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ios (Quartz 2D绘图)各种绘图方式及相机的使用


一:

具体使用的细节,本人也是参考http://blog.163.com/wkyuyang_001/blog/static/10802122820133190545227/

下面介绍具体使用Quartz 2D绘图实现画图板功能

.m文件中,dog的实现如连接中所示一样的

<pre name="code" class="objc">#import "drawTestView.h"
#import "Dog.h"

@implementation drawTestView

@synthesize dogs,tempdogs;

- (NSMutableArray*)dogs{
    if (dogs == nil) {
        dogs = [NSMutableArray array];
    }
    return dogs;
}

- (NSMutableArray*)tempdogs{
    if (tempdogs == nil) {
        tempdogs = [NSMutableArray array];
    }
    return tempdogs;
}

- (void)drawRect:(CGRect)rect{
    
    CGContextRef ctx = UIGraphicsGetCurrentContext();
    CGContextSetFillColorWithColor(ctx,[[UIColor greenColor] CGColor]);

    //画图板功能
    [dogs enumerateObjectsUsingBlock:^(id obj, NSUInteger idx, BOOL *stop){
        NSMutableArray*arr = [dogs objectAtIndex:idx];
            for (int i = 0; i<[arr count]; i++) {
                Dog*dog = (Dog*)[arr objectAtIndex:i];
                if (i == 0) {
                    CGContextMoveToPoint(ctx, dog.x, dog.y);
                }else{
                    CGContextAddLineToPoint(ctx, dog.x, dog.y);
                }
        }

    }];
    [[UIColor blackColor]setStroke];
    CGContextDrawPath(ctx, kCGPathStroke);
    
    
    
}


- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{
    
    UITouch*touch = [touches anyObject];
    CGPoint location = [touch locationInView:self];
    Dog*dog = [[Dog alloc]init];
    dog.x = location.x;
    dog.y = location.y;
    [self.tempdogs addObject:dog];
    [self.dogs addObject:self.tempdogs];
    [self setNeedsDisplay];//调用draw方法
    
}

- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event{
    
    UITouch*touch = [touches anyObject];
    CGPoint location = [touch locationInView:self];
    Dog*dog = [[Dog alloc]init];
    dog.x = location.x;
    dog.y = location.y;
    [self.tempdogs addObject:dog];
    [self.dogs addObject:[self.tempdogs copy]];
    [self setNeedsDisplay];//调用draw方法
    
}

- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event{
    [tempdogs removeAllObjects];
}


二:相机的使用

要在使用的viewcontroller中实现

<UINavigationControllerDelegate,UIImagePickerControllerDelegate>//如果只写一个UIImagePickerControllerDelegate,会出现警告,甚至不会调用代理方法

    imagePicker = [[UIImagePickerController alloc]init];
    imagePicker.delegate = self;


进入相机的方法

- (IBAction)goImagePicker:(id)sender {
    
    if ([UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypeCamera]) {
        self.imagePicker.sourceType = UIImagePickerControllerSourceTypeCamera;
        self.imagePicker.cameraDevice = UIImagePickerControllerCameraDeviceFront;//调用前置像头
    }else{
        self.imagePicker.sourceType = UIImagePickerControllerSourceTypePhotoLibrary;
    }
    self.imagePicker.allowsEditing = YES;
    [self presentViewController:self.imagePicker animated:YES completion:nil];
}




实现两个代理方法:

- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info{
    NSLog(@"select");
    UIImage * image = [info objectForKey:UIImagePickerControllerEditedImage];
    _imageSelect.frame = CGRectMake(_imageSelect.frame.origin.x, _imageSelect.frame.origin.y, _imageSelect.frame.size.width, _imageSelect.frame.size.width*image.size.height/image.size.width);//为了不让选出来的图片变形
    _imageSelect.image = image;
    [self.imagePicker dismissViewControllerAnimated:YES completion:nil];
}
- (void)imagePickerControllerDidCancel:(UIImagePickerController *)picker{
    [self.imagePicker dismissViewControllerAnimated:YES completion:nil];
}


ios (Quartz 2D绘图)各种绘图方式及相机的使用