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Linux/Android——Input系统之InputReader (七)
在前文 Linux/Android——Input系统之frameworks层InputManagerService (六) 这里介绍了android层input服务的启动,其中启动了一个读取来自底层event事件的线程.
而在Linux/Android——input系统之 kernel层 与 frameworks层交互 (五) 有分析到是通过一个event%d的设备文件交互的,也就是说android层是通过读取event%d来获取event的,这个工作就是InputReader
撰写不易,转载需注明出处:http://blog.csdn.net/jscese/article/details/42739197
getEvents:
这个是运行在inputread线程里面的,上篇有介绍到,字面意思就是获取事件的,实现在/frameworks/base/services/input/EventHub.cpp中,函数很长,列出几个重要的:
size_t EventHub::getEvents(int timeoutMillis, RawEvent* buffer, size_t bufferSize) { ... struct input_event readBuffer[bufferSize]; RawEvent* event = buffer; ... if (mNeedToScanDevices) { //这个在EventHub初始时为true mNeedToScanDevices = false; scanDevicesLocked(); // 扫描去打开设备,后面跟进去看 mNeedToSendFinishedDeviceScan = true; } while (mOpeningDevices != NULL) { //这个指针有指向,代表上面打开了某些input设备 Device* device = mOpeningDevices; // 初始化一个添加event,type 为DEVICE_ADDED ALOGV("Reporting device opened: id=%d, name=%s\n", device->id, device->path.string()); mOpeningDevices = device->next; event->when = now; event->deviceId = device->id == mBuiltInKeyboardId ? 0 : device->id; event->type = DEVICE_ADDED; event += 1; mNeedToSendFinishedDeviceScan = true; if (--capacity == 0) { break; } } ... while (mPendingEventIndex < mPendingEventCount) { //这个是为处理多个input event 做的一个epoll_event 类型数组 const struct epoll_event& eventItem = mPendingEventItems[mPendingEventIndex++]; Device* device = mDevices.valueAt(deviceIndex) ; // 上面会把打开的device 加入到 这个Vector if (eventItem.events & EPOLLIN) { int32_t readSize = read(device->fd, readBuffer, //这个之前有提到过。最终会调用到evdev中的read sizeof(struct input_event) * capacity); ... for (size_t i = 0; i < count; i++) { const struct input_event& iev = readBuffer[i]; //这里把上面读到的input_event 转化过这里的RawEvent event->deviceId = deviceId; event->type = iev.type; event->code = iev.code; event->value = http://www.mamicode.com/iev.value;>scanDevicesLocked:
这个往下就是打开一个input 设备文件,配置并抽象为一个android层这边的input device:
void EventHub::scanDevicesLocked() { status_t res = scanDirLocked(DEVICE_PATH); if(res < 0) { ALOGE("scan dir failed for %s\n", DEVICE_PATH); //这里的PATH为"/dev/input" } if (mDevices.indexOfKey(VIRTUAL_KEYBOARD_ID) < 0) { createVirtualKeyboardLocked(); } }继续往下看会依次读取目录下的文件,并调用进openDeviceLocked打开,这个函数也比较长,关注几个地方先:
status_t EventHub::openDeviceLocked(const char *devicePath) { char buffer[80]; ALOGV("Opening device: %s", devicePath); int fd = open(devicePath, O_RDWR | O_CLOEXEC); if(fd < 0) { ALOGE("could not open %s, %s\n", devicePath, strerror(errno)); return -1; } ... // 无非是根据打开的fd获取一些相关参数信息 // Allocate device. (The device object takes ownership of the fd at this point.) int32_t deviceId = mNextDeviceId++; Device* device = new Device(fd, deviceId, String8(devicePath), identifier); //这里根据前面获取的参数new成一个device,算是初步打开完成抽象成一个Device了 ... // Load the configuration file for the device. loadConfigurationLocked(device); // 这个比较重要 ,加载这个device的配置信息,后面将会根据这个配置来定义规则 ... //又是一系列的判断初始化,其中比较重要的就是 device->classes 这个变量,代表了input 设备类型,是键盘,鼠标,触摸屏... // Register with epoll. struct epoll_event eventItem; //注册epoll memset(&eventItem, 0, sizeof(eventItem)); eventItem.events = EPOLLIN; eventItem.data.u32 = deviceId; if (epoll_ctl(mEpollFd, EPOLL_CTL_ADD, fd, &eventItem)) { ALOGE("Could not add device fd to epoll instance. errno=%d", errno); delete device; return -1; } ... addDeviceLocked(device); //添加到 KeyedVector中 }这个里面有很多原始打印,想深入理解的可以放开调试看看,这里不多做介绍,可以看下 加载配置那个函数loadConfigurationLocked:
void EventHub::loadConfigurationLocked(Device* device) { device->configurationFile = getInputDeviceConfigurationFilePathByDeviceIdentifier( //根据上面获取到的一些设备信息,进一步去找config文件 device->identifier, INPUT_DEVICE_CONFIGURATION_FILE_TYPE_CONFIGURATION); if (device->configurationFile.isEmpty()) { ALOGD("No input device configuration file found for device '%s'.", device->identifier.name.string()); } else { status_t status = PropertyMap::load(device->configurationFile, //找到之后 ,把这个device 的config file保存起来 &device->configuration); if (status) { ALOGE("Error loading input device configuration file for device '%s'. " "Using default configuration.", device->identifier.name.string()); } } }
接下来看怎么找对应config文件的,这里调用到了/frameworks/base/libs/androidfw/InputDevice.cpp中的:String8 getInputDeviceConfigurationFilePathByDeviceIdentifier( const InputDeviceIdentifier& deviceIdentifier, InputDeviceConfigurationFileType type) { if (deviceIdentifier.vendor !=0 && deviceIdentifier.product != 0) { if (deviceIdentifier.version != 0) { // Try vendor product version. String8 versionPath(getInputDeviceConfigurationFilePathByName( String8::format("Vendor_%04x_Product_%04x_Version_%04x", //用前面获取的input device 的相关VID PID 来找文件 deviceIdentifier.vendor, deviceIdentifier.product, deviceIdentifier.version), type)); if (!versionPath.isEmpty()) { return versionPath; } } // Try vendor product. String8 productPath(getInputDeviceConfigurationFilePathByName( String8::format("Vendor_%04x_Product_%04x", deviceIdentifier.vendor, deviceIdentifier.product), type)); if (!productPath.isEmpty()) { return productPath; } } // Try device name. return getInputDeviceConfigurationFilePathByName(deviceIdentifier.name, type); //这个函数也在同文件中,就是到 path.setTo(getenv("ANDROID_ROOT")); path.append("/usr/"); 也就是文件系统中/system/usr目录下去找 }
所以我们对一些输出设备需要把它的配置文件编译进系统,而且命名一般都是Vendor_%04x_Product_%04x.XXX 类型,这里就明白啦!
到这里getEvents应该差不多了,细节部分就需要另行细读代码了,当上面read到事件数组返回之后接下来就是初步处理了!
processEventsLocked:
上面getEvents返回了mEventBuffer之后,做初步的处理:
void InputReader::processEventsLocked(const RawEvent* rawEvents, size_t count) { for (const RawEvent* rawEvent = rawEvents; count;) { 遍历获取到的event数组 int32_t type = rawEvent->type; size_t batchSize = 1; if (type < EventHubInterface::FIRST_SYNTHETIC_EVENT) { //如果是常规的event事件 int32_t deviceId = rawEvent->deviceId; while (batchSize < count) { if (rawEvent[batchSize].type >= EventHubInterface::FIRST_SYNTHETIC_EVENT || rawEvent[batchSize].deviceId != deviceId ) { break; } batchSize += 1; } //#if DEBUG_RAW_EVENTS ALOGW("BatchSize: %d Count: %d", batchSize, count); //#endif processEventsForDeviceLocked(deviceId, rawEvent, batchSize); //把这次获取到的event数组中属于同一批次的,进一步处理,判定条件就是:常规event以及是属于同一设备 } else { switch (rawEvent->type) { //这里就是一些特殊的event类型了,上面有说到,打开设备的时候会有这个ADD事件 case EventHubInterface::DEVICE_ADDED: addDeviceLocked(rawEvent->when, rawEvent->deviceId); break; case EventHubInterface::DEVICE_REMOVED: removeDeviceLocked(rawEvent->when, rawEvent->deviceId); break; case EventHubInterface::FINISHED_DEVICE_SCAN: handleConfigurationChangedLocked(rawEvent->when); break; default: ALOG_ASSERT(false); // can't happen break; } } count -= batchSize; //如果再上面没有处理完event数组中的成员,那么依次继续 rawEvent += batchSize; } }
传进来的参数为 前面getEvents一定时间内获取到的event数组以及个数,原型定义在/frameworks/base/services/input/InputReader.h中:// The event queue. static const int EVENT_BUFFER_SIZE = 256; RawEvent mEventBuffer[EVENT_BUFFER_SIZE];/* * A raw event as retrieved from the EventHub. */ struct RawEvent { nsecs_t when; int32_t deviceId; int32_t type; int32_t code; int32_t value; };
这里可以看到 processEventsLocked 只是对get到的event做一个初步的分发处理,先看添加的事件类型.可以看到在InputReader里面又来了一次addDeviceLocked ,这个要更最上面getEvents中往下打开设备时addDeviceLocked 区分开来,不要给绕晕了哟~
void InputReader::addDeviceLocked(nsecs_t when, int32_t deviceId) { ssize_t deviceIndex = mDevices.indexOfKey(deviceId); if (deviceIndex >= 0) { ALOGW("Ignoring spurious device added event for deviceId %d.", deviceId); return; } InputDeviceIdentifier identifier = mEventHub->getDeviceIdentifier(deviceId); //这里取之前在EventHub中解析出来的设备相关参数 uint32_t classes = mEventHub->getDeviceClasses(deviceId); //这个上面有说到,在open设备时 初始化,代表类型 ALOGW("jscese display in addDeviceLocked classes == 0x%x \n",classes); InputDevice* device = createDeviceLocked(deviceId, identifier, classes); //这里又创建一个 InputDervice,这个就不继续跟进了,会根据classes 选择对应的事件处理map与当前的设备绑定 device->configure(when, &mConfig, 0); device->reset(when); if (device->isIgnored()) { ALOGI("Device added: id=%d, name='%s' (ignored non-input device)", deviceId, identifier.name.string()); } else { ALOGI("Device added: id=%d, name='%s', sources=0x%08x", deviceId, identifier.name.string(), device->getSources()); } mDevices.add(deviceId, device); //添加这个input device bumpGenerationLocked(); }看处理平常事件时接下来的处理:
void InputReader::processEventsForDeviceLocked(int32_t deviceId, const RawEvent* rawEvents, size_t count) { ssize_t deviceIndex = mDevices.indexOfKey(deviceId); if (deviceIndex < 0) { ALOGW("Discarding event for unknown deviceId %d.", deviceId); return; } InputDevice* device = mDevices.valueAt(deviceIndex); //这里根据id 取出上面添加进去的inputdevice if (device->isIgnored()) { //ALOGD("Discarding event for ignored deviceId %d.", deviceId); return; } device->process(rawEvents, count); //这里调用了一个process的函数 }
继续看InputDevice的process:void InputDevice::process(const RawEvent* rawEvents, size_t count) { // Process all of the events in order for each mapper. // We cannot simply ask each mapper to process them in bulk because mappers may // have side-effects that must be interleaved. For example, joystick movement events and // gamepad button presses are handled by different mappers but they should be dispatched // in the order received. size_t numMappers = mMappers.size(); //这里有个map个数,这个也在上面提到过,在create时 会根据classes类型去匹配处理map,一般都是匹配一个 for (const RawEvent* rawEvent = rawEvents; count--; rawEvent++) { //遍历事件数组,依次去处理 #if DEBUG_RAW_EVENTS ALOGD("Input event: device=%d type=0x%04x code=0x%04x value=http://www.mamicode.com/0x%08x when=%lld",>
多次提到classes 设备类型,看下定义,在EventHub.h中:
/*//classes=0x80000004 * Input device classes. */ enum { /* The input device is a keyboard or has buttons. */ INPUT_DEVICE_CLASS_KEYBOARD = 0x00000001, /* The input device is an alpha-numeric keyboard (not just a dial pad). */ INPUT_DEVICE_CLASS_ALPHAKEY = 0x00000002, /* The input device is a touchscreen or a touchpad (either single-touch or multi-touch). */ INPUT_DEVICE_CLASS_TOUCH = 0x00000004, /* The input device is a cursor device such as a trackball or mouse. */ INPUT_DEVICE_CLASS_CURSOR = 0x00000008, /* The input device is a multi-touch touchscreen. */ INPUT_DEVICE_CLASS_TOUCH_MT = 0x00000010, /* The input device is a directional pad (implies keyboard, has DPAD keys). */ INPUT_DEVICE_CLASS_DPAD = 0x00000020, /* The input device is a gamepad (implies keyboard, has BUTTON keys). */ INPUT_DEVICE_CLASS_GAMEPAD = 0x00000040, /* The input device has switches. */ INPUT_DEVICE_CLASS_SWITCH = 0x00000080, /* The input device is a joystick (implies gamepad, has joystick absolute axes). */ INPUT_DEVICE_CLASS_JOYSTICK = 0x00000100, /* The input device has a vibrator (supports FF_RUMBLE). */ INPUT_DEVICE_CLASS_VIBRATOR = 0x00000200, /* The input device is virtual (not a real device, not part of UI configuration). */ INPUT_DEVICE_CLASS_VIRTUAL = 0x40000000, /* The input device is external (not built-in). */ INPUT_DEVICE_CLASS_EXTERNAL = 0x80000000, };那么接下来需要处理的就是 定义的InputReader中的各个InputMap类了。
总结:
这里牵扯到了EventHub InputReader Device InputDevice InputMap
把关系理一下:
EventHub 中 会创建堆的Device ,这个是根据/dev/input下面的设备文件 一一对应的,也就是kernel中注册的input设备.
InputReader 中会create多个 InputDevice ,这个是由Device中的参数为基础创建的,所以与EventHub中的Device 一一对应.
InputDevice 在创建的时候会根据 classes 来添加需要的InputMap,每一个不同的InputMap 在InputReader中定义,有很多种处理方式.
大体就是这么回事,这里关于InputReader部分就先分析到这里,再往下InputMap中的事件分发处理,后续分析~
Linux/Android——Input系统之InputReader (七)