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[游戏模版2] Win32最小框架
>_<:Just the minimum Win32 frame don‘t have any other special function.
1 //{{NO_DEPENDENCIES}} 2 // Microsoft Visual C++ generated include file. 3 // Used by FE.RC 4 // 5 #define IDR_MAINFRAME 128 6 #define IDD_FE_DIALOG 102 7 #define IDD_ABOUTBOX 103 8 #define IDS_APP_TITLE 103 9 #define IDM_ABOUT 104 10 #define IDM_EXIT 105 11 #define IDS_HELLO 106 12 #define IDI_FE 107 13 #define IDI_SMALL 108 14 #define IDC_FE 109 15 #define IDC_MYICON 2 16 #define IDC_STATIC -1 17 // Next default values for new objects 18 // 19 #ifdef APSTUDIO_INVOKED 20 #ifndef APSTUDIO_READONLY_SYMBOLS 21 22 #define _APS_NEXT_RESOURCE_VALUE 129 23 #define _APS_NEXT_COMMAND_VALUE 32771 24 #define _APS_NEXT_CONTROL_VALUE 1000 25 #define _APS_NEXT_SYMED_VALUE 110 26 #endif 27 #endif
1 // stdafx.h : include file for standard system include files, 2 // or project specific include files that are used frequently, but 3 // are changed infrequently 4 // 5 6 #if !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_) 7 #define AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_ 8 9 #if _MSC_VER > 1000 10 #pragma once 11 #endif // _MSC_VER > 1000 12 13 #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers 14 15 16 // Windows Header Files: 17 #include <windows.h> 18 19 // C RunTime Header Files 20 #include <stdlib.h> 21 #include <malloc.h> 22 #include <memory.h> 23 #include <tchar.h> 24 25 // Local Header Files 26 27 // TODO: reference additional headers your program requires here 28 29 //{{AFX_INSERT_LOCATION}} 30 // Microsoft Visual C++ will insert additional declarations immediately before the previous line. 31 32 #endif // !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
main.cpp
1 #include "stdafx.h" 2 #include "resourse.h" 3 4 #define MAX_LOADSTRING 100 5 6 // Global Variables: 7 HINSTANCE hInst; // current instance 8 TCHAR szTitle[MAX_LOADSTRING]; // The title bar text 9 TCHAR szWindowClass[MAX_LOADSTRING]; // The title bar text 10 11 // Foward declarations of functions included in this code module: 12 ATOM MyRegisterClass(HINSTANCE hInstance); 13 BOOL InitInstance(HINSTANCE, int); 14 LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); 15 LRESULT CALLBACK About(HWND, UINT, WPARAM, LPARAM); 16 //======================================================================================== 17 int APIENTRY WinMain(HINSTANCE hInstance, 18 HINSTANCE hPrevInstance, 19 LPSTR lpCmdLine, 20 int nCmdShow) 21 { 22 // TODO: Place code here. 23 MSG msg; 24 25 MyRegisterClass(hInstance);//调用函数向系统注册窗口类别,输入参数hInstance是目前运行程序的对象代码; 26 27 // 调用InitInstance函数,进行初始化操作; 28 if (!InitInstance (hInstance, nCmdShow)) 29 { 30 return FALSE; 31 } 32 33 // 消息循环(通过消息循环来获取信息, 34 //进行必要的键盘信息转换而后将控制权交给操作系统, 35 //有操作系统决定哪个程序的消息处理函数处理消息 36 while (GetMessage(&msg, NULL, 0, 0)) //获取程序消息 37 { 38 TranslateMessage(&msg);//转换伪码及字符 39 DispatchMessage(&msg);//将控制权交给系统,再有系统决定负责处理消息的程序; 40 } 41 42 return msg.wParam; 43 } 44 //===================================================================================== 45 46 47 48 //============================================================================================= 49 //在建立程序窗口实体之前,必须先定义一个窗口类别,其中包含所要建立窗口的信息, 50 //并向系统注册,这里的MyRegisterClass函数就是进行定义及注册窗口类别的函数。 51 //============================================================================================== 52 ATOM MyRegisterClass(HINSTANCE hInstance) 53 { 54 WNDCLASSEX wcex; //申请一个窗口类别“WNDCLASSEX”和结构”wcex“ 55 //-------------------------------------------------------------- 56 //定义vcex结构的各项信息,其中设定信息处理函数(lpfnWndProc) 57 //为WNDPROC,类别名称为(lpszClassName)为”fe"; 58 //-------------------------------------------------------------- 59 wcex.cbSize = sizeof(WNDCLASSEX); 60 61 wcex.style = CS_HREDRAW | CS_VREDRAW; 62 wcex.lpfnWndProc = (WNDPROC)WndProc; 63 wcex.cbClsExtra = 0; 64 wcex.cbWndExtra = 0; 65 wcex.hInstance = hInstance; 66 wcex.hIcon = NULL; 67 wcex.hCursor = LoadCursor(NULL,IDC_ARROW); 68 wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); 69 wcex.lpszMenuName = NULL; 70 wcex.lpszClassName = "fe"; 71 wcex.hIconSm = NULL; 72 73 return RegisterClassEx(&wcex);//调用RegisterClassEx函数注册类别,返回一个“ATOM"形态的字符串 74 //此字符串即为类别名称”fe"; 75 } 76 //============================================================================================ 77 78 79 //============================================================================================ 80 //按照前面所定义的窗口类别来建立并显示实际的程序窗口 81 //============================================================================================ 82 BOOL InitInstance(HINSTANCE hInstance, int nCmdShow) 83 { 84 HWND hWnd; 85 86 hInst = hInstance; // 把instance handle 储存在全局变量中; 87 88 hWnd = CreateWindow("fe","绘图窗口",WS_OVERLAPPEDWINDOW, 89 CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL); 90 //----------------------------------------------- 91 //调用CreateWindow函数来建立一个窗口对象 92 //第一个参数就是窗口建立依据的类别名称 93 //----------------------------------------------- 94 if (!hWnd) 95 { 96 return FALSE; 97 } 98 //------------------------------------------------ 99 //设定窗口的位置及窗口的大小,然后绘制显示在设备上 100 //------------------------------------------------ 101 MoveWindow(hWnd,10,10,600,450,true);//位置及大小 102 ShowWindow(hWnd, nCmdShow);//改定窗口显示时的状态 103 UpdateWindow(hWnd);//将窗口绘制在显示设备上 104 return TRUE; 105 } 106 //============================================================================================ 107 108 109 //============================================================================================ 110 //在前面定义类别的时候把WndProc定义为消息处理函数(当某些外部消息发生时,会按消息的类型 111 //来决定该如何进行处理。此外该函数也是一个回叫函数(CALLBACK)(windows系统函数)每一个 112 //程序都会接收信息,选择性接受、处理; 113 //============================================================================================ 114 LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) 115 { 116 PAINTSTRUCT ps; 117 HDC hdc; 118 119 switch (message) //判断消息类型 120 { 121 case WM_PAINT: //窗口重绘制 122 hdc = BeginPaint(hWnd, &ps); 123 EndPaint(hWnd, &ps); 124 break; 125 case WM_DESTROY: //处理窗口结束消息 126 PostQuitMessage(0); 127 break; 128 default: 129 return DefWindowProc(hWnd, message, wParam, lParam); 130 } 131 return 0; 132 } 133 //============================================================================================
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