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psp开发------helloworld

转载注明出处:http://blog.csdn.net/yf210yf/article/details/38083413

1.创建helloworld.c

#include <pspkernel.h>
#include <pspdebug.h>

PSP_MODULE_INFO("Hello World", 0, 1, 1); 

#define printf pspDebugScreenPrintf

/* Exit callback */ 
int exit_callback(int arg1, int arg2, void *common) 
{ 
     sceKernelExitGame(); 
     return 0; 
} 

/* Callback thread */ 
int CallbackThread(SceSize args, void *argp) 
{ 
     int cbid; 
     cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL); 
     sceKernelRegisterExitCallback(cbid); 
     sceKernelSleepThreadCB(); 
     return 0; 
} 

/* Sets up the callback thread and returns its thread id */ 
int SetupCallbacks(void) 
{ 
     int thid = 0; 
     thid = sceKernelCreateThread("update_thread", CallbackThread, 0x11, 0xFA0, 0, 0);
 if(thid >= 0) 
     { 
           sceKernelStartThread(thid, 0, 0);
     }
     return thid; 
} 

int main() 
{
	pspDebugScreenInit();
	SetupCallbacks();
	printf("Hello World! snail");
	sceKernelSleepThread();
	return 0;
}


2.写makefile

OBJS = helloworld.o

CFLAGS = -O2 -G0 -Wall
CXXFLAGS = $(CFLAGS) -fno-exceptions -fno-rtti
ASFLAGS = $(CFLAGS) 

EXTRA_TARGETS = EBOOT.PBP
PSP_EBOOT_TITLE = Hello World

PSPSDK=$(shell psp-config --pspsdk-path)
include $(PSPSDK)/lib/build.mak

3.make



4.生成的EBOOT测试

(1)模拟器测试



(2)psp3000测试