首页 > 代码库 > [游戏模版10] Win32 平面地图贴图 正
[游戏模版10] Win32 平面地图贴图 正
>_<:picture resource
>_<:If you master the ways of mapping picture,then this problem is not problem!Just using your head think some logical method.
>_<:Here,I use a array save where and whith picture should show.For example:use array mapindex save information.then when you map these pictures,only need to calculate the real position and then move it to the bufdc ,finally put it in the mdc (here bufdc in charge of making an exchange between every picture and mdc)
int mapindex[rows*cols]= {2,2,3,2,0,1,0,1, 0,2,2,0,3,0,1,1, 0,3,0,7,0,0,0,1, 2,0,3,0,0,0,2,2, 2,7,0,6,0,2,2,2, 2,0,4,0,2,2,0,0, 0,0,2,3,2,1,0,1, 0,0,2,0,3,0,1,1 };
1 //按照mapIndex 数组中的定义取出对应图块,进行地图拼接 2 for(i=0;i<rows*cols;i++) 3 { 4 SelectObject(bufdc,map[mapindex[i]]); 5 rowNum=i/cols;//求列编号 6 colNum=i%cols;//求行编号 7 x=colNum*50;//求贴图x坐标 8 y=rowNum*50; 9 10 BitBlt(mdc,x,y,50,50,bufdc,0,0,SRCCOPY); 11 }
>_<:Finally, only need to copy mdc to hdc.
>_<:Here is the code
1 //{{NO_DEPENDENCIES}} 2 // Microsoft Visual C++ generated include file. 3 // Used by FE.RC 4 // 5 #define IDR_MAINFRAME 128 6 #define IDD_FE_DIALOG 102 7 #define IDD_ABOUTBOX 103 8 #define IDS_APP_TITLE 103 9 #define IDM_ABOUT 104 10 #define IDM_EXIT 105 11 #define IDS_HELLO 106 12 #define IDI_FE 107 13 #define IDI_SMALL 108 14 #define IDC_FE 109 15 #define IDC_MYICON 2 16 #define IDC_STATIC -1 17 // Next default values for new objects 18 // 19 #ifdef APSTUDIO_INVOKED 20 #ifndef APSTUDIO_READONLY_SYMBOLS 21 22 #define _APS_NEXT_RESOURCE_VALUE 129 23 #define _APS_NEXT_COMMAND_VALUE 32771 24 #define _APS_NEXT_CONTROL_VALUE 1000 25 #define _APS_NEXT_SYMED_VALUE 110 26 #endif 27 #endif
1 // stdafx.h : include file for standard system include files, 2 // or project specific include files that are used frequently, but 3 // are changed infrequently 4 // 5 6 #if !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_) 7 #define AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_ 8 9 #if _MSC_VER > 1000 10 #pragma once 11 #endif // _MSC_VER > 1000 12 13 #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers 14 15 16 // Windows Header Files: 17 #include <windows.h> 18 19 // C RunTime Header Files 20 #include <stdlib.h> 21 #include <malloc.h> 22 #include <memory.h> 23 #include <tchar.h> 24 25 // Local Header Files 26 27 // TODO: reference additional headers your program requires here 28 29 //{{AFX_INSERT_LOCATION}} 30 // Microsoft Visual C++ will insert additional declarations immediately before the previous line. 31 32 #endif // !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
1 #include "stdafx.h" 2 #include "resourse.h" 3 #include "stdio.h" 4 #include "time.h" 5 6 #define MAX_LOADSTRING 100 7 8 // Global Variables: 9 HINSTANCE hInst; // current instance 10 TCHAR szTitle[MAX_LOADSTRING]; // The title bar text 11 TCHAR szWindowClass[MAX_LOADSTRING]; // The title bar text 12 HBITMAP fullmap; 13 HDC mdc; 14 const int rows=9,cols=12; 15 16 // Foward declarations of functions included in this code module: 17 ATOM MyRegisterClass(HINSTANCE hInstance); 18 BOOL InitInstance(HINSTANCE, int); 19 LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); 20 LRESULT CALLBACK About(HWND, UINT, WPARAM, LPARAM); 21 void MyPaint(HDC hdc); 22 //======================================================================================== 23 int APIENTRY WinMain(HINSTANCE hInstance, 24 HINSTANCE hPrevInstance, 25 LPSTR lpCmdLine, 26 int nCmdShow) 27 { 28 // TODO: Place code here. 29 MSG msg; 30 31 MyRegisterClass(hInstance);//调用函数向系统注册窗口类别,输入参数hInstance是目前运行程序的对象代码; 32 33 // 调用InitInstance函数,进行初始化操作; 34 if (!InitInstance (hInstance, nCmdShow)) 35 { 36 return FALSE; 37 } 38 39 // 消息循环(通过消息循环来获取信息, 40 //进行必要的键盘信息转换而后将控制权交给操作系统, 41 //有操作系统决定哪个程序的消息处理函数处理消息 42 while (GetMessage(&msg, NULL, 0, 0)) //获取程序消息 43 { 44 TranslateMessage(&msg);//转换伪码及字符 45 DispatchMessage(&msg);//将控制权交给系统,再有系统决定负责处理消息的程序; 46 } 47 48 return msg.wParam; 49 } 50 //===================================================================================== 51 52 53 54 //============================================================================================= 55 //在建立程序窗口实体之前,必须先定义一个窗口类别,其中包含所要建立窗口的信息, 56 //并向系统注册,这里的MyRegisterClass函数就是进行定义及注册窗口类别的函数。 57 //============================================================================================== 58 ATOM MyRegisterClass(HINSTANCE hInstance) 59 { 60 WNDCLASSEX wcex; //申请一个窗口类别“WNDCLASSEX”和结构”wcex“ 61 //-------------------------------------------------------------- 62 //定义vcex结构的各项信息,其中设定信息处理函数(lpfnWndProc) 63 //为WNDPROC,类别名称为(lpszClassName)为”fe"; 64 //-------------------------------------------------------------- 65 wcex.cbSize = sizeof(WNDCLASSEX); 66 67 wcex.style = CS_HREDRAW | CS_VREDRAW; 68 wcex.lpfnWndProc = (WNDPROC)WndProc; 69 wcex.cbClsExtra = 0; 70 wcex.cbWndExtra = 0; 71 wcex.hInstance = hInstance; 72 wcex.hIcon = NULL; 73 wcex.hCursor = NULL; 74 wcex.hCursor = LoadCursor(NULL,IDC_ARROW); 75 wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); 76 wcex.lpszMenuName = NULL; 77 wcex.lpszClassName = "fe"; 78 wcex.hIconSm = NULL; 79 80 return RegisterClassEx(&wcex);//调用RegisterClassEx函数注册类别,返回一个“ATOM"形态的字符串 81 //此字符串即为类别名称”fe"; 82 } 83 //============================================================================================ 84 85 86 //============================================================================================ 87 //按照前面所定义的窗口类别来建立并显示实际的程序窗口 88 //============================================================================================ 89 BOOL InitInstance(HINSTANCE hInstance, int nCmdShow) 90 { 91 HWND hWnd; 92 HDC hdc,bufdc; 93 hInst = hInstance; // 把instance handle 储存在全局变量中; 94 95 hWnd = CreateWindow("fe","绘图窗口",WS_OVERLAPPEDWINDOW, 96 CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL); 97 //----------------------------------------------- 98 //调用CreateWindow函数来建立一个窗口对象 99 //第一个参数就是窗口建立依据的类别名称 100 //----------------------------------------------- 101 if (!hWnd) 102 { 103 return FALSE; 104 } 105 //------------------------------------------------ 106 //设定窗口的位置及窗口的大小,然后绘制显示在设备上 107 //------------------------------------------------- 108 MoveWindow(hWnd,10,10,600,450,true);//位置及大小 109 ShowWindow(hWnd, nCmdShow);//改定窗口显示时的状态 110 UpdateWindow(hWnd);//将窗口绘制在显示设备上 111 112 /*int mapindex[rows*cols]={2,2,3,2,0,1,0,1, 113 0,2,2,0,3,0,1,1, 114 0,3,0,7,0,0,0,1, 115 2,0,3,0,0,0,2,2, 116 2,7,0,6,0,2,2,2, 117 2,0,4,0,2,2,0,0, 118 0,0,2,3,2,1,0,1, 119 0,0,2,0,3,0,1,1};*/ 120 int mapindex[rows*cols]; 121 srand((unsigned)time(NULL)); 122 for(int j=rows*cols-1;j>=0;j--) 123 { 124 mapindex[j]=rand()%12; 125 } 126 127 128 hdc=GetDC(hWnd); 129 mdc=CreateCompatibleDC(hdc); 130 bufdc=CreateCompatibleDC(hdc); 131 fullmap=CreateCompatibleBitmap(hdc,cols*50,rows*50); 132 133 SelectObject(mdc,fullmap); 134 135 HBITMAP map[12]; 136 char filename[20]=""; 137 int rowNum,colNum; 138 int i,x,y; 139 140 for(i=0;i<12;i++) 141 { 142 sprintf(filename,"map%d.bmp",i); 143 map[i]=(HBITMAP)LoadImage(NULL,filename,IMAGE_BITMAP,50,50,LR_LOADFROMFILE); 144 } 145 146 //按照mapIndex 数组中的定义取出对应图块,进行地图拼接 147 for(i=0;i<rows*cols;i++) 148 { 149 SelectObject(bufdc,map[mapindex[i]]); 150 rowNum=i/cols;//求列编号 151 colNum=i%cols;//求行编号 152 x=colNum*50;//求贴图x坐标 153 y=rowNum*50; 154 155 BitBlt(mdc,x,y,50,50,bufdc,0,0,SRCCOPY); 156 } 157 158 MyPaint(hdc); 159 160 ReleaseDC(hWnd,hdc); 161 DeleteDC(bufdc); 162 163 return TRUE; 164 } 165 //============================================================================================ 166 167 168 //============================================================================================ 169 // 170 //============================================================================================ 171 void MyPaint(HDC hdc) 172 { 173 SelectObject(mdc,fullmap); 174 BitBlt(hdc,0,0,cols*50,rows*50,mdc,0,0,SRCCOPY); 175 } 176 //============================================================================================ 177 178 179 //============================================================================================ 180 //在前面定义类别的时候把WndProc定义为消息处理函数(当某些外部消息发生时,会按消息的类型 181 //来决定该如何进行处理。此外该函数也是一个回叫函数(CALLBACK)(windows系统函数)每一个 182 //程序都会接收信息,选择性接受、处理; 183 //============================================================================================ 184 LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) 185 { 186 PAINTSTRUCT ps; 187 HDC hdc; 188 189 switch (message) //判断消息类型 190 { 191 case WM_PAINT: //窗口重绘制 192 hdc = BeginPaint(hWnd, &ps); 193 EndPaint(hWnd, &ps); 194 break; 195 case WM_DESTROY: //处理窗口结束消息 196 PostQuitMessage(0); 197 break; 198 default: 199 return DefWindowProc(hWnd, message, wParam, lParam); 200 } 201 return 0; 202 } 203 //============================================================================================
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