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android下调试unity3d应用

原地址:http://blog.csdn.net/armoonwei/article/details/7032455

目前貌似不支持断点调试,但可以通过日志打印(logcat)来跟踪。 在android SDK中有个adb工具,使用此工具来跟踪运行的android应用:adb logcat  启动logcat,并将设备上运行的android应用的运行时信息全部打印出来。 adb logcat -s Unity  如果只想打印Unity的输出信息,使用此命令。 adb logcat -d > logcat.txt  将打印信息输出为文件。 当然,更直接的做法是在应用中集成自己的调试信息窗口,将如下代码关联到一个gameobject:[csharp] view plaincopy<p>using UnityEngine;  using System.Collections;</p><p>public class GuiTextDebug : MonoBehaviour   {   private float windowPosition = -440.0f;   private int positionCheck = 2;   private static string windowText = "";   private Vector2 scrollViewVector = Vector2.zero;   private GUIStyle debugBoxStyle;      private float leftSide = 0.0f;   private float debugWidth = 420.0f;      public bool debugIsOn = false;      public static void debug(string newString)   {    windowText = newString + "\n" + windowText;    UnityEngine.Debug.Log(newString);   }       void Start()       {    debugBoxStyle = new GUIStyle();    debugBoxStyle.alignment = TextAnchor.UpperLeft;    leftSide = 120;   }          void OnGUI()       {    if (debugIsOn)           {     GUI.depth = 0;       GUI.BeginGroup(new Rect(windowPosition, 40.0f, leftSide, 200.0f));          scrollViewVector = GUI.BeginScrollView(new Rect (0, 0.0f, debugWidth, 200.0f),                                                      scrollViewVector,                                                      new Rect (0.0f, 0.0f, 400.0f, 2000.0f));     GUI.Box(new Rect(0, 0.0f, debugWidth - 20.0f, 2000.0f), windowText, debugBoxStyle);     GUI.EndScrollView();          GUI.EndGroup ();          if (GUI.Button(new Rect(leftSide, 0.0f,75.0f,40.0f), "调试"))              {      if (positionCheck == 1)                  {       windowPosition = -440.0f;       positionCheck = 2;      }      else                   {       windowPosition = leftSide;       positionCheck = 1;      }     }          if (GUI.Button(new Rect(leftSide + 80f,0.0f,75.0f,40.0f),"清除"))              {      windowText = "";     }    }   }  }  </p>