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win32手动创建windows窗口的,小记
摘抄自文档,其中的函数需要以后花时间看
向 WinMain 添加功能
首先,在 WinMain 函数内部创建 WNDCLASSEX 类型的窗口类结构。 此结构包含有关窗口的信息,如应用程序图标、窗口的背景色、在标题栏中显示的名称、窗口过程函数的名称等等。典型的 WNDCLASSEX 结构如下:
WNDCLASSEX wcex; wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = hInstance; wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_APPLICATION)); wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); wcex.lpszMenuName = NULL; wcex.lpszClassName = szWindowClass; wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_APPLICATION));
WNDCLASSEX wcex; wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = hInstance; wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_APPLICATION)); wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); wcex.lpszMenuName = NULL; wcex.lpszClassName = szWindowClass; wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_APPLICATION));
有关此结构的字段解释,请参见 WNDCLASSEX。
现在已经创建了窗口类,接下来您必须注册它。使用 RegisterClassEx 函数,并将窗口类结构作为参数传递:
if (!RegisterClassEx(&wcex)) { MessageBox(NULL, _T("Call to RegisterClassEx failed!"), _T("Win32 Guided Tour"), NULL); return 1; }
if (!RegisterClassEx(&wcex)) { MessageBox(NULL, _T("Call to RegisterClassEx failed!"), _T("Win32 Guided Tour"), NULL); return 1; }
现在已经注册了您自己的类,接下来创建窗口。使用 CreateWindow 函数,如下所示:
static TCHAR szWindowClass[] = _T("win32app");static TCHAR szTitle[] = _T("Win32 Guided Tour Application");// The parameters to CreateWindow explained:// szWindowClass: the name of the application// szTitle: the text that appears in the title bar// WS_OVERLAPPEDWINDOW: the type of window to create// CW_USEDEFAULT, CW_USEDEFAULT: initial position (x, y)// 500, 100: initial size (width, length)// NULL: the parent of this window// NULL: this application dows not have a menu bar// hInstance: the first parameter from WinMain// NULL: not used in this applicationHWND hWnd = CreateWindow( szWindowClass, szTitle, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, 500, 100, NULL, NULL, hInstance, NULL);if (!hWnd){ MessageBox(NULL, _T("Call to CreateWindow failed!"), _T("Win32 Guided Tour"), NULL); return 1;}
static TCHAR szWindowClass[] = _T("win32app");static TCHAR szTitle[] = _T("Win32 Guided Tour Application");// The parameters to CreateWindow explained:// szWindowClass: the name of the application// szTitle: the text that appears in the title bar// WS_OVERLAPPEDWINDOW: the type of window to create// CW_USEDEFAULT, CW_USEDEFAULT: initial position (x, y)// 500, 100: initial size (width, length)// NULL: the parent of this window// NULL: this application dows not have a menu bar// hInstance: the first parameter from WinMain// NULL: not used in this applicationHWND hWnd = CreateWindow( szWindowClass, szTitle, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, 500, 100, NULL, NULL, hInstance, NULL);if (!hWnd){ MessageBox(NULL, _T("Call to CreateWindow failed!"), _T("Win32 Guided Tour"), NULL); return 1;}
此函数返回 HWND,它是某个窗口的句柄。有关更多信息,请参见 Windows 数据类型。
创建了窗口后,我们可以使用以下代码将其显示在屏幕上:
// The parameters to ShowWindow explained:// hWnd: the value returned from CreateWindow// nCmdShow: the fourth parameter from WinMainShowWindow(hWnd, nCmdShow);UpdateWindow(hWnd);
// The parameters to ShowWindow explained:// hWnd: the value returned from CreateWindow// nCmdShow: the fourth parameter from WinMainShowWindow(hWnd, nCmdShow);UpdateWindow(hWnd);
到目前为止,此窗口还不会显示,因为我们尚未实现 WndProc 函数。
WinMain 的最后一步是消息循环。 此循环的用途是侦听操作系统发送的消息。应用程序收到消息后,将该消息调度到 WndProc 函数,以便进行处理。 消息循环类似于:
以带有颜色区分的格式查看复制到剪贴板打印MSG msg; while (GetMessage(&msg, NULL, 0, 0)) { TranslateMessage(&msg); DispatchMessage(&msg); } return (int) msg.wParam;
MSG msg; while (GetMessage(&msg, NULL, 0, 0)) { TranslateMessage(&msg); DispatchMessage(&msg); } return (int) msg.wParam;
有关消息循环中使用的结构和函数的更多信息,请参见 MSG、 GetMessage、 TranslateMessage 和 DispatchMessage。
您刚才完成的步骤为大多数 Win32 应用程序所共用。有关此应用程序所需要的 include 指令和全局变量声明,请参见本主题末尾的完整代码 示例。
此时, WinMain 函数应该与下面的内容类似:
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow){ WNDCLASSEX wcex; wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = hInstance; wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_APPLICATION)); wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); wcex.lpszMenuName = NULL; wcex.lpszClassName = szWindowClass; wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_APPLICATION)); if (!RegisterClassEx(&wcex)) { MessageBox(NULL, _T("Call to RegisterClassEx failed!"), _T("Win32 Guided Tour"), NULL); return 1; } hInst = hInstance; // Store instance handle in our global variable // The parameters to CreateWindow explained: // szWindowClass: the name of the application // szTitle: the text that appears in the title bar // WS_OVERLAPPEDWINDOW: the type of window to create // CW_USEDEFAULT, CW_USEDEFAULT: initial position (x, y) // 500, 100: initial size (width, length) // NULL: the parent of this window // NULL: this application dows not have a menu bar // hInstance: the first parameter from WinMain // NULL: not used in this application HWND hWnd = CreateWindow( szWindowClass, szTitle, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, 500, 100, NULL, NULL, hInstance, NULL ); if (!hWnd) { MessageBox(NULL, _T("Call to CreateWindow failed!"), _T("Win32 Guided Tour"), NULL); return 1; } // The parameters to ShowWindow explained: // hWnd: the value returned from CreateWindow // nCmdShow: the fourth parameter from WinMain ShowWindow(hWnd, nCmdShow); UpdateWindow(hWnd); // Main message loop: MSG msg; while (GetMessage(&msg, NULL, 0, 0)) { TranslateMessage(&msg); DispatchMessage(&msg); } return (int) msg.wParam;}
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow){ WNDCLASSEX wcex; wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = hInstance; wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_APPLICATION)); wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); wcex.lpszMenuName = NULL; wcex.lpszClassName = szWindowClass; wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_APPLICATION)); if (!RegisterClassEx(&wcex)) { MessageBox(NULL, _T("Call to RegisterClassEx failed!"), _T("Win32 Guided Tour"), NULL); return 1; } hInst = hInstance; // Store instance handle in our global variable // The parameters to CreateWindow explained: // szWindowClass: the name of the application // szTitle: the text that appears in the title bar // WS_OVERLAPPEDWINDOW: the type of window to create // CW_USEDEFAULT, CW_USEDEFAULT: initial position (x, y) // 500, 100: initial size (width, length) // NULL: the parent of this window // NULL: this application dows not have a menu bar // hInstance: the first parameter from WinMain // NULL: not used in this application HWND hWnd = CreateWindow( szWindowClass, szTitle, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, 500, 100, NULL, NULL, hInstance, NULL ); if (!hWnd) { MessageBox(NULL, _T("Call to CreateWindow failed!"), _T("Win32 Guided Tour"), NULL); return 1; } // The parameters to ShowWindow explained: // hWnd: the value returned from CreateWindow // nCmdShow: the fourth parameter from WinMain ShowWindow(hWnd, nCmdShow); UpdateWindow(hWnd); // Main message loop: MSG msg; while (GetMessage(&msg, NULL, 0, 0)) { TranslateMessage(&msg); DispatchMessage(&msg); } return (int) msg.wParam;}
向 WndProc 添加功能
WndProc 函数的用途是处理应用程序接收的消息。 通常使用 Switch 函数实现此操作。
我们将处理的第一个消息是 WM_PAINT 消息。 当必须更新应用程序窗口的一部分时,应用程序会收到此消息。首次创建窗口时,必须更新整个窗口,并传递此消息以指示此操作。
当处理 WM_PAINT 消息时,首先应做的是调用 BeginPaint,最后应做的是调用 EndPaint。 在这两个函数调用之间,您可以处理所有的逻辑,以在窗口中排列文本、按钮和其他控件。对于此应用程序,我们在窗口中显示字符串“Hello, World!”。若要显示文本,请使用 TextOut 函数,也可以使用drawtext函数如下所示:
PAINTSTRUCT ps;HDC hdc;TCHAR greeting[] = _T("Hello, World!");switch (message){case WM_PAINT: hdc = BeginPaint(hWnd, &ps); // Here your application is laid out.// For this introduction, we just print out "Hello, World!" // in the top left corner.TextOut(hdc, 5, 5, greeting, _tcslen(greeting)); // End application-specific layout section.EndPaint(hWnd, &ps); break;}
PAINTSTRUCT ps;HDC hdc;TCHAR greeting[] = _T("Hello, World!");switch (message){case WM_PAINT: hdc = BeginPaint(hWnd, &ps); // Here your application is laid out.// For this introduction, we just print out "Hello, World!" // in the top left corner.TextOut(hdc, 5, 5, greeting, _tcslen(greeting)); // End application-specific layout section.EndPaint(hWnd, &ps); break;}
应用程序通常会处理许多其他消息,如 WM_CREATE 和 WM_DESTROY。 一个简单而完整的 WndProc 函数如下:
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam){ PAINTSTRUCT ps; HDC hdc; TCHAR greeting[] = _T("Hello, World!"); switch (message) { case WM_PAINT: hdc = BeginPaint(hWnd, &ps); // Here your application is laid out.// For this introduction, we just print out "Hello, World!" // in the top left corner.TextOut(hdc, 5, 5, greeting, _tcslen(greeting)); // End application specific layout section.EndPaint(hWnd, &ps); break; case WM_DESTROY: PostQuitMessage(0); break; default: return DefWindowProc(hWnd, message, wParam, lParam); break; } return 0;}
完整代码:#include <windows.h>
#include <stdlib.h>
#include <string.h>
#include <tchar.h>// Global variables
// The main window class name.static TCHAR szWindowClass[] = _T("win32app");
// The string that appears in the application‘s title bar.static TCHAR szTitle[] = _T("Win32 Guided Tour Application");
HINSTANCE hInst;
// Forward declarations of functions included in this code module:
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);int WINAPI WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow)
{
WNDCLASSEX wcex;wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_APPLICATION));
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = NULL;
wcex.lpszClassName = szWindowClass;
wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_APPLICATION));if (!RegisterClassEx(&wcex))
{
MessageBox(NULL,
_T("Call to RegisterClassEx failed!"),
_T("Win32 Guided Tour"),
NULL);return 1;
}hInst = hInstance; // Store instance handle in our global variable
// The parameters to CreateWindow explained:
// szWindowClass: the name of the application
// szTitle: the text that appears in the title bar
// WS_OVERLAPPEDWINDOW: the type of window to create
// CW_USEDEFAULT, CW_USEDEFAULT: initial position (x, y)
// 500, 100: initial size (width, length)
// NULL: the parent of this window
// NULL: this application does not have a menu bar
// hInstance: the first parameter from WinMain
// NULL: not used in this application
HWND hWnd = CreateWindow(
szWindowClass,
szTitle,
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT,
500, 100,
NULL,
NULL,
hInstance,
NULL
);if (!hWnd)
{
MessageBox(NULL,
_T("Call to CreateWindow failed!"),
_T("Win32 Guided Tour"),
NULL);return 1;
}// The parameters to ShowWindow explained:
// hWnd: the value returned from CreateWindow
// nCmdShow: the fourth parameter from WinMain
ShowWindow(hWnd,
nCmdShow);
UpdateWindow(hWnd);// Main message loop:
MSG msg;
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}return (int) msg.wParam;
}//
// FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM)
//
// PURPOSE: Processes messages for the main window.//
// WM_PAINT - Paint the main window
// WM_DESTROY - post a quit message and return
//
//
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
PAINTSTRUCT ps;
HDC hdc;
TCHAR greeting[] = _T("Hello, World!");switch (message)
{
case WM_PAINT:
hdc = BeginPaint(hWnd, &ps);// Here your application is laid out.// For this introduction, we just print out "Hello, World!"
// in the top left corner.TextOut(hdc,
5, 5,
greeting, _tcslen(greeting));
// End application-specific layout section.EndPaint(hWnd, &ps);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
break;
}return 0;
}
win32手动创建windows窗口的,小记