(EXCHANGE_NAME, "direct");//Direct :如果 routing key 匹配, 那么Message就会被传递到相应的queue中。14 15                     const string QUEUE_NAME = "direct_hello";//使用我们自己指定Queue的名称16                     bool durable = true;17                     channel.QueueDeclare(QUEUE_NAME, durable, false, false, null);18 19                     var routingKey = (args.Length > 0) ? args[0] : "info";20 21                     channel.QueueBind(QUEUE_NAME, EXCHANGE_NAME, routingKey);//通过绑定将指定的Queue名称和Direct的Exchange方式进行关联22 23                     var message = (args.Length > 1)  ? string.Join(" ", args.Skip(1).ToArray()) : "Hello World! " + DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss");24 25                     var body = Encoding.UTF8.GetBytes(message);26 27                     var properties = channel.CreateBasicProperties();28                     properties.SetPersistent(true);//需要持久化Message,即在Publish的时候指定一个properties29 30                     channel.BasicPublish(EXCHANGE_NAME, routingKey, properties, body);31                     Console.WriteLine(" [x] Sent ‘{0}‘:‘{1}‘", routingKey, message);32 33                     Console.Read();34                 }35             }36         }
Producer.cs

Consumer.cs

技术分享
 1 static void Main(string[] args) 2         { 3             var factory = new ConnectionFactory() { HostName = "localhost" }; 4             using (var connection = factory.CreateConnection()) 5             { 6                 using (var channel = connection.CreateModel()) 7                 { 8                     const string EXCHANGE_NAME = "direct_logs"; 9                     channel.ExchangeDeclare(EXCHANGE_NAME, "direct");10 11                     const string QUEUE_NAME = "direct_hello";//使用我们自己指定Queue的名称12                     bool durable = true;13                     channel.QueueDeclare(QUEUE_NAME, durable, false, false, null);14                     string queueName = QUEUE_NAME;15 16                     if (args.Length < 1)17                     {18                         Console.Error.WriteLine("Usage: {0} [info] [warning] [error]", Environment.GetCommandLineArgs()[0]);19                         Environment.ExitCode = 1;20                         return;21                     }22 23                     foreach (var routingKey in args)24                     {25                         channel.QueueBind(queueName, EXCHANGE_NAME, routingKey);//通过绑定将指定的Queue名称和Direct的Exchange方式进行关联26                     }27 28                     Console.WriteLine(" [*] Waiting for messages. " + "To exit press CTRL+C");29 30                     var consumer = new QueueingBasicConsumer(channel);31                     channel.BasicConsume(queueName, true, consumer);32 33                     while (true)34                     {35                         var ea = (BasicDeliverEventArgs)consumer.Queue.Dequeue();36 37                         var body = ea.Body;38                         var message = Encoding.UTF8.GetString(body);39                         var routingKey = ea.RoutingKey;40                         Console.WriteLine(" [x] Received ‘{0}‘:‘{1}‘", routingKey, message);41                     }42                 }43             }44         }
Consumer.cs

 使用动态方式获取指定名称的Queue和Direct的Exchange例子:

Producer.cs

 

技术分享
 1 /// <summary> 2         /// 支持多个Queue,通过routingkey可以拿到多个queue里面的内容; 3         /// 如果得到消息的Queue不是指定名称的Queue(此时这个例子是通过routing key得到消息),那么它是不会自动从Queue中删除接收到的消息, 4         /// 只有是指定名称的Queue收到消息之后才会把Queue中的消息删除。 5         /// SendDemo52.exe info custom_direct_hello1 6         /// SendDemo52.exe info custom_direct_hello2 wyp aaa 7         /// </summary> 8         /// <param name="args"></param> 9         static void Main(string[] args)10         {11             var factory = new ConnectionFactory() { HostName = "localhost" };12             using (var connection = factory.CreateConnection())13             {14                 using (var channel = connection.CreateModel())15                 {16                     const string EXCHANGE_NAME = "direct_logs";17                     channel.ExchangeDeclare(EXCHANGE_NAME, "direct");//Direct :如果 routing key 匹配, 那么Message就会被传递到相应的queue中。18 19                     string queueName = (args.Length > 1) ? args[1] : "direct_hello";//得到我们自己指定Queue的名称20                     channel.QueueDeclare(queueName, true, false, false, null);21 22                     var routingKey = (args.Length > 0) ? args[0] : "info";23                     channel.QueueBind(queueName, EXCHANGE_NAME, routingKey);//通过绑定将指定的Queue名称和Direct的Exchange方式进行关联24 25                     var message = (args.Length > 3) ? string.Join(" ", args.Skip(2).ToArray()) : "Hello World! " + DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss");26 27                     var body = Encoding.UTF8.GetBytes(message);28 29                     var properties = channel.CreateBasicProperties();30                     properties.SetPersistent(true);//需要持久化Message,即在Publish的时候指定一个properties31 32                     channel.BasicPublish(EXCHANGE_NAME, routingKey, properties, body);33                     Console.WriteLine(" [x] Sent ‘{0}‘:‘{1}‘", routingKey, message);34 35                     Console.Read();36                 }37             }38         }
Producer.cs

 

 

Consumer.cs

 

技术分享
 1 /// <summary> 2     /// 支持多个Queue,通过routingkey可以拿到多个queue里面的内容; 3     /// 如果得到消息的Queue不是指定名称的Queue(此时这个例子是通过routing key得到消息),那么它是不会自动从Queue中删除接收到的消息, 4     /// 只有是指定名称的Queue收到消息之后才会把Queue中的消息删除。 5     /// ReceiveDemo52.exe info custom_direct_hello1 6     /// ReceiveDemo52.exe info custom_direct_hello2 7     /// </summary> 8     class Program 9     {10         static void Main(string[] args)11         {12             var factory = new ConnectionFactory() { HostName = "localhost"  };13             using (var connection = factory.CreateConnection())14             {15                 using (var channel = connection.CreateModel())16                 {17                     const string EXCHANGE_NAME = "direct_logs";18                     channel.ExchangeDeclare(EXCHANGE_NAME, "direct");19                     if (args.Length < 1)20                     {21                         Console.Error.WriteLine("Usage: {0} [info] [warning] [error]", Environment.GetCommandLineArgs()[0]);22                         Environment.ExitCode = 1;23                         return;24                     }25 26                     string queueName = (args.Length > 1) ? args[1] : "direct_hello";//得到我们自己指定Queue的名称27                     channel.QueueDeclare(queueName, true, false, false, null);28 29                     var routingKey = (args.Length > 0) ? args[0] : "info";30                     channel.QueueBind(queueName, EXCHANGE_NAME, routingKey);//通过绑定将指定的Queue名称和Direct的Exchange方式进行关联31 32                     Console.WriteLine(" [*] Waiting for messages. " + "To exit press CTRL+C");33 34                     var consumer = new QueueingBasicConsumer(channel);35                     channel.BasicConsume(queueName, true, consumer);36 37                     while (true)38                     {39                         var ea = (BasicDeliverEventArgs)consumer.Queue.Dequeue();40 41                         var body = ea.Body;42                         var message = Encoding.UTF8.GetString(body);43                         string routingKeyRe = ea.RoutingKey;44                         Console.WriteLine(" [x] Received ‘{0}‘:‘{1}‘", routingKeyRe, message);45                     }46                 }47             }48         }49     }
Consumer.cs

 

特别注意:

本例子是支持多个Queue名称同时发送和接收的,Consumer通过routing key可以拿到属于这个routing key里面的多个queue的内容;
如果Consumer一旦接收到消息,分两种情况:

1、接收的Consumer不是指定名称的Queue(此时这个Consumer是通过routing key得到Producer发送的消息),那么这个Consumer是不会自动从Queue中删除接收到的消息;

2、接收的Consumer是指定名称的Queue,那么这个Consumer是会自动从Queue中删除接收到的消息。

总结:只有当指定名称的Queue收到消息之后才会把Queue中的这条消息删除。

 

RabbitMQ消息队列(五):Routing 消息路由 2[原]