首页 > 代码库 > C# Winform学习--- 实现石头剪刀布的游戏

C# Winform学习--- 实现石头剪刀布的游戏

本文使用winform实现简单的石头剪刀布的游戏,主要实现,电脑随机出拳,玩家手动点击出拳;实现简易背景图片3秒切换;简易统计信息。

1、效果图

 

 

 

2.实现代码

新建一个windows窗体程序,用数字1代表石头,用数字2代表剪刀,用数字3代表布,结果取玩家和电脑出拳之差,有三种结果

  • 玩家赢: -1,2
  • 平手: 0
  • 玩家输: 其它值

 

 

新建3个类:

1)Computer.cs 电脑随机出拳

using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Threading.Tasks;namespace 石头剪刀布{    class Computer    {        public  string Fist        {            get;            set;        }        public int ShowFist()        {            Random rnd = new Random();            int fist = rnd.Next(1, 4);            switch (fist)            {                case 1: Fist = "石头"; break;                case 2: Fist = "剪刀"; break;                case 3: Fist = ""; break;            }            return fist;        }    }}

 

2)、Judge.cs 裁判类 判断输赢

using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Threading.Tasks;namespace 石头剪刀布{    class Judge    {        public enum RESULT        {            玩家赢,            电脑赢,            平手        }        public static RESULT WhoWin(int playerNum, int computerNum)        {            int result = playerNum - computerNum;            if (result == -1 || result == 2)            {                return RESULT.玩家赢;            }            else if (result == 0)            {                return RESULT.平手;            }            else            {                return RESULT.电脑赢;            }        }    }}

 

3)、Player.cs 玩家,出拳

 

using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Threading.Tasks;namespace 石头剪刀布{    class Player    {        public static int ShowFist(string fist)        {            switch (fist)            {                case "石头": return 1;                case "剪刀": return 2;                case "": return 3;                default: return 0;            }        }    }}

 

界面后台实现代码:

using System;using System.Collections.Generic;using System.ComponentModel;using System.Data;using System.Drawing;using System.IO;using System.Linq;using System.Text;using System.Threading.Tasks;using System.Windows.Forms;namespace 石头剪刀布{    public partial class Form1 : Form    {        public Form1()        {            InitializeComponent();        }        /// <summary>        /// 点击石头按钮        /// </summary>        /// <param name="sender"></param>        /// <param name="e"></param>        private void btnStone_Click(object sender, EventArgs e)        {            String fist = "石头";            Game(fist);        }        /// <summary>        /// 点击剪刀按钮        /// </summary>        /// <param name="sender"></param>        /// <param name="e"></param>        private void btnScissors_Click(object sender, EventArgs e)        {            String fist = "剪刀";            Game(fist);        }        /// <summary>        /// 点击布按钮        /// </summary>        /// <param name="sender"></param>        /// <param name="e"></param>        private void btnCloth_Click(object sender, EventArgs e)        {            String fist = "";            Game(fist);        }        //背景图片轮播        String[] paths = Directory.GetFiles(@"C:\work\stone");//此目录里面必须有图片,否则会报错        private void timer1_Tick(object sender, EventArgs e)        {            this.BackgroundImage = Image.FromFile(paths[new Random().Next(0, paths.Length)]);        }        static int playerWinTimes = 0;//玩家赢的次数        static int gameTimes = 0;//总共次数        static int tieTimes = 0;//平手次数        /// <summary>        /// 通用方法        /// </summary>        /// <param name="fist"></param>        private void Game(String fist)        {            gameTimes++;            lbPlayer.Text = fist;            int playerNum = Player.ShowFist(fist);            Computer cpu = new Computer();            int cpuNum = cpu.ShowFist();            lbComputer.Text = cpu.Fist;            Judge.RESULT result = Judge.WhoWin(playerNum, cpuNum);            lbJudge.Text = result.ToString();            lbStatistics.Text = "统计信息:\n\n1.您赢了" + playerWinTimes + "场比赛!\n\n" + "2.平手了" + tieTimes + "次; \n\n" + "3.输掉了" + (gameTimes - playerWinTimes - tieTimes) + "场比赛; \n\n" + "4.共进行了" + gameTimes + "场比赛!\n\n";            if (result == Judge.RESULT.玩家赢)            {                playerWinTimes++;                MessageBox.Show("恭喜,您已经赢了" + playerWinTimes + "场比赛!" + " 共进行了" + gameTimes + "场比赛!");            }            else if (result == Judge.RESULT.平手)            {                tieTimes++;            }        }    }}

 

实现游戏的难点在于要想到将石头剪刀布用数字来替换,如果逻辑通了实现起来并不难。

本文源码:https://github.com/amosli/CSharp/tree/stone