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UI基础--封装cell滑动时的动画

新建一个类:CellDisplay:NSObject

.h#import <Foundation/Foundation.h>#import <UIKit/UIKit.h>@interface CellDisplay : NSObject+(void)tableView:(UITableView *)tableView cell:(UITableViewCell *)cell IndexPath:(NSIndexPath *)indexPath;@end
.m#import "CellDisplay.h"@implementation CellDisplay+(void)tableView:(UITableView *)tableView cell:(UITableViewCell *)cell IndexPath:(NSIndexPath *)indexPath{        NSArray *array =  tableView.indexPathsForVisibleRows;    NSIndexPath *firstIndexPath = array[0];        //设置anchorPoint    cell.layer.anchorPoint = CGPointMake(0, 0.5);    //为了防止cell视图移动,重新把cell放回原来的位置    cell.layer.position = CGPointMake(0, cell.layer.position.y);        //设置cell 按照z轴旋转90度,注意是弧度    if (firstIndexPath.row < indexPath.row) {        cell.layer.transform = CATransform3DMakeRotation(M_PI_2, 0, 0, 1.0);    }else{        cell.layer.transform = CATransform3DMakeRotation(- M_PI_2, 0, 0, 1.0);    }        cell.alpha = 0.0;        [UIView animateWithDuration:1 animations:^{        cell.layer.transform = CATransform3DIdentity;        cell.alpha = 1.0;    }];            //CollectionCell 动画    /*     if (indexPath.row % 2 != 0) {     cell.transform = CGAffineTransformTranslate(cell.transform, kScreenWidth/2, 0);     }else{     cell.transform = CGAffineTransformTranslate(cell.transform, -kScreenWidth/2, 0);     }     cell.alpha = 0.0;     [UIView animateWithDuration:0.7 animations:^{     cell.transform = CGAffineTransformIdentity;     cell.alpha = 1.0;     } completion:^(BOOL finished) {          }];     */    }@end

在tableview的协议方法中调用即可:

- (void)tableView:(UITableView *)tableView willDisplayCell:(nonnull UITableViewCell *)cell forRowAtIndexPath:(nonnull NSIndexPath *)indexPath{        [CellDisplay tableView:tableView cell:cell IndexPath:indexPath];    }

Ok...

 

UI基础--封装cell滑动时的动画