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封装练习 对战游戏
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace 对战游戏 { class Program { static void Main(string[] args) { Random r = new Random(); //战士,名字,生命值,攻击力,招式 Soldier s1 = new Soldier(); Console.Write("请输入第一个战士的姓名:"); s1.Name = Console.ReadLine(); s1.Gongji = r.Next(50, 101); s1.Blood = r.Next(500, 1001); zhaoshi z1 = new zhaoshi(); Console.Write("请输入小招名称:"); z1.Name = Console.ReadLine(); z1.Gongji = r.Next(100, 201); s1.Xiaozhao = z1; zhaoshi z2 = new zhaoshi(); Console.Write("请输入大招名称:"); z2.Name = Console.ReadLine(); z2.Gongji = r.Next(300, 501); s1.Dazhao = z2; s1.Miss = r.Next(0, 40); //装备 equipment e1 = new equipment(); Console.Write("请输入武器的名称:"); e1.Name = Console.ReadLine(); e1.Gongji = r.Next(50, 100); s1.Arms = e1; equipment e2 = new equipment(); Console.Write("请输入防装的名称:"); e2.Name = Console.ReadLine(); e2.Gongji = r.Next(-50, 0); s1.Fangyu= e2; Soldier s2 = new Soldier(); Console.Write("请输入第二个战士的姓名:"); s2.Name = Console.ReadLine(); s2.Gongji = r.Next(50, 101); s2.Blood = r.Next(500, 1001); zhaoshi z3 = new zhaoshi(); Console.Write("请输入小招名称:"); z3.Name = Console.ReadLine(); z3.Gongji = r.Next(100, 201); s2.Xiaozhao = z3; zhaoshi z4 = new zhaoshi(); Console.Write("请输入大招名称:"); z4.Name = Console.ReadLine(); z4.Gongji = r.Next(300, 501); s2.Dazhao = z4; s2.Miss = r.Next(0, 40); equipment e3 = new equipment(); Console.Write("请输入武器的名称:"); e3.Name = Console.ReadLine(); e3.Gongji = r.Next(50, 100); s2.Arms = e3; equipment e4 = new equipment(); Console.Write("请输入防装的名称:"); e4.Name = Console.ReadLine(); e4.Gongji = r.Next(-50, 0); s2.Fangyu = e4; Console.WriteLine("======================战士信息展示======================="); Console.WriteLine("战士1:" + s1.Name + ",攻击:" + s1.Gongji + ",闪避:" + s1.Miss + ",血量:" + s1.Blood + ",小招:" + s1.Xiaozhao.Name + "," + s1.Xiaozhao.Gongji + ",大招:" + s1.Dazhao.Name + "," + s1.Dazhao.Gongji + ",武器:" + s1.Arms.Name + "," + s1.Arms.Gongji + ",防装:" + s1.Fangyu.Name + "," + Math.Abs(s1.Fangyu.Gongji)); Console.WriteLine("战士2:" + s2.Name + ",攻击:" + s2.Gongji + ",闪避:" + s2.Miss + ",血量:" + s2.Blood + ",小招:" + s2.Xiaozhao.Name + "," + s2.Xiaozhao.Gongji + ",大招:" + s2.Dazhao.Name + "," + s2.Dazhao.Gongji + ",武器:" + s2.Arms.Name + "," + s2.Arms.Gongji + ",防装:" + s2.Fangyu.Name + "," + Math.Abs(s2.Fangyu.Gongji)); Console.WriteLine("按下任意键开始战斗!!!"); Console.ReadKey(); //循环战斗,战个痛快(不死不休) int count = 1; while (true) { Console.WriteLine("==========================第" + count + "回合=========================="); System.Threading.Thread.Sleep(1500); if (r.Next(0, 101) < s2.Miss) { Console.WriteLine(s2.Name + "躲避了此次攻击!!!"); } else { int ss1 = r.Next(0, 100); int ss2 = r.Next(0, 100); if (ss1 > 95)//开大招 { Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine("【" + s1.Name + "】对【" + s2.Name + "】释放了☆☆☆☆☆" + s1.Dazhao.Name + "☆☆☆☆☆,造成" + s1.Dazhao.Gongji + "点伤害,【" + s2.Name + "】剩余" + (s2.Blood - s1.Dazhao.Gongji) + "点血量"); Console.WriteLine(); //S2扣血 s2.Blood -= s1.Dazhao.Gongji; } else if (ss1 >= 80 && ss1 <= 95)//开小招 { Console.ForegroundColor = ConsoleColor.Yellow; Console.WriteLine("【" + s1.Name + "】对【" + s2.Name + "】释放了☆☆" + s1.Xiaozhao.Name + "☆☆,造成" + s1.Xiaozhao.Gongji + "点伤害,【" + s2.Name + "】剩余" + (s2.Blood - s1.Xiaozhao.Gongji) + "点血量"); Console.WriteLine(); //S2扣血 s2.Blood -= s1.Xiaozhao.Gongji; } else//普通攻击 { Console.ForegroundColor = ConsoleColor.White; if (ss1 >= 60 && ss1 <= 75) { if (ss2 > 40) { Console.WriteLine("【" + s1.Name + "】触发☆" + s1.Arms.Name + "☆,不幸的是【" + s2.Name + "】也触发了☆" + s2.Fangyu.Name + "☆只对【" + s2.Name + "】,造成" + (s1.Gongji + s1.Arms.Gongji + s2.Fangyu.Gongji) + "点伤害,【" + s2.Name + "】剩余" + (s2.Blood - (s1.Gongji + s1.Arms.Gongji + s2.Fangyu.Gongji)) + "点血量"); Console.WriteLine(); //S2扣血 s2.Blood = s2.Blood - (s1.Gongji + s1.Arms.Gongji + s2.Fangyu.Gongji); } else { Console.WriteLine("【" + s1.Name + "】触发【"+s1.Arms.Name+"】对【" + s2.Name + "】,造成" + (s1.Gongji+s1.Arms.Gongji) + "点伤害,【" + s2.Name + "】剩余" + (s2.Blood - s1.Gongji-s1.Arms.Gongji) + "点血量"); Console.WriteLine(); //S2扣血 s2.Blood=s2.Blood-s1.Gongji-s1.Arms.Gongji; } } else { Console.WriteLine("【" + s1.Name + "】攻击了【" + s2.Name + "】,造成" + s1.Gongji + "点伤害,【" + s2.Name + "】剩余" + (s2.Blood - s1.Gongji) + "点血量"); Console.WriteLine(); //S2扣血 s2.Blood -= s1.Gongji; } } //判断战士2是否阵亡 if (s2.Blood <= 0) { Console.WriteLine("【" + s2.Name + "】已阵亡!【" + s1.Name + "】是获胜者!!!"); break; } } //战士2开始攻击 System.Threading.Thread.Sleep(1500); if (r.Next(0, 101) < s1.Miss) { Console.WriteLine(s1.Name + "躲避了此次攻击!!!"); } else { int ss3 = r.Next(0, 100); int ss4 = r.Next(0, 100); if (ss3 > 95)//开大招 { Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine("【" + s2.Name + "】对【" + s1.Name + "】释放了☆☆☆☆☆" + s2.Dazhao.Name + "☆☆☆☆☆,造成" + s2.Dazhao.Gongji + "点伤害,【" + s1.Name + "】剩余" + (s1.Blood - s2.Dazhao.Gongji) + "点血量"); Console.WriteLine(); //S1扣血 s1.Blood -= s2.Dazhao.Gongji; } else if (ss3 >= 80 && ss3 <= 95)//开小招 { Console.ForegroundColor = ConsoleColor.Yellow; Console.WriteLine("【" + s2.Name + "】对【" + s1.Name + "】释放了☆☆" + s2.Xiaozhao.Name + "☆☆,造成" + s2.Xiaozhao.Gongji + "点伤害,【" + s1.Name + "】剩余" + (s1.Blood - s2.Xiaozhao.Gongji) + "点血量"); Console.WriteLine(); //S1扣血 s1.Blood -= s2.Xiaozhao.Gongji; } else//普通攻击 { if (ss3 >= 60 && ss3 <= 75) { if (ss4 > 40) { Console.WriteLine("【" + s2.Name + "】触发☆" + s2.Arms.Name + "☆,不幸的是【" + s1.Name + "】也触发了☆" + s1.Fangyu.Name + "☆只对【" + s1.Name + "】,造成" + (s2.Gongji + s2.Arms.Gongji + s1.Fangyu.Gongji) + "点伤害,【" + s1.Name + "】剩余" + (s1.Blood - (s2.Gongji + s2.Arms.Gongji + s1.Fangyu.Gongji)) + "点血量"); Console.WriteLine(); //S1扣血 s1.Blood = s1.Blood - (s2.Gongji + s2.Arms.Gongji + s1.Fangyu.Gongji); } else { Console.WriteLine("【" + s2.Name + "】触发【" + s2.Arms.Name + "】对【" + s1.Name + "】,造成" + (s2.Gongji + s2.Arms.Gongji) + "点伤害,【" + s1.Name + "】剩余" + (s1.Blood - s2.Gongji - s2.Arms.Gongji) + "点血量"); Console.WriteLine(); //S1扣血 s1.Blood = s1.Blood - s2.Gongji - s2.Arms.Gongji; } } else { Console.ForegroundColor = ConsoleColor.White; Console.WriteLine("【" + s2.Name + "】攻击了【" + s1.Name + "】,造成" + s2.Gongji + "点伤害,【" + s1.Name + "】剩余" + (s1.Blood - s2.Gongji) + "点血量"); Console.WriteLine(); //S1扣血 s1.Blood -= s2.Gongji; } } //判断战士2是否阵亡 if (s1.Blood <= 0) { Console.WriteLine("【" + s1.Name + "】已阵亡!【" + s2.Name + "】是获胜者!!!"); break; } } count++; } Console.ReadKey(); } } }
装备
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace 对战游戏 { class equipment { private string _name; public string Name { get { return _name; } set { _name = value; } } private int _gongji; public int Gongji { get { return _gongji; } set { _gongji = value; } } } }
人物
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace 对战游戏 { public class Soldier { //名字,生命值,攻击力,招式 private string _Name; public string Name { get { return _Name; } set { _Name = value; } } private int _Blood; public int Blood { get { return _Blood; } set { _Blood = value; } } private int _gongji; public int Gongji { get { return _gongji; } set { _gongji = value; } } private zhaoshi xiaozhao; public zhaoshi Xiaozhao { get { return xiaozhao; } set { xiaozhao = value; } } private zhaoshi dazhao; public zhaoshi Dazhao { get { return dazhao; } set { dazhao = value; } } private int _Miss; public int Miss { get { return _Miss; } set { _Miss = value; } } private equipment _fangyu; internal equipment Fangyu { get { return _fangyu; } set { _fangyu = value; } } private equipment _arms; internal equipment Arms { get { return _arms; } set { _arms = value; } } } }
技能
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace 对战游戏 { public class zhaoshi { private string _Name; /// <summary> /// 招式名称 /// </summary> public string Name { get { return _Name; } set { _Name = value; } } private int _gongji; /// <summary> /// 招式攻击 /// </summary> public int Gongji { get { return _gongji; } set { _gongji = value; } } } }
封装练习 对战游戏
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