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查看物体A是否被相机B渲染
using UnityEngine; using System.Collections; public class Test : MonoBehaviour { public GameObject anObject ; private Camera cam ; private Plane[] planes ; void Start() { cam = Camera.main; planes = GeometryUtility.CalculateFrustumPlanes(cam); } void Update() { if(GeometryUtility.TestPlanesAABB(planes,anObject.collider.bounds)) Debug.Log(anObject.name + " has been detected!"); else Debug.Log("Nothing has been detected"); } }
官网地址:http://docs.unity3d.com/Documentation/ScriptReference/GeometryUtility.TestPlanesAABB.html
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