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函数 及对战游戏

   //对战游戏

 

        struct duizhan

        {

            public string name;

            public int  xue;

            public int  gongji;

            public int  fangyu;

            public int  mingzhong;

            public int  shengfa;

        }

 

 

 

        static void Main(string[] args)

        {

 

            duizhan[] a = new duizhan[5];//定义结构体,并建立数组

            int i = 0;

            for (; i < 5;i++ )//输入

            {

                Console.Write("请输入第{0}个人的姓名:",i+1);

                a[i].name = Console.ReadLine();

                int m = (int)Convert.ToChar(a[i].name.Substring(0,1));

                Random n = new Random(m);

                a[i].xue = 1000+ n.Next(1000);

                a[i].gongji = 50 + n.Next(100);

                a[i].mingzhong = 50 + n.Next(100);

                a[i].fangyu = 30 + n.Next(100);

                a[i].shengfa = 30 + n.Next(100);

                Console.Write("生命力:"+a[i].xue +"\t攻击力:"+a[i].gongji +"\t命中率:"+a[i].mingzhong +"\t防御力"+a[i].fangyu +"\t身法"+a[i].shengfa +"\n");

            }

            Console.WriteLine("按任意键开始!");

            Console.ReadKey();//按任意键开始

 

            while (true)

            {

               

                Random m = new Random();

                int p = m.Next(5);

                int q = m.Next(5);//随机生成两名选手

 

                if (p != q && a[p].xue > 0 && a[q].xue > 0)

                {

                    Console.WriteLine("\n");

                    Console.ForegroundColor = ConsoleColor.Yellow ;//修改字体颜色

                    Console.WriteLine(a[p].name + "准备攻击" + a[q].name);

                    Thread.Sleep(3000); //延迟3秒

                    a[p].gongji = m.Next(150) + 50;

                    a[p].mingzhong = m.Next(150) + 50;

                    int shashangli = a[p].gongji + a[p].mingzhong;

 

                    a[q].fangyu = m.Next(130) + 50;

                    a[q].shengfa = m.Next(130) + 50;

                    int dikangli = a[q].fangyu + a[q].shengfa;

                    Console.Write("\n");

                    if (shashangli > dikangli)//判断攻击条件

                    {

                        int shixue = a[p].gongji - a[q].fangyu;

                        Console.ForegroundColor = ConsoleColor.Red;

                        Console.WriteLine(a[p].name + "攻击掉" + a[q].name + shixue + "滴血!");

                        Console.ForegroundColor = ConsoleColor.Green;

                        a[q].xue = a[q].xue - shixue;

                        Console.WriteLine(a[q].name + "剩余" + a[q].xue  + "滴血!");

                    }

                    else

                    {

                        Console.ForegroundColor = ConsoleColor.Blue ;

                        Console.WriteLine(a[q].name + "躲过了" + a[p].name + "的攻击!");

                    }

 

                }

                else if(a[p].xue <=0)

                {

                    Console.ForegroundColor = ConsoleColor.Red;

                    Console.WriteLine(a[p].name +"战败!");

                }

                else if (a[q].xue <= 0)

                {

                    Console.ForegroundColor = ConsoleColor.Red;

                    Console.WriteLine(a[q].name + "战败!");

                }

                else

                {

                    continue ;

                }

 

            }

 

          

 

 

 

 

 

 

 

 

            //函数 ( 名 输入 加工 输出 )高内聚,低耦合    独立 常用 分工 会做 调用

            //在class里面加入static int Max(int a,int b)

            //{

            //     if(a>b){return a}else{return b}

            //}

            //在main里就能利用了

            //int x = 3, y = 4;

            //Console.WriteLine("最大值是:"+max(x,y));

 

            //int x = 3, y = 4, c = 5;

            //int a = max(max(x,y),c);

            //Console.WriteLine("最大值是:" + a);

 

 

 

函数 及对战游戏