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Unity3D笔记

1. 方向键方向基于摄像机朝向变化

float moveHorizontal = Input.GetAxis ("Horizontal");float moveVertival = Input.GetAxis ("Vertical");
/*cam是摄像机的transfrom*/Vector3 camForward
= Vector3.Scale(cam.forward, new Vector3(1, 0, 1)).normalized;Vector3 move = (moveVertival * camForward + moveHorizontal * cam.right);rb.AddForce (move * speed);

 

Unity3D笔记